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	<title>Comments on: World Building 101: Using Another World</title>
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	<link>http://www.d20source.com/2010/07/world-building-101-using-another-world</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: My Fantasy World &#8211; Fighting Fantasy by Alex Davis &#171; The Cola Factory</title>
		<link>http://www.d20source.com/2010/07/world-building-101-using-another-world/comment-page-1#comment-97925</link>
		<dc:creator>My Fantasy World &#8211; Fighting Fantasy by Alex Davis &#171; The Cola Factory</dc:creator>
		<pubDate>Thu, 23 Sep 2010 12:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1924#comment-97925</guid>
		<description>[...] World Building 101: Using Another World from Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Drago... (d20source.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101: Using Another World from Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Drago&#8230; (d20source.com) [...]</p>
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		<title>By: Matt M</title>
		<link>http://www.d20source.com/2010/07/world-building-101-using-another-world/comment-page-1#comment-93639</link>
		<dc:creator>Matt M</dc:creator>
		<pubDate>Sat, 10 Jul 2010 08:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1924#comment-93639</guid>
		<description>I think you make an interesting point.  I&#039;m currently running a Star Wars setting, because I love that richness, and the possibility for story.  But I&#039;m staying away from the more well-known and established cannon.  Setting the game 4,000 before A New Hope gives me a lot of lee-way in what I can do, and the system is out of print, so I&#039;m not bombarded with setting errata.  That lee-way also gives me the opportunity to create my own species, planets, organizations, because it can still be my story.

Anyways, loved your post.</description>
		<content:encoded><![CDATA[<p>I think you make an interesting point.  I&#8217;m currently running a Star Wars setting, because I love that richness, and the possibility for story.  But I&#8217;m staying away from the more well-known and established cannon.  Setting the game 4,000 before A New Hope gives me a lot of lee-way in what I can do, and the system is out of print, so I&#8217;m not bombarded with setting errata.  That lee-way also gives me the opportunity to create my own species, planets, organizations, because it can still be my story.</p>
<p>Anyways, loved your post.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-07-09</title>
		<link>http://www.d20source.com/2010/07/world-building-101-using-another-world/comment-page-1#comment-93620</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-07-09</dc:creator>
		<pubDate>Fri, 09 Jul 2010 21:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1924#comment-93620</guid>
		<description>[...] World Building 101: Using Another World  Ahh&#8230; Using pre-published worlds. It&#8217;s a boon and a bane. If you have a group of players that are not familiar with the world, you have lots of reading to do to paint the full picture. If your players are familiar with the world, then&#8230; well&#8230; you have lots of reading ahead of you to get it right. I&#8217;ve enjoyed both methods of running the game. With the players being ignorant of the game, it frees me up to make it my own. To add my own flair and style. With the players being knowledgeable, I state up front that I may get some of the details wrong. If those missteps are going to affect how a player runs his or her character, then I let them speak up and correct me. It&#8217;s only fair. [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101: Using Another World  Ahh&#8230; Using pre-published worlds. It&#8217;s a boon and a bane. If you have a group of players that are not familiar with the world, you have lots of reading to do to paint the full picture. If your players are familiar with the world, then&#8230; well&#8230; you have lots of reading ahead of you to get it right. I&#8217;ve enjoyed both methods of running the game. With the players being ignorant of the game, it frees me up to make it my own. To add my own flair and style. With the players being knowledgeable, I state up front that I may get some of the details wrong. If those missteps are going to affect how a player runs his or her character, then I let them speak up and correct me. It&#8217;s only fair. [...]</p>
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