Allow me to be a tad cynical in this post. Players: Nobody wants to hear about your character.
The Dungeons & Dragons blogging scene is really picking up of late. I could swear it used to be just Martin Ralya, myself and a few Wizards developers. A drawback to this new influx is that we’re beginning to see more low-quality material.
The number one rule of blogging is that people must be interested in what you write. Ask yourself the question: Will people want to read what I have to write? If you spend a lot of time writing about your own Dungeons & Dragons character, chances are it’s not going to interest a lot of readers. The cruel truth is that nobody in the world cares as much about your guy as you do. Only marginally more interesting is your campaign, the exception being other Dungeon Masters looking for general inspiration or advice on running a pre-written adventure.
Perhaps one of the worst patterns I see is when someone starts a public blog without any real topic at all. It updates for a while, then drags off. Some time later, the blogger posts about how he hasn’t updated in a while, and bestows some uninteresting facts on his personal life. This is the death knell for a weblog. If you can’t update regularly with content that’s interesting to other people, then what you’re essentially making is a personal journal.
Tomorrow we resume our regular dungeon mastery goodness.
Harsh! Probably true but harsh! :)
Now let me write a 40 page thesis about my latest campaign idea in your comments… :)
Harsh indeed but it needed to be said *laughs*
Reality is harsh.
Your character either A) sucks B)is frightfully over powered by abuse and bending of rules.
Jonathan, I think you’re quite right. I think the only exception to the rule is if you’re trying to illustrate a point - but it should be used sparingly.
Definitely good food for thought!
Only marginally more interesting is your campaign, the exception being other Dungeon Masters
I would say the players in a campaign are also (potentally) intrested in a blog about a campaign. Which for me is pretty much reason enough to write one. My players read it, and I can skip the start-of-session recap, substuited with “did eveyone read the last summary?” followed by “cool, what do you do now?”
@Stripes: I would agree. Your own players, although a very small readerbase, would be interested in a recap.
Sometimes I print weekly recaps that I’d just hand out before sessions though. Sure, I suppose a blog would probably be the easier route to get everyone at once, but the nice thing about a handout each week is that you can tailor them to individual characters. In some campaigns, I have players that know things other players don’t, so it’s nice if I can include or exclude bits of insight or information in a brief weekly recap handout.
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