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	<title>Comments on: World Building 101: Holy Days, Feasts, Festivals, and Other Excuses to Party Hard</title>
	<atom:link href="http://www.d20source.com/2010/07/world-building-101-holy-days-feasts-festivals-and-other-excuses-to-party-hard/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2010/07/world-building-101-holy-days-feasts-festivals-and-other-excuses-to-party-hard</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: Nick</title>
		<link>http://www.d20source.com/2010/07/world-building-101-holy-days-feasts-festivals-and-other-excuses-to-party-hard/comment-page-1#comment-93266</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 03 Jul 2010 10:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1920#comment-93266</guid>
		<description>One example I can share is from my campaign setting. The elves celebrate a holiday they call the &quot;day of the soul.&quot; They exchange gifts with their neighbors and friends in the morning and play music and feast in the evening.

The idea behind the holiday is to promote feelings of camaraderie and forgiveness. It was started after an event the elves refer to as &quot;the sundering,&quot; where powerful magics used by the elven nations at war drowned a large portion of their own lands in the sea.</description>
		<content:encoded><![CDATA[<p>One example I can share is from my campaign setting. The elves celebrate a holiday they call the &#8220;day of the soul.&#8221; They exchange gifts with their neighbors and friends in the morning and play music and feast in the evening.</p>
<p>The idea behind the holiday is to promote feelings of camaraderie and forgiveness. It was started after an event the elves refer to as &#8220;the sundering,&#8221; where powerful magics used by the elven nations at war drowned a large portion of their own lands in the sea.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-07-02</title>
		<link>http://www.d20source.com/2010/07/world-building-101-holy-days-feasts-festivals-and-other-excuses-to-party-hard/comment-page-1#comment-93253</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-07-02</dc:creator>
		<pubDate>Fri, 02 Jul 2010 22:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1920#comment-93253</guid>
		<description>[...] World Building 101: Holy Days, Feasts, Festivals, and Other Excuses to Party Hard Who needs an excuse to party? Well&#8230; Apparently adventurers do. Go see what Brandan has to say on the matter to give you some ideas on how to give your PCs a reason to cut loose and have some fun.   // [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101: Holy Days, Feasts, Festivals, and Other Excuses to Party Hard Who needs an excuse to party? Well&#8230; Apparently adventurers do. Go see what Brandan has to say on the matter to give you some ideas on how to give your PCs a reason to cut loose and have some fun.   // [...]</p>
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		<title>By: Phil</title>
		<link>http://www.d20source.com/2010/07/world-building-101-holy-days-feasts-festivals-and-other-excuses-to-party-hard/comment-page-1#comment-93252</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 02 Jul 2010 21:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1920#comment-93252</guid>
		<description>Love this post, Jonathan.

Especially love the magically inspired suggestions: the day of the returning dead being an excellent example of how DM&#039;s can exploit the fantastic permissiveness of the system. 

Sometimes people get trapped in just rehashing what happens in the real world, and forget to take advantage of how flexible these games can be--posts like yours help remind us, so thanks!</description>
		<content:encoded><![CDATA[<p>Love this post, Jonathan.</p>
<p>Especially love the magically inspired suggestions: the day of the returning dead being an excellent example of how DM&#8217;s can exploit the fantastic permissiveness of the system. </p>
<p>Sometimes people get trapped in just rehashing what happens in the real world, and forget to take advantage of how flexible these games can be&#8211;posts like yours help remind us, so thanks!</p>
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