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	<title>Comments on: World Building 101 &#8211; Choices and Player Agency</title>
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	<link>http://www.d20source.com/2010/06/world-building-101-choices-and-player-agency</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: Papers and Pencils » Pathfinder House Rule: Simple Experience Points</title>
		<link>http://www.d20source.com/2010/06/world-building-101-choices-and-player-agency/comment-page-1#comment-171579</link>
		<dc:creator>Papers and Pencils » Pathfinder House Rule: Simple Experience Points</dc:creator>
		<pubDate>Mon, 23 Jan 2012 05:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1885#comment-171579</guid>
		<description>[...] the method I&#8217;ve been using make experience points redundant. At worst, my method reduces player agency. It&#8217;s an arrangement I&#8217;ve never been happy with, but not one I never thought of a good [...]</description>
		<content:encoded><![CDATA[<p>[...] the method I&#8217;ve been using make experience points redundant. At worst, my method reduces player agency. It&#8217;s an arrangement I&#8217;ve never been happy with, but not one I never thought of a good [...]</p>
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		<title>By: What D&#38;D can tell us about Transmedia (Part 6) &#187; Silverstring Media</title>
		<link>http://www.d20source.com/2010/06/world-building-101-choices-and-player-agency/comment-page-1#comment-102800</link>
		<dc:creator>What D&#38;D can tell us about Transmedia (Part 6) &#187; Silverstring Media</dc:creator>
		<pubDate>Fri, 03 Dec 2010 15:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1885#comment-102800</guid>
		<description>[...] World Building 101 talks about player agency, having your audience help shape the world, and touching on what I discussed with adapting to what they do, where they want to go. [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101 talks about player agency, having your audience help shape the world, and touching on what I discussed with adapting to what they do, where they want to go. [...]</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Sunday Seven: 2010-06-13</title>
		<link>http://www.d20source.com/2010/06/world-building-101-choices-and-player-agency/comment-page-1#comment-92171</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Sunday Seven: 2010-06-13</dc:creator>
		<pubDate>Mon, 14 Jun 2010 03:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1885#comment-92171</guid>
		<description>[...] World Building 101 â€“ Choices and Player Agency I love it when players contribute to my world-building efforts. Yes, my world is very detailed and well fleshed out already, but there&#8217;s no way I can think of everything on my own. While I did add a couple of minotaur-ruled nations to the world, one of my players came up with the concept that all of the rulers suffer from albinism and he wanted to be part of that ruling class. The idea was so cool, I let him do it. When possible, don&#8217;t just limit your players to helping you out when it comes to the crunch (like tracking initiative) but also with the fluff (like adding details to your world.)   // [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101 â€“ Choices and Player Agency I love it when players contribute to my world-building efforts. Yes, my world is very detailed and well fleshed out already, but there&#8217;s no way I can think of everything on my own. While I did add a couple of minotaur-ruled nations to the world, one of my players came up with the concept that all of the rulers suffer from albinism and he wanted to be part of that ruling class. The idea was so cool, I let him do it. When possible, don&#8217;t just limit your players to helping you out when it comes to the crunch (like tracking initiative) but also with the fluff (like adding details to your world.)   // [...]</p>
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		<title>By: David Devine</title>
		<link>http://www.d20source.com/2010/06/world-building-101-choices-and-player-agency/comment-page-1#comment-92017</link>
		<dc:creator>David Devine</dc:creator>
		<pubDate>Thu, 10 Jun 2010 20:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1885#comment-92017</guid>
		<description>The one that always gets pointed out to me is the &#039;memorable armor/weapon/vehicle&#039; etc. ... the DM wants an NPC to stand out, so they give them a toy or trick that makes them stand out, and in turn, any time the characters see something novel, they think that this is what the DM is trying to do.  In some of my campaigns, many minor villains have been killed faster than I had anticipated because &#039;they stood out&#039; and thus everyone played &#039;whack a mole&#039;.</description>
		<content:encoded><![CDATA[<p>The one that always gets pointed out to me is the &#8216;memorable armor/weapon/vehicle&#8217; etc. &#8230; the DM wants an NPC to stand out, so they give them a toy or trick that makes them stand out, and in turn, any time the characters see something novel, they think that this is what the DM is trying to do.  In some of my campaigns, many minor villains have been killed faster than I had anticipated because &#8216;they stood out&#8217; and thus everyone played &#8216;whack a mole&#8217;.</p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2010/06/world-building-101-choices-and-player-agency/comment-page-1#comment-92009</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 10 Jun 2010 15:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1885#comment-92009</guid>
		<description>SQUIRREL!</description>
		<content:encoded><![CDATA[<p>SQUIRREL!</p>
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