Why D&D Can Provide a Realistic Experience

Juuso from Game Producer Blog takes a break from video game development to explain why D&D is realistic:

"In a way, the more complex system becomes (in a game where computer cannot do the calculations) the less fun it becomes (unless of course you happen to like calculating combat results, I know there’s people who like that a lot). The fights will take longer: tracking of hits, movements and whatnot is more realistic for the game characters (since you take into account fatigue and everything)… but for the players, the experience is less realistic."

Link: One Reason Why D&D RPG Can Provide a Realistic Combat Experience

Comments (3)

Michael (September 15th, 2010)

I don’t think realistic is a good term here…what D&D can provide is verisimitude, not realism…the ability to immerse onesself in the flow of the game. But, in reality, there is very little that is realistic in the experience of D&D…we are just willing to accept suspension of disbelief because it flows well. However, Traveller, Aria, and a couple other game systems I know also provided verisimiltude.

Dave (September 15th, 2010)

I think Michael is right, realism isn’t correct. Immersion is far more accurate. Really, even if magic and miracles were possible, almost every hero would spend a far greater amount of time training and recovering than actual adventuring.

I think the immersion of DnD is that it allows the players open options in the form of actions. Because they are working with each other and a DM on what happens in the game. For example, you are in some evil kings banquet hall, and it is described as having elaborate structures all around including a humongous chandelier overhead. Well in DnD you might on the spur decide to shoot the chain holding the chandelier safely above the evil king, and the result can be determined on the fly. Where in a video game, there is no way to solve an encounter that the creator of the game did not have to account for before hand. So you can not really have any unique ideas (or at least it is exceptionally rare).

The counterpoint is as mentioned, when you have a sheet of a dozen statistics in front of you, and roll 5 dice and add them up, that can be very jarring from the idea you are locked in an intense struggle, where a video game might handle the scene with perfect ease and maintain an intensity in delivery.

k (September 16th, 2010)

who even cares the point is ot have fun not be a reality simualtor why should realism even be soemthing that we strive for in our imaginary elf game

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