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Bone of Contention (Relic)

posted Thursday, March 6th 2008 by Jonathan Drain
Game MaterialMagic Items & GearThird EditionWands, Rods & Staffs

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

Long ago, two young elven scribes were taken captive by a ruthless lich. The boys were kept locked up and fed poorly for centuries – for most of their natural lives. Both attempted suicide on several occasions, only to find their wounds healing instantaneously through some unknown curse placed in their cell. Anger at their captor filled them and bubbled like a kettle of water on a stove. Eventually, the rage became too great, and one of the elves turned on the other without reason, murdering him with his bare hands. The anger took too great a toll on the survivor who died on the spot of a heart attack, and the lich harvested one of his bones for use as a powerful relic.

The Bone of Contention holds such hatred that the mere sight of it can drive a man to violence. To use it, the wielder must hold it forth, which is a standard action that does not provoke attacks of opportunity, similar to turning undead. Anyone viewing the bone is inexplicably inspired to anger and feels a compulsion to attack the nearest person or creature, believing them to be an enemy. They must succeed at a Will save (DC 15) or else succumb to this urge, which they follow for one minute or until their target is incapacitated or dead. The current holder of the bone and his allies are immune to its effect, but feel a faint and ineffectual hatred if they stare at it.

However, the bone has a drawback. Once per month at a seemingly random time, the owner of the bone must make a successful Will save or become suddenly filled with hatred and immediately believe that the next person he sees is an enemy. This mental illusion lasts for one hour, after which the owner of the bone regains his senses.

Faint enchantment; CL 4th; Price 25,000gp; Weight: 1lb.

Eye of Lauviah (Relic)

posted Thursday, April 3rd 2008 by Jonathan Drain
Game MaterialMagic Items & GearThird EditionWands, Rods & Staffs

This magic item originally appeared 17 Relics by The Le Press. A relic is a powerful magic item which once formed part of the body or belongings of some great figure. See Seventeen Relics for special rules on relics.

The lightning demon Lauviah once held this icy crystal ball – a sphere that magnified his power enough to wield his deadly lightning bolt attack with greater power and range than any other fiend of his kind. For hundreds of years he held his grip on the sphere, his claw still firmly embedded in it when he was eventually slain by a demon jealous of his power. Unable to remove the ball from Lauviah’s grip, he simply removed and kept the arm it was attached to – the form in which it exists today, though hardened and blackened with time.

Five times per day on command, the wielder of the eye of Lauviah can invoke the remnants of the ruined fiend’s power and fire a bolt of electricity at any target within 30 feet. The bolt requires a ranged touch attack, and deals 5d6 electricity damage (no save). The Eye glows a pale blue when one or more charges remain in it, emitting a very faint crackling noise at all times. It recharges at midnight.

Moderate evocation; CL 10th; Price 16,000gp; Weight: 1lb.

Eye of Lauviah (Rod)

posted Saturday, December 17th 2005 by Jonathan Drain
Game MaterialMagic Items & GearThird EditionWands, Rods & Staffs

The lightning demon Lauviah once held this icy crystal ball – a sphere that magnified his power enough to wield his his deadly lightning bolt attack with greater power and range than ever before. For hundreds of years he held his grip on the sphere, his claw still firmly embedded in it when he was eventually slain by a demon jealous of his power. Unable to remove the ball from the Lauviah’s grip, he simply removed and kept the arm it was attached to – the form in which it exists today, albeit hardened and blackened with time.

Five times per day, the wielder of the Eye of Lauviah can fire a bolt of electricity at any target within 30 feet. The bolt requires a ranged touch attack, and deals 4d6 electricity damage (no save). The Eye glows a pale blue when one or more charges remain in it, emitting a very faint crackling noise. It recharges at midnight.

Moderate evocation, moderate evil; CL 10th; Craft Rod, shocking grasp or call lightning; Price: 12,500gp; Weight: 1 lb.

I think I updated this for 17 Relics.

Healer’s Gauntlets (Unusual wand/staff)

posted Saturday, December 17th 2005 by Jonathan Drain
Game MaterialMagic Items & GearThird EditionWands, Rods & Staffs

Staves and wands have been created in innumerable different designs and forms, but few as unusual as that of a pair of gauntlets. Paladins and combat clerics favour these, since it allows them to heal themselves and their allies in the midst of a battle without going to the bother of sheathing or dropping one’s weapon in order to draw a healing staff.

