Creatures of Gensokyo III: Phantom Ensemble

This is the third and final part of Creatures of Gensokyo, a series of D&D monster statistics based on characters from cult Japanese game series Touhou.

The ghostly Prismriver sisters are the best known musicians in Gensokyo, attracting fans from distant realms. As poltergeists, the sisters can play their instruments without touching, or even necessarily appearing within sight. In fact, the instruments themselves are phantoms, and create sounds not only audiable to the ear, but which resonate with the spirit.

However, their origin is a sad tale. Long ago, Count Prismriver died suddenly, leaving four orphaned daughters - Lunasa, Merlin, Lyrica and Layla. Whether the three eldest sisters died soon after or left home, the youngest, Layla, could not bear to leave, and prayed for her sisters to return. Three poltergeists took pity on her and assumed the form of the sisters, who cared for Layla until she too died. The phantom sisters can still be heard in the mansion to this day, invisibly practicing their music.

The eldest sister is Lunasa, a violinist. She dresses in black, with white trim. Lunasa’s music matches her gloomy demeanour, and possesses the ability to overwhelm weak-minded listeners with depression. Her violin is a phantom of an instrument said to outclass any crafted by human hands.

Lunasa Prismriver — Level 15 Controller
Medium undead humanoid — XP 1,200

Initiative +12 Senses Perception +15; darkvision
HP 148; Bloodied 74
AC 29; Fortitude 27, Reflex 27, Will 28
Immune Disease, poison
Speed 6, fly 6 (hover); phasing

Basic Melee Phantom Din (standard; at-will) ♦ Thunder
+20 vs AC; 1d10+6 thunder damage.

Ranged Spirit Strings (standard; at-will) ♦ Psychic
Ranged 5; +19 vs. Will; 2d8+6 psychic damage, and the target takes a -2 penalty to attack rolls (save ends).

Blast String Performance (standard; recharge 5,6) ♦ Psychic
Close burst 5; targets enemies; +19 vs Will, 2d8+6 psychic damage, and the target is weakened (save ends).

Alignment Unaligned Languages Common
Skills Stealth +15
Str 14 (+9) Dex 21 (+12) Wis 17 (+10)
Con 21 (+12) Int 17 (+10) Cha 23 (+13)

Merlin, a trumpeter, often takes center stage at performances. She dresses in pink, with blue and black trim. Merlin’s music has the power to uplift the spirit, sometimes to the point of inspiring mania. Her instrument is said to be the phantom of a trumpet that has taken the blood of many musicians, but it’s not known if this is true.

Merlin Prismriver — Level 15 Controller
Medium undead humanoid — XP 1,200

Initiative +12 Senses Perception +15; darkvision
HP 148; Bloodied 74
AC 29; Fortitude 27, Reflex 27, Will 28
Immune Disease, poison
Speed 6, fly 6 (hover); phasing

Basic Melee Phantom Din (standard; at-will) ♦ Thunder
+20 vs AC; 1d10+6 thunder damage.

Ranged Trumpet Ghost (standard; at-will) ♦ Psychic
Ranged 5; +19 vs. Will; 2d8+6 psychic damage; the target slides 5 squares and is dazed (save ends).

Blast Dark Trumpet (standard; recharge 5,6) ♦ Psychic
Close burst 5; targets enemies; +19 vs Will, 2d8+6 psychic damage; the target moves 5 squares and makes a basic attack against its nearest ally.

Alignment Unaligned Languages Common
Skills Stealth +15
Str 14 (+9) Dex 21 (+12) Wis 15 (+9)
Con 20 (+12) Int 14 (+9) Cha 23 (+13)

The youngest sister is Lyrica, a keyboardist. She dresses in red, with pink and black trim. Merlin’s winged instrument possesses the ability to create incredible illusory sounds unlike any natural instrument. However, they do not resonate with the spirit like those of her sisters.

Lyrica Prismriver — Level 15 Controller
Medium undead humanoid — XP 1,200

Initiative +12 Senses Perception +15; darkvision
HP 148; Bloodied 74
AC 29; Fortitude 27, Reflex 27, Will 28
Immune Disease, poison
Speed 6, fly 6 (hover); phasing

Basic Melee Phantom Din (standard; at-will) ♦ Thunder
+20 vs AC; 1d10+6 thunder damage.

