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Save on Anything Above a 3

posted Saturday, July 20th 2013 by Jonathan Drain
Fluff/Inspiration

Once, in a D&D 3.5 game, our party consisted of a human paladin, a lawful good dwarven cleric, a chaotic neutral druid and a chaotic neutral rogue. We entered a dungeon and were attacked by eight gorgons. We were level 8 and gorgons are challenge rating 8 each, so any sensible adventuring party would flee.

We weren’t sensible, and decided to try and tackle it anyway. The paladin and dwarf had nothing to fear from the gordon’s petrifying breath, thanks to our massive Fortitude bonuses. Both passed the saving throw on anything above a 3.

Combat went well, until both of us rolled a 3. The druid and rogue fled. Since both the surviving party members were chaotic neutral, they decided to abandon their former comrades.

Somewhere, in a dungeon, stand two statues of a human paladin and dwarven cleric.

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