A simple dagger appears in your hand.
Level: Sor/Wiz 1, Asn 1
Casting Time: 1 standard action
Effect: One nonmagical non-masterwork dagger
Duration: 1 hour
Saving Throw: None
Spell Resistance: No
Rarely does a seasoned adventurer set off into a dangerous dungeon without a backup weapon in case of emergencies. Even the bravest of warriors will likely keep a dagger in his boot “just in case”, and a powerful wizard may at least once find himself having to resort to actual melee combat.
This spell creates a nonmagical, non-masterwork dagger for a short duration. The dagger appears anywhere in the caster’s possession that he desires, normally in the hand or concealed in an article of clothing. The weapon can leave the caster’s possession normally, but any attempt to sell the dagger causes it to disappear immediately.
This spell cannot create more powerful daggers, only the standard dagger as described in the Player’s Handbook.
It could be a little bit more powerful: I mean, look at Call Weaponry, it is much more powerful and it is 1st level: mage spells are supposed to be slightly more powerful and less versatile that psionic powers.
The “if he tries to sell it” part could use some help too: for example the knife could make its nature evident or could come back to the caster if it is separated from it for 1 round (which would make it useful as a trown weapon)
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