Weave Summons Gauntlet (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

This unusual glove is woven together from the fur of a yeth hound, the quills of a howler, the hair of an angel, quartz from an elder earth elemental, the silk of a fiendish spider, the feathers of a celestial raven and the hide of an ethereal marauder. The Weave Summons Gauntlet was all that remained of Neko-Ali the Summoner when she was disintegrated in a mage-duel.

The wearer of the glove can metaphysically grasp the spirit of an extraplanar creature, reducing the casting time of any summon monster or summon nature’s ally spell to a standard action. Furthermore, when bargaining with a called creature such as in a planar binding or planar ally, the wearer’s control over all extraplanar creatures grants him a +2 morale bonus on the Charisma and Diplomacy checks.

Moderate conjuration; CL 13th; Price 29,000gp

Taren’s Boots (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Taren’s Boots
“Taren the Never-Dyingâ€?, a human adventurer, earned his nickname by managing to die no less than seven times during his adventuring career. When he eventually decided that life was too dangerous and that eternity in Valhalla was much preferable, his comrades were baffled to cast true resurrection only to retrieve nothing but his empty boots. The next man who stepped into Taren’s boots suddenly found himself skilled in the only thing Taren did well - fleeing!

Whoever wears Taren’s Boots finds that his footwear extends his stride as if he is in a hurry to get out of danger, increasing his base speed by 20ft. However, if the wearer knowingly attempts to move into a creature’s threatened area, the boots take huff and lose all power in the next round. The original owner of the boots met death so often that it’s said that Death himself feels nostalgia at seeing them, so they grant the wearer a +5 resistance bonus to saves versus death effects. Taren’s Boots are also nicknamed Coward’s Boots.

Faint transmutation; CL 5th; Price 24,000gp; Weight 1 lb.

Sharkeye’s Stove (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Legend has it that a rich sea pirate by the name of Sharkeye gave up the seaman’s life to settle down and marry a woman he met on shore. When a particularly clumsy and dimwitted servant had burned his breakfast for the third time that month, he became enraged, ordering the man to sit upon the stove until he had gained some sense.

Amazingly, the man discovered himself feeling altogether cleverer and more eloquent through some unexplained magic of the stove. When word of this magic stove got out, the servant secretly auctioned off the stove at a high price. Unfortunately, he failed to realize the item’s only flaw, and found himself losing his intellect and charm the very next day.

Sharkeye’s Stove amazingly enlightens all who sit upon it, providing a permanent +2 inherent bonus to both Intelligence and Charisma when it is sat on for at least 10 minutes. However, if someone else later sits upon the Stove, the previous person immediately loses these benefits.

Strong evocation; CL 17th; Price 110,000gp; Weight 5 lb.


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The Sacred Ash (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

When the head priest of an old cathedral was discovered to be acting suspiciously, one of his subordinates began to spy on him, only to find out a dark secret - the head priest was a vampire! Unfortunately, the poor priest was attacked by the vampire immediately after he discovered this secret. Fumbling for a weapon in the ensuing fight, the young cleric picked up the end of a chair leg broken in the melee, quickly blessed it and killed the vampire with the weapon.

The Sacred Ash is a simple, pale wooden stake made from ash wood, which glows faintly with sunlight when any vampire comes within thirty feet. When used as a weapon, the stake is treated as a +1 dagger, except that its threat range is 20/x2 instead of the usual 19-20/x2. By its unusual blessing, it ignores a vampire’s natural damage reduction, and furthermore its warming glow inflicts 3d4 extra damage against any creature for whom sunlight is deadly.

Faint transmutation; CL 5th; Price 13,000gp; Weight: 1lb.


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Rusted Faith (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Garamond, a fallen holy warrior who had lost his paladinhood, searched for five years for the legendary Holy Avenger in the hopes that finding it would restore his faith. When on a stormy night he reached an impassable river that marked the eastern border of the kingdom, he threw his sword into the torrential river in despair, and when he realized what he had just done he attempted to drown himself in the river. When he awoke a week later, he found himself washed up on his shore with his rusted sword next to him. Taking this as a sign, he fought unwaveringly with the sword for the rest of his life.

Rusted faith is a +2 holy longsword - although some reports claim that it may be a bastard sword. It appears as a slightly rusted, corroded sword, but in practice is miraculously just as strong as a normal sword of its type. Baptized in the river instead of by the hand of a mage, the weapon is not detected by detect magic, but has a moderate aura when detect good is used. As long as the weapon is carried, wielded or is set down sheathed within five feet of its owner, it sustains them without the need for food, water or air.

Furthermore, the wearer can activate the weapon’s Rusted Blade ability once per day as a free action, giving the weapon a rough orange glow until the ability is discharged. The next time the blade strikes a creature or object vulnerable to rusting, it infuses the “impureâ€? material with corrosion, affecting them as by a rusting grasp spell. The wielder of the weapon is immune to his own Rusted Blade ability.

Moderate transmutation; CL 11th; Price 37,315gp; Weight 4 lbs.


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Revenge for the Drop (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

An unusually tall halfling by the name of Perrick was hanged by the long drop for the murder of a nobleman. When by luck a wandering priest offered to raise the nobleman from the dead, it was discovered that the nobleman was not murdered but had committed suicide - Perrick was innocent! The Priest attempted to resurrect Perrick, but was unable. The superstitious priest, fearing a curse of revenge, ordered the hangman’s rope and platform burned to ashes, but the noose itself mysteriously refused to burn. It was buried underneath the ground and forgotten, and only the vengeful ghost of Perrick knows where it was hidden.