Often adorned with the holy symbol of deity of healing or war, the Healer’s Gauntlets act as wands or staves of various healing spells. Both gauntlets must be worn in order for them to function. The spells contained in the gauntlets can vary from pair to pair, but two versions of these gauntlets are the most common.

Healer’s Gauntlets, minor

Each gauntlet stores fifty charges of a spell, and once exhausted each gauntlet can be recharged seperately.

  • Left gauntlet: Cure Light Wounds, 50 charges (750gp and 60 XP to recharge)
  • Right gauntlet: Cure Serious Wounds, 50 charges (5,625gp and 450 XP to recharge)

Healer’s Gauntlets, major

Unlike the minor gauntlet, this version has a total of 50 charges shared between the two gauntlets, as per a staff.

  • Left gauntlet: Lesser Restoration (uses 1 charge)
  • Right gauntlet: Heal (uses 2 charges)

Faint conjuration (minor), moderate conjuration (major); CL 5th (minor), 11th (major); Prerequisites: Craft Wand or Craft Staff, cure light wounds, cure serious wounds (minor), Craft Staff, lesser restoration, heal (major). Price: 12,750gp (minor), 28,125gp (major); Weight: 4 lb.

Portals, Rod of

posted Sunday, October 14th 2007 by Jonathan Drain
Game MaterialMagic Items & GearThird EditionWands, Rods & Staffs

This heavy white rod is strange and alien in shape, and appears to be made from steel. Crafted by a mage’s guild who were paid a handsome sum to develop magical artifacts for a great king, the rod went missing under mysterious circumstances and was never seen again. Rumour has it, however, that the Rod of Portals is hidden in an orange box, protected by nineteen dangerous and increasingly complex puzzles.

The Rod of Portals conceals two buttons on its underside, one blue and one orange. Pushing each button opens a magical portal in any flat, stationary surface that the rod is pointed at–for example, walls, floors or ceilings. Only two such portals can exist at any one time, each one linked to one of the buttons. A person stepping into any one portal finds himself stepping out of the other – likewise, the portals can transport objects or even spells in the same manner.

Each portal is large enough for a human to step through with ease. A portal collapses immediately if a second is created with the same button, or after one hour has passed. Portals also collapse if the surface they are on is moved.

The rod, however, carries a minor curse. Whoever wields it is periodically hears the echoing voice of a woman, who claims at all times to be watching the wielder.

Moderate transmutation, CL9th, Craft Rod, dimension door; 76,000 gp; Weight 10lbs.

Yes, I’ve been playing Portals. Go buy the Orange Box from Valve now.

Yrinthakis’ Staff

posted Saturday, December 17th 2005 by Jonathan Drain
Game MaterialMagic Items & GearThird EditionWands, Rods & Staffs

This potent staff is approximately five feet long, made from black steel and shod with black onyx gems at either end. It is inscribed in great detail with the twisted faces of its creator’s previous victims, as well as the arcane marks of several ill-fated wizards and liches who once opposed him. The staff contains the following spells:

  • Coldball (As fireball but dealing cold damage rather than fire, 10d6, DC14) (1 charge)
  • Summon Undead VI† (1 charge)
  • Summon Monster VI (typically summoning chain devils) (1 charge)

In addition (at the DM’s option), the staff carries a curse. Although performing normally in tests and appearing uncursed to all divinations, the staff backfires when used in earnest by anyone other than its original creator, Yrinthakis. The cold fireball detonates centered on the person activating the staff, or the summoned creatures attack the staff’s wielder.

Yrinthakis has intended to add enervation to the list of spells in the staff, but a lack of time and resources has hampered his efforts. It has an AC of 7, 25 hit points, a hardness of 10, and a break DC of 24.

Moderate evocation; CL 12th; Craft Staff, Energy Substitution, fireball, summon undead vi, summon monster vi; Price: 94,500gp; Weight: 9 lb

I can’t remember where I got summon undead iv. I think I made it up a couple years ago based on the low-level versions. Oh well. If you can’t find one, replace it with maximized coldball.