Hail of Skewering Surprises

A shower of deadly spears rain from above.

Hail of Skewering Surprises
Conjuration (Creation)
Level: Sor/Wiz 3, Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100ft. + 10ft./level)
Area: 25ft. cube
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

A hail of nonmagical wooden shortspears rains down, dealing 2d6 damage each round to any creature within the spell’s area of effect (Reflex negates). Spell resistance does not apply, but damage reduction does. The damage each round is dealt on the caster’s turn. Any creature entering the area and leaving in the same round takes 1d6 damage (Reflex negates). Taking the full defense action while in the spell’s area gives a +2 bonus on the save.

The spears remain in the spell’s area until the spell ends, and can be picked up and used as normal weapons. Balance checks made within the area suffer a cumulative -1 penalty per round due to all the spears lying on the ground. After 4 rounds, anyone moving more than half their base speed must make Balance checks (DC 10) or fall prone. The spears can also be set alight by the normal means, such as alchemist’s fire or a fire spell of non-instantaneous duration.