Sorcerer’s Armor (specific armor type)

Adventuring sorcerors are all too rarely well armored, and often have to rely on the tougher party members to keep them safe of dangerous traps, monsters and anything else that might be out there. It’s no surprise - few sorcerors, with their limited spell selection, will specialise in defensive spells, and fewer still are willing to wear armor and risk a chance of spell failure. Sorceror’s Armor is a solution to this problem.

Sorceror’s Armor usually resembles a heavy robe or a long, loose-fitting coat. It is designed specifically with freedom of movement in mind, and is always masterwork. While it provides no armor bonus, it can be enchanted just as regular armor can. It has an armor check penalty of 0, a maximum Dexterity bonus of +10 and no arcane spell failure chance.

Price: 800gp; Weight: 5 lb.


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Peace (armor enhancement)

Peace armor is the preferred choice of those who disdain fighting. If its wearer has not performed any hostile action for at least three rounds, peace armor provides an additional +2 circumstance bonus to the wearer’s AC. Hostile actions include attacking and casting spells on unwilling recipients, but not indirectly attacking foes (summoning creatures to fight, or tricking a foe into falling into a pit).

Faint abjuration; CL 5th; Craft Magic Arms and Armor, sanctuary, creator must be nonevil; Price +1 bonus.

Foe defence (armor or shield enhancement)

This armor or shield enhancement protects its wearer better from attacks made by a specified type of creature, similar to how a bane weapon excels in attacking one type of creature. The foe defence property is named for the creature it is keyed to protect against - for example, dragon defence or evil outsider defence. The full list of possible types is given in the description of the bane weapon property.

From attacks by the designated creature type, foe defence armor and shields protect the wearer as if its enhancement bonus was two higher. For example, +3 undead defence armor defends its wearer from a skeleton’s claw attack as if it was +5 armor. This enhancement is especially popular among rangers and dragonslayers.

Foe defence can be appplied to the same armor or shield more than once. Each time, it must apply to a different creature type. If a creature is two types at once, (for example, a lawful evil outsider), the foe defence bonuses stack.

Faint abjuration; CL 6th; Craft Magic Arms and Armor, summon monster I, part of a creature of the appropriate type; Market Price: +1 bonus.; Price +1 bonus.