Ranged Dark Keys (standard; at-will) ♦ Psychic
Ranged 5; +19 vs. Will; 2d8+6 psychic damage, and the target takes a -2 penalty to attack rolls (save ends).

Blast Fazioli Dark Performance (standard; recharge 5,6) ♦ Psychic
Close burst 5; targets enemies; +19 vs Will, 2d8+6 psychic damage, the target is deafened and dazed (save ends).

Alignment Unaligned Languages Common
Skills Stealth +15
Str 14 (+9) Dex 21 (+12) Wis 14 (+19)
Con 21 (+12) Int 20 (+12) Cha 23 (+13)

See Also

Creatures of Gensokyo II: Shrine of the Netherworld

The fey-inhabited realm of Gensokyo is separated by a mystical border from the netherworld, the land where its spirits travel after death. Arguably the most beautiful realm of Gensokyo’s netherworld is Hakugyokurou, known for its cherry blossom gardens which are said to be over a thousand miles long or even infinite. Hakugyokurou takes its name from a tall ghost shrine overlooking the gardens, and means “tower of white jade”.

One of the shrine’s most unusual residents is a white-haired girl named Konpaku Youmu, half ghost and half human. Despite her youthful appearance, Youmu is over sixty years old and has spent most of that time mastering the two-sword style of combat. Youmu is a formidable opponent, and serves the realm’s princess as bodyguard and gardener.

Konpaku Youmu wields two blades whose legendary status in the netherworld exceeds her own. Roukan Blade, the “Tower-Watching Sword”, is believed to have been forged by spirits and is too long for a normal human to wield. Hakurou Blade, the “White Tower Sword”, is the ancestral sword of the Konpaku family and is said to have the power to dispel confusion.

Konpaku Youmu — Level 22 Elite Soldier (Leader)
Medium undead humanoid — XP 8,300

Initiative +19 Senses Perception +17; darkvision
Spirit Gardener aura 10; undead allies within the aura gain a +2 bonus to attack rolls
HP 380; Bloodied 190
AC 38; Fortitude 40, Reflex 37, Will 34
Immune Disease, poison
Resist 15 necrotic
Vulnerable 10 radiant
Saving Throws +2
Action Point 1
Speed 10, fly 10 (hover)

Basic Melee Roukan Blade (standard; at-will)
Reach 2; +29 vs AC; 1d10+5 damage. Roukan deals normal damage against insubstantial creatures.

Basic Melee Hakurou Blade (standard; at-will) ♦ Radiant
+29 vs AC; 1d8+5 plus 5 radiant damage

Melee Two Swords (standard; at-will) ♦ Radiant
Youmu can make one attack each with Roukan and Hakurou.

Burst Delusion of Enlightenment (standard; encounter) ♦ Radiant
Close burst 1; Youmu can make one attack with Hakurou against each target within the area. Each hit leaves the creature immobilized and knocked prone until the end of Youmu’s next turn.

Melee Karmic Punishment (standard; encounter) ♦ Radiant
Youmu can attack one target alternately with Roukan and Hakurou until one misses or five hits.

Burst Thousand Mile Slash (standard; recharge 5,6) ♦ Radiant
Close burst 2; +27 vs Reflex; 6d8+2 radiant damage

Swift Movement (move; recharge 4,5,6) ♦ Teleportation
Youmu can teleport 10 squares.

Alignment Unaligned Languages Common
Skills Athletics +21, Endurance +17, Religion +18
Str 20 (+16) Dex 22 (+17) Wis 14 (+13)
Con 15 (+12) Int 13 (+12) Cha 12 (+12)

Equipment Roukan blade, Hakurou blade

Youmu’s martial prowess attracts the attention of the more powerful spirits who have retired to the flower gardens of Hakugyokurou. She is frequently accompanied in battle by around twelve ghostly warriors.

