Over at Chris Youngs has posted some quick D&D Insider writer’s guidelines (link requires a D&D Community account, a D&D Insider account, and the planets to align the right way). If you’re interested in writing for the online Dragon/Dungeon, read this article to find out what has a good chance of success. If you can’t access it, don’t worry, as I’ll cover it here.
What they want
In Dragon, they’re after more assassin material, especially Class Acts. Assassin isn’t getting much coverage in the main books, so D&D Insider is a good niche for assassin support. They’re also looking for psionics material to complement the battlemind, monk and psion classes from Player’s Handbook 3.
Dungeon wants Campaign Workbook articles, individual elements which are easy to drop into a campaign. Single villains, dungeon rooms and encounters are in demand, especially if they’re particularly cool. Dungeon also wants Chaos Scar adventures, which will probably give you the best wordcount of all the articles Youngs is requesting.
What they don’t want
D&D Insider doesn’t want any new races, classes, or builds. While new character options are useful and interesting, they’re mainly the territory of official books, not D&D Insider articles. Adventures featuring new monsters are also out, since there are already over 3,000 creatures in the D&D Compendium database.
They also don’t want anything that’s just a direct update from a previous edition of Dungeons & Dragons. Anything you write should be new and interesting.
Links: Freelancing 101
Critical Hits has a new article titled Freelancing 101, in which former D&D Insider editor Chris Sims gives first-hand advice on how to write freelance for D&D Insider or an RPG publisher, and what editors want to see.