Stalagmen

The following game statistics are inspired by this Penny Arcade strip.

STALAGMAN
This short, stocky creature resembles an angry, humanoid stalagmite. Furrowed eyes rest above a massive, jagged maw as its short arms clutch a crude stone spear.

Stalagmen are tenacious, vicious creatures. Stalagmen subsist chiefly on rock, with a special taste for rare ores. They inevitably come into conflict with any nearby underground societies such as dwarves, who compete with the stalagmen’s voracious appetite for metals and precious stones. Stone-destroying oozes are the stalagman’s natural enemy, although more resourceful tribes are known to cultivate gelatinous cubes as door guards.

(Game statistics follow behind the cut.)

Stalagman—CR1

Always N Medium elemental (earth)
Init -1; Senses darkvision 60ft., low-light vision; Listen +2, Spot +2
Languages stalagman


AC 15, touch 9, flat-footed 15, (+6 natural armor, -1 Dex)
hp 15 (2HD)
Immune elemental traits (poison, sleep, paralysis, stunning, critical hits and flanking)
Fort +6, Ref -1, Will +0
Spd 20ft.
Melee Spear +3 (1d8+2) or bite +3 (1d6+2)
Ranged Boulder +0 (1d6+2)
Base Atk +1; Grp +3
Abilities Str 15, Dex 8, Con 17, Int 8, Wis 11, Cha 7
Feats Alertness
Skills Craft (weaponsmith) +2, Hide +2 (+6 in natural caverns)
Environment any underground
Organization solitary, gang (2-8) or tribe (20-100 plus 2-10 stalagman guardians and 1d4 large earth elementals)
Treasure nonmasterwork spear
Advancement by character class
Sturdy (Ex) A stalagman’s stocky build grants it a +4 bonus to resist trip attempts.

STALAGMAN GUARDIAN

Stalagman guardians are the elite warriors and leaders of stalagman society. A lifetime of chewing lead and rare minerals has made these creatures quick to anger and supremely tough.

Stalagman Guardian—CR6

Always N Medium elemental (earth), barbarian 5
Init +4; Senses darkvision 60ft., low-light vision; Listen +7, Spot +2
Languages stalagman


AC 18, touch 10, flat-footed 16, (+6 natural armor, +2 large shield); while raging 14
hp 76 (5HD); while raging 90
Immune elemental traits (poison, sleep, paralysis, stunning, critical hits and flanking)
Fort +12, Ref +3 (+5 vs traps), Will +1 (+3 while raging)
Spd 30ft.
Melee Longspear +11/+6 (1d8+4) or bite +10 (1d6+4); while raging longspear +13/+8 (1d8+6) or bite +12 (1d6+4)
Ranged Boulder +6 (1d6+4); while raging boulder +6 (1d6+6)
Base Atk +6; Grp +10
Atk Options rage 2/day (10 rounds)
Abilities Str 19, Dex 10, Con 21, Int 8, Wis 11, Cha 9
Feats Alertness, Improved Initiative, Lightning Reflexes
Skills Climb +8, Craft (weaponsmith) +2, Hide +2 (+6 in natural caverns), Intimidate +5
Treasure combat gear
Combat gear Longspear +1, masterwork large stone shield
Sturdy (Ex) A stalagman’s stocky build grants it a +4 bonus to resist trip attempts.

(Alright, that’s that. Next up, how about the Deep Crow?)


Comments (3)

Jerakal (March 21st, 2008)

lol

Joel (March 23rd, 2008)

They’re like piercers, but in reverse.

Jonathan (June 2nd, 2008)

Thanks for writing the entry like the entries in MMV. It makes it easier to find everything.

Comments for this article are closed.