Towerbound Spirit — Level 18 Minion
Medium undead humanoid — XP 500

Initiative +16 Senses Perception +9; darkvision
HP 1; a missed attack never damages a minion.
AC 32; Fortitude 30, Reflex 31, Will 30
Speed fly 6

Basic Melee Touch of Unlife (standard; at-will)
+21 vs Will; 8 damage

Alignment Unaligned Languages Common
Str 22 (+15) Dex 25 (+16) Wis 22 (+15)
Con 16 (+12) Int 23 (+14) Cha 17 (+12)

See Also

Creatures of Gensokyo I: Lake of Fog

Today I’m presenting a series of fourth edition D&D monsters from the mystical land of Gensokyo. This realm forms the setting to the Touhou Project, a series of shoot-em-ups by Japanese amateur developers Team Shanghai Alice. The series has drawn a cult following both in Japan and internationally, and the gameplay can best be described as “Ikaruga, except with witches”.

The Gensokyo setting is full of great mythology ready to inspire Dungeons & Dragons game material. Part of Touhou’s appeal is its massive list of characters, a cast which includes fairies, vampires, poltergeists, ghosts, half-ghosts, vampires, witches, magicians, healers, oni and Shinto shrine maidens.

Lake of Fog

Visitors to Gensokyo’s Lake of Fog are in constant danger of losing their way. Although its fey residents are normally peaceful, the snowflake-winged ice fairies who populate the lake during the winter are not always friendly to uninvited guests.

Of the lake’s delicate ice fairies, one named Cirno claims to be the strongest. An innocent, whimsical creature, Cirno is prone to mischief and is easily roused to anger by visitors who don’t respect her self-claimed strength. She possesses several formidable methods of ice magic.

Cirno — Level 5 Solo Artillery
Small fey humanoid (cold) — XP 1,000

Initiative +6 Senses Perception +6
Snowflake wind aura 2; any creature that begins its turn in the aura takes 5 cold damage and is pushed 2 squares.
HP 252; Bloodied 126; see also Diamond Blizzard
AC 19; Fortitude 19, Reflex 20, Will 17
Immune cold
Saving Throws +5
Speed 4, fly 6 (hover)
Action Points 2

Basic Melee Freezing Touch (standard; at-will) ♦ Cold
+12 vs AC; 1d10+4 cold damage

Basic Ranged Icy Barrage (standard; at-will) ♦ Cold
Ranged 20; +12 vs AC; 1d10+4 cold damage

Area Icicle Fall (standard; at will) ♦ Cold
Area blast 3 within 20; +10 vs Reflex; 1d6 damage and 1d6 cold damage. Squares adjacent to Cirno cannot be targeted.

Area Perfect Freeze (standard; recharge 5,6; recharges when first bloodied) ♦ Cold
Area blast 4 within 20; +10 vs Reflex; 1d10+9 cold damage, and target is slowed (save ends).

Area Diamond Blizzard (standard; usable only when Cirno is bloodied; at will) ♦ Cold
Cirno may make an Icicle Fall attack and an Icy Barrage. The same creature cannot be targeted by both.

Alignment Unaligned Languages Common, Elven
Skills Arcana +9, Endurance +7, Nature +9
Str 11 (+2) Dex 18 (+6) Wis 7 (+0)
Con 15 (+4) Int 9 (+1) Cha 15 (+4)

The Lake of Fog is inhabited in the winter by a great number of lesser ice fairies. Although individually timid, these creatures are dangerous in numbers.

Snowflight ice fairy — Level 1 Minion
Small fey humanoid (cold) — XP 25

Initiative +3 Senses Perception +2
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 14, Will 13
Resist cold 10
Speed 4, fly 6 (hover)

Basic Melee Freezing Touch (standard; at-will) ♦ Cold
+6 vs AC; 4 cold damage

Basic Ranged Icicle (standard; at-will) ♦ Cold
Ranged 10; +6 vs AC; 4 cold damage

Alignment Unaligned Languages Elven
Skills Nature +4
Str 10 (+0) Dex 16 (+3) Wis 11 (+0)
Con 13 (+1) Int 11 (+0) Cha 13 (+1)


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