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Second Chance to Receive Free D&D PDFs

posted Saturday, August 28th 2010 by Jonathan Drain
Site Announcements

The Le Games has generously given D20 Source permission to continue hosting this week’s PDF giveaway until the end of the month. You have until Tuesday to download these three expansions for D&D 3.5:

If you’re still hungry for D&D 3.5 or Pathfinder content, D20 Source has the full content of 17 Relics, originally published by The Le Games and written by Jonathan Drain.

World Building 101: Getting the Most From Your Players

posted Thursday, August 26th 2010 by Brandan Landgraff
Dungeon Mastering Advice

Previous discussions in this column have explored collaborating with your players on world-building efforts, mostly through character backgrounds and attentiveness to cues in their roleplaying. Not every player wants the same experience out of an RPG, though, which can lead to problems if the player character questionnaire is the only venue by which you obviously invite player collaboration in the world building process. Perhaps one of your players doesn’t really feel all that comfortable in the spotlight, preferring to take a supporting role; the questionnaire as a tool for drawing out that player’s collaboration can fall short, then, especially if it contains mostly questions about the character’s specific background. But what if that player has other areas in which they can assist in world-building?

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Free D&D PDF #3 – Last Chance

posted Wednesday, August 25th 2010 by Jonathan Drain
Site AnnouncementsThird Edition

If you’re following the RSS feed, you may have missed Monday and Tuesday’s free D&D PDF giveways to celebrate the 36th anniversary of Dungeons & Dragons and the 10th anniversary of D&D third edition. Today D20 Sources the last of three PDFs graciously donated from The Le Games‘s line of third edition player enhancement books.

Today, you can download 17 Archer Feats. Save it out while the download is still available.

If you missed the previous two offers, the previous PDFs are still available for the time being: Monday’s expansive Treasures of Malevolent Magic and the comically named (but seriously useful) Pimp My Paladin.

Free PDF #2

posted Tuesday, August 24th 2010 by Jonathan Drain
Site AnnouncementsThird Edition

D20 Source Dungeons & Dragons Blog has teamed up with The Le Games to give away a D&D PDF every day until Wednesday to celebrate the 36th anniversary of D&D.

Yesterday’s offer was a free PDF copy of Treasures of Malevolent Might, a collection of 36 magic items including several artifacts.

Today, you can download Pimp My Paladin, a tongue-in-cheek titled collection of serious ways to beef up your divine warrior for Dungeons & Dragons 3.5. Save now while the file is still available!

Free PDF Offer Celebrates D&D’s 36th Birthday

posted Monday, August 23rd 2010 by Jonathan Drain
Site AnnouncementsThird Edition

Dungeons & Dragons is 36 years old today, and to celebrate, D20 Source has teamed up with publisher The Le Games to give presents to every reader.

Gen Con VII took place in 1974 from August 23-25. It was at this convention that TSR launched the original Dungeons & Dragons, in a print run of only 1,000 copies. This August also marks the tenth anniversary of the Dungeons & Dragons third edition Player’s Handbook, estimated to have sold several hundred thousand copies per year.

To celebrate, we’re giving away a selection of The Le Games’ player-oriented third edition PDFs, one every day for the next three days.

Today’s release is Treasures of Malevolent Magic, a collection of 35 magic items for Dungeons & Dragons third edition. Right-click and Save As to download your copy – the offer won’t stay up for long.

World Building 101 – The Art of Artifacts

posted Thursday, August 19th 2010 by Brandan Landgraff
Dungeon Mastering Advice

Powerful magical items are a staple of myths, genre fiction and roleplaying games alike. Most D&D players will have heard at least of the Hand and Eye (or Head) of Vecna, for example, and who hasn’t heard of Excalibur or the One Ring? As powerful as these items are, it’s really the stories of where they came from and how they were used that captures the imagination. If your campaign world has similar magic items of incredible power, quite aside from the mechanical representation of each item it is essential to consider the story behind it as well.

Continue reading this article »

World Building 101: That’s No Moon

posted Thursday, August 12th 2010 by Brandan Landgraff
Fluff/Inspiration

Mankind has a well-documented fascination with the heavens. The Sun, the moon, the planets and the stars, as well as other celestial objects like comets and events like eclipses, have all been a field of great interest. They have been used in all manner of divinations and believed to be able to foretell the future, for weal or woe. In your campaign world, celestial bodies can hold in truth all the fabled knowledge of yore, but there’s no reason to feel obligated to leave it at that.

There are a wide variety of possibilities for any of the features of the sky in a fantasy world. Let’s look at a few…

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World Building 101: Reader Feedback

posted Thursday, August 5th 2010 by Brandan Landgraff
Dungeon Mastering Advice

Brandan’s been battling a dire cold all week, but rest assured World Building 101 will appear as usual next week. Instead, we’d like to invite you to take the time to share with us some of your own world-building anecdotes–what campaign details have you used that you’re most proud of, or that were well received by your players? Have you had any ideas that seemed great but didn’t quite work as you planned? Is there anything you’d particularly like to see discussed in future articles, or clarified from the previous ones?

Let us know, in comments or by emailing brandan@d20source.com.

The Dungeon-Crawler’s Creed

posted Monday, August 2nd 2010 by Brandan Landgraff
Fluff/Inspiration

This is my ten foot pole. There are many like it, but this one is mine. My ten foot pole is my best friend. It is my life. I must master it as I must master my life. My ten foot pole, without me, is useless. Without my ten foot pole, I am useless. I must point my ten foot pole true. I must prod harder than the trap that is trying to kill me. I must prod it before it prods me. I will…

My ten foot pole and myself know that what counts in this dungeon is not the 20s that we roll, the noise of our magic missile, nor the saves we pass. We know that it is the hits that count: the hits we avoid. We will not be hit…

My ten foot pole is human, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its shaft and its grain. I will ever guard it against the ravages of weather and damage as I will ever guard my legs, my arms, my eyes and my heart against damage. I will keep my ten foot pole clean and ready. We will become part of each other. We will…

Before God, I swear this creed. My ten foot pole and myself are the defenders of my party. We are the masters of our enemy. We are the saviors of my life. So be it, until victory is ours and there is no enemy, but peace!

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