<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What Are The Odds When Rolling 3d6?</title>
	<atom:link href="http://www.d20source.com/2010/05/what-are-the-odds-when-rolling-3d6/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2010/05/what-are-the-odds-when-rolling-3d6</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
	<lastBuildDate>Sun, 05 Feb 2012 20:00:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: gurps lover</title>
		<link>http://www.d20source.com/2010/05/what-are-the-odds-when-rolling-3d6/comment-page-1#comment-102429</link>
		<dc:creator>gurps lover</dc:creator>
		<pubDate>Mon, 29 Nov 2010 20:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1822#comment-102429</guid>
		<description>Just play gurps.  Build your character and hope that you don&#039;t have a killer gm (meaning he&#039;s out to destroy your characters).</description>
		<content:encoded><![CDATA[<p>Just play gurps.  Build your character and hope that you don&#8217;t have a killer gm (meaning he&#8217;s out to destroy your characters).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: When Do Smarter Wizards Deserve More XP? &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2010/05/what-are-the-odds-when-rolling-3d6/comment-page-1#comment-91266</link>
		<dc:creator>When Do Smarter Wizards Deserve More XP? &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Sat, 29 May 2010 07:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1822#comment-91266</guid>
		<description>[...] I said previously on the odds of each result when rolling 3d6, D&amp;D was a lot more lethal back in 1981. Your character can start with as little as one hit [...]</description>
		<content:encoded><![CDATA[<p>[...] I said previously on the odds of each result when rolling 3d6, D&amp;D was a lot more lethal back in 1981. Your character can start with as little as one hit [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michelle</title>
		<link>http://www.d20source.com/2010/05/what-are-the-odds-when-rolling-3d6/comment-page-1#comment-91033</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Tue, 25 May 2010 15:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1822#comment-91033</guid>
		<description>High ability scores didn&#039;t buy you much in D&amp;D either.  Wizards found it easier to learn spells, and you could get a small XP bonus if you had a high score in your main ability.

D&amp;D was an odd game, for sure.  I remember in one of our first sessions, one of my brothers rolled up a pair of halflings named Honest Bob and Friendly Bob (think used-car sales) who each had exactly 1 hit point.  I don&#039;t remember the names of his next characters, but he rolled them up about 15 minutes later, as the Bobs had been trundled off to Lemon Law Hell.</description>
		<content:encoded><![CDATA[<p>High ability scores didn&#8217;t buy you much in D&amp;D either.  Wizards found it easier to learn spells, and you could get a small XP bonus if you had a high score in your main ability.</p>
<p>D&amp;D was an odd game, for sure.  I remember in one of our first sessions, one of my brothers rolled up a pair of halflings named Honest Bