I’ve located a few resources this week that Dungeon Masters may find useful.
Zen and the Art of Dungeon Mastering: At thirty-thousand words this collection of articles is a lengthy but valuable read. It dates back to old AD&D, but the advice contained is just as relevant in any edition.
The puzzle structure of Ocarina of Time: Gareth Rees analyzes a highly successful adventure videogame that holds similarities to Dungeons & Dragons. The Legend of Zelda: Ocarina of Time stars a heroic swordsman who enters dungeons and fights monsters to find loot and magic equipment, so you may be able to apply this to your own dungeoncrafting.
Story structure: it’s not just for movies anymore: Screenwriter Todd Alcott examines videogame Half-Life, a classic first-person shooter famed for introducing story to a genre previously characterized as “a dungeon crawl with guns”.
Sometime reader, first-time commenter.
The Zen link keeps going to this placeholder image with the text: “Fortune City - Web Hosting - Domain Names”. ‘Tis odd.
I like your writing on game design, and I especially like the silliness you inject here and there. I’m an aspiring designer myself, and it’s nice to know that there are people that share my love of terribly cheesy breaks from reality. ;)
@Ben: Whoops, looks like Fortunecity doesn’t allow direct links. I’ve changed the link to point to the webpage it’s linked from.
Thanks for the feedback!
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