A friend brought up the story of a campaign I ran where a fighter got more than he bargained for. This story contains a spoiler for Dungeon #126’s “The Clockwork Fortress”.
Our heroes were tasked with assaulting a mighty clockwork castle, where they made it across the drawbridge and into the forecourt unscathed. They encounter a massive wall with a huge door in the middle, covered with mechanics and pipes and parts. The fighter knocks on the door.
A voice booms from a brass pipe in the door, in Dwarven.
"Who are you?"
The party discusses. Whichever dwarf is behind this door, they surmise, is probably some low-level guard, and probably a warrior, so he should have low enough Sense Motive to be fooled by a well-crafted lie. The party’s rogue replies. “Let us in. We have important business.”
"Are you a Maker?"
The rogue thinks. “Yes. We are all ‘Makers’, and you must let us in.”
There’s a pause, and the voice booms again. “You are not a Maker.”
The fighter decides this isn’t going anywhere. Whoever’s behind this door is going to need convincing the hard way. No door in this campaign has ever withstood his might, and this party has left a trail of wood splinters and torn hinges in their wake.
"I punch the door."
"Suddenly," says the DM, "the massive brass door lifts itself off its hinges and launches an attack. It slams at you twice, dealing…"
The player’s eyes widen as I roll against his low AC. There never was a dwarf warrior. This door is an intelligent construct, its very own door guard, and after a campaign of “I force the door” and “what’s its hardness?” the doors are finally fighting back.
"…one regular hit and one critical hit, for… forty-nine damage."
"Help! I’m at -7!"
Two campaigns later, the player is still afraid of doors.
OMG! I love this so much!!
My DM loves to suddenly reveal that the room is a mouth.
I love it when DM’s improvise to stop the bs people pull ;)
The player later said of the encounter,
"This is the tuffest door i have punched."
I love it!
I once had a party where a couple of the newbie players decided their characters decided they were going to loot the trading guild’s offices after hours.
The rogue tried to pick the lock and failed. So he stood behind the wizard, who blasted the door with a fireball. (This is 4e, so it’s an easy thing to cast)
Door shatters, but releases a blast of necrotic damage. The dice indicate it completely misses the wizard, but that it hits the rogue standing behind him with nearly maximum damage. (For the sidesplitting laughs it gave the room, I let them find some campaign-altering devices in there. Several forged seal stamps, IIRC.)
Not to be deterred, they hit the other door…and discover a cellar with all sorts of weird, disturbing tables with red stains on them. They place the body of an unconscious man (I forget where he came from…) on one of the tables, and then search the place. They see a door, and, not willing to be nailed by another trapped door, blast it from the other side of the room.
They were right. It was trapped. Necrotic, even. And they were out of range.
The unconscious man wasn’t; He was on a table right next to the door. The damage took him well into the negative. I considered it, looked through the monster manual for undead, and then ruled that the unconscious man had become a zombie.
"Uh, and it says that zombies obey whoever created them. Huh. Well, causally-speaking…Congratulations! You have your own pet zombie!"
Kinda reminds me of the coat rack that I put in one of the players inn rooms. There is nothing like waking a PC up with an attack from furniture.
We had something a little more embarassing happen in our campaign. Our druid decided to attack the Candelabra on the wall. But he rolled a one, and smacked his face against it. He then stepped back and attempt to throw a potted plan at the candelabra. He rolled another 1. It got hooked on the chandelier. He attempted a reflex save to dodge what he believed to be an imminently falling chandelier. He rolled another 1 and dodged valiantly into the candelabra. With his face. The chandelier remained hanging. Finally the druid tried to tear the candelabra from the wall. He failed. Twice, and then fell to the ground weeping. The candelabra advanced to level 2 for defeating a fifth level druid. The party immediately voted to replace the druid with the candelabra as it was a more effective combatant.
And itÂ´s only a door… Try something like a dark gothic version of Disney’s Beauty and the Beast’s castleÂ´s furniture… Awesome. Some players wanted to run away.
This reminds me of the castle Heterodyne in Girl Genius!
I miss playing D&D! Sounds like you are an inventive and fun DM.
I second Dorkbootie. Been way too long, need to find myself some good fun players.
I love this story. It’s got a nice reverse-gazebo feel to it.
I still think the most memorable thing my players remember from the Planescape campaign I ran was the city made out of modrons. Not every surface and artifact was a modron, but enough were that they were constantly offending and apologizing (and pretty soon gave up on trying to sit on anything).
Ah, but then there are the times your character cannot logically object to being told ‘No, it’s okay, kick the door down’ even when you know it’s a trap… I lost my first ever character to an exploding door. =\
That’s great! Wish I’d thought of it. Love being the evil DM.
Reminds me of when I had just the bard of the party enter a room and proceed to get beaten into the negatives by a candlestick.
my players always do that, and now thanks to this i can get them off their little destroy all trip
This is so beautiful. I’m definitly using this in the next quest I deign.
That reminds me of MOTHER
Wow….and I made the mistake of reading this to my husband, who is also our DM….damn it, now he’s got ideas….*hides*
D= 4Th. letter in the alphabet so this web site is called 420 where is all the pot related things?
The worst part about this post is that it’s so awesome that I don’t want to send it to my players until I’ve DONE THIS to them!!
For those playing 3.5 I have two words… animated objects. Or if you really want to make the players regret things, mimics lol.
i do not play ANY game that requires dice, because i roll like nick’s druid up there. all the time. unless i’m rolling for (my own) damage, then i roll high! it almost never fails hahahaha
Lol, reminds me of a door in one of my dungeons. It was Mimic, and it was, of course lurking.
As the pc’s approach it, the party’s ogre fighter/blacksmith senses motive on the door.
There were no hints, no in game indications, and I write my dungeons on the fly, so he could not have read ahead in my papers.
The bastard just sensed motive out of the blue, and I was forced, after his roll of 18, to reply “It’s lurking”.
Stupid precognisant players.
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