Necromantic weapons are infused with negative energy, attacking the victim’s life energy with every hit. They deal +1d6 bonus negative energy damage on a successful hit. The bonus negative energy damage dealt by this weapon cannot be healed naturally or magically until 24 hours after the damage was dealt. If used against undead, this weapon ‘heals’ them by 1d6 points instead.
Moderate necromancy; CL 9th; Craft Magic Arms and Armor, enervation; Price: +2 bonus.