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	<title>Comments on: World Building 101 &#8211; Avoiding &#8220;Filler&#8221;</title>
	<atom:link href="http://www.d20source.com/2010/05/world-building-101-avoiding-filler/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2010/05/world-building-101-avoiding-filler</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: Kayumi</title>
		<link>http://www.d20source.com/2010/05/world-building-101-avoiding-filler/comment-page-1#comment-90129</link>
		<dc:creator>Kayumi</dc:creator>
		<pubDate>Thu, 13 May 2010 21:52:33 +0000</pubDate>
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		<description>Both funny and relevant anmveers how wonderful of you to share that</description>
		<content:encoded><![CDATA[<p>Both funny and relevant anmveers how wonderful of you to share that</p>
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		<title>By: anmveers</title>
		<link>http://www.d20source.com/2010/05/world-building-101-avoiding-filler/comment-page-1#comment-90085</link>
		<dc:creator>anmveers</dc:creator>
		<pubDate>Wed, 12 May 2010 23:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1786#comment-90085</guid>
		<description>Found a funny article with a little mix of Dungeons and Dragons history combined with Dragon Age (not D&amp;D I know, but close enough, haha)

http://www.nakedrobber.com/2010/05/12/naked-report-dungeons-and-virgins/</description>
		<content:encoded><![CDATA[<p>Found a funny article with a little mix of Dungeons and Dragons history combined with Dragon Age (not D&amp;D I know, but close enough, haha)</p>
<p><a href="http://www.nakedrobber.com/2010/05/12/naked-report-dungeons-and-virgins/" rel="nofollow">http://www.nakedrobber.com/2010/05/12/naked-report-dungeons-and-virgins/</a></p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</title>
		<link>http://www.d20source.com/2010/05/world-building-101-avoiding-filler/comment-page-1#comment-89918</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</dc:creator>
		<pubDate>Fri, 07 May 2010 23:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1786#comment-89918</guid>
		<description>[...] World Building 101 â€“ Avoiding â€œFillerâ€  Speaking of adding details to a campaign, there&#8217;s a right way and a wrong way. It&#8217;s great for a GM to know every last minutiae about his or her world, but it&#8217;s another thing to cram it down the players&#8217; throats. Avoid useless filler and life will go better for your campaign. [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101 â€“ Avoiding â€œFillerâ€  Speaking of adding details to a campaign, there&#8217;s a right way and a wrong way. It&#8217;s great for a GM to know every last minutiae about his or her world, but it&#8217;s another thing to cram it down the players&#8217; throats. Avoid useless filler and life will go better for your campaign. [...]</p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2010/05/world-building-101-avoiding-filler/comment-page-1#comment-89889</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 07 May 2010 07:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1786#comment-89889</guid>
		<description>Very good! Definitely something that needs to be emphasized in RPGs.</description>
		<content:encoded><![CDATA[<p>Very good! Definitely something that needs to be emphasized in RPGs.</p>
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		<title>By: wrathofzombie</title>
		<link>http://www.d20source.com/2010/05/world-building-101-avoiding-filler/comment-page-1#comment-89858</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Thu, 06 May 2010 11:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1786#comment-89858</guid>
		<description>Good post!  Something I try to use when writing my games.  As you said you must be structured in your writing or ideas, but also maxamize fun as much as possible.

I&#039;m currently running a campaign (on hold while we play-test Clockworks for Shawn Gaston and playtest my own Wrath of Zombie) but largely I have an outline of what I WOULD LIKE to happen, but I constantly shift things with the players actions and have tried to make it so the players directly effect the world around them.</description>
		<content:encoded><![CDATA[<p>Good post!  Something I try to use when writing my games.  As you said you must be structured in your writing or ideas, but also maxamize fun as much as possible.</p>
<p>I&#8217;m currently running a campaign (on hold while we play-test Clockworks for Shawn Gaston and playtest my own Wrath of Zombie) but largely I have an outline of what I WOULD LIKE to happen, but I constantly shift things with the players actions and have tried to make it so the players directly effect the world around them.</p>
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