Revenge for the drop is a slightly charred hangman’s noose, with the end of the rope burned off. When worn around a person’s neck similarly to an amulet, the wearer feels an unusual sense of power from the noose, an emotion of quiet anger.

Three times per day as a standard action, the wearer may unleash Perrick’s revenge on an opponent. A noose appears around the opponent’s neck and springs to life, making a grapple check with a bonus equal to the wearer’s base attack bonus plus his Charisma modifier. If successful, it manages to lift its victim three feet off the ground, strangling it for one minute (ten rounds), or until the strangled creature escapes from the grapple or the noose is cut. A strangled creature takes 1d6 damage each round, including the round that the rope initiates the grapple, in addition to suffering the usual consequences of both being grappled and of choking. A creature can only be grappled by one rope at a time.

Faint necromancy; CL 4th; Price 7,000gp; Weight: 1lb.

Pilgrim’s Hood (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

This simple-looking peasants robe looks and feels mundane, appearing non-magical even to detect magic. To look at it, few people would know that it was several centuries old. The Pilgrim’s Hood was the sole possession of Saint Taren of Rynwold, a pious king who eschewed his material wealth and traveled his kingdom anonymously, helping those in need. Some faithful villages still believe that Saint Taren walks among them unnoticed in times of strife, and parents in parts of the land commonly name their sons after this honorable figure.

The wearer of the Pilgrim’s Hood is divinely sustained without the need to eat or drink as long as he prays for ten minutes each morning and night. In addition, he begins to take on some of the mantle of the robe’s original kind-hearted owner. Spot checks to recognize his identity take a -4 circumstance penalty, and he gains a +4 competence bonus to Diplomacy checks. Like Saint Taren, they no longer fear journeying in hostile weather, and ignore the effects of both extreme hot and cold weather.

Faint transmutation; CL 5th; Price 6,000gp; Weight 1lbs.

Lucky Underwear (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Junnobel the Flighty was a traveling dilettante who made an incredible fortune as an adventurer by risking his life against unbeatable odds. When asked what his secret was, he jokingly replied, “I’m always wearing my lucky underpants!â€? That night, thieves replaced his underwear with an identical pair, and the next afternoon he tripped and fell from the top of a tower, dying on impact.

The otherwise mundane pair of underwear, it seemed, was a lucky charm after all. The player of a character wearing a pair of lucky underwear may, once per day, immediately choose to re-roll any die roll she just made. She must re-roll it after seeing the die roll, but before seeing the results - for example, if she rolls a natural 1 to save versus an unknown spell, she must choose whether or not to re-roll it before seeing the spell’s effect.

Moderate enchantment; CL 10th; Price 25,000gp


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Junstarien’s Leg (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Religious archives tell of an ardent warrior named Sir Junstarien, a knight of the Church of Life’s Fire who joined the priesthood after his family was killed by a necromancer with a repertoire of massive skeletons. He channeled his anger into zeal and sought to avenge his family, but his skill with the sword and shield let him down in the battle with the necromancer. Wounded and disarmed, he quickly prayed for divine help and miraculously managed to wrest the thighbone right out of the nearest skeleton. He destroyed the skeletons and their master wielding the thighbone with supernatural efficacy, and kept it as his weapon of choice thereafter.

Junstarien’s Leg is effectively a +2 ghost touch undead-bane greatclub, a weapon forged not by magic but by Junstarien’s sheer faith and determination. The weapon is still imbued with the echoes of his stoic relentlessness, granting the wielder a +2 morale bonus on all saves versus any supernatural, spell-like, extraordinary or natural abilities, or spells, used by an undead. The weapon resonates with positive energy, dealing 2d6 damage per round to any undead who attempt to wield it.

Once per day as a standard action, the wielder may call upon Junstarien’s faith to extend the relic’s power to all allies within thirty feet, granting them the bonus on saves versus undead and temporarily giving all weapons they carry the ghost touch property. This lasts for one round per point of the wielder’s Charisma modifier.

Moderate evocation; CL 14th; Price 50,000gp; Weight 8lbs.

Heart of Fire (Relic)

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

The mysterious elven fire sorcerer Gil-Lachel was said to be so perfectly in tune with the Elemental Plane of Fire that it was as if he was a creature of pure flame - a fire conjurer like no other. On the night of his death he tore open a rift to a distant outer plane and stepped through, and personally slew over three hundred powerful outsiders before he was consumed by his own fire - nobody knows why, or what the creatures were. The only part of Gil-Lachel that survived was a fragment of his fiery spirit that hid itself inside one of his many Ioun Stones.

The heart of fire is a unique Ioun Stone that appears as a yellow, flaming prism that burns only non-spellcasters who touch it. (It is said that Gil-Lachel’s amazing power and knowledge still burns within the stone.) It increases the effective caster level of all spells with the Fire descriptor by 2, and grants a +6 bonus to Knowledge (the planes) and Knowledge (arcana). The stone can absorb fire just as easily as it can raise it, and once per day the owner can either cast quench as a 10th level druid, or automatically Empower, as per the metamagic feat, any one spell with the Fire descriptor without increasing the spell’s level or casting time.

Strong evocation; CL 19th; Price 79,000gp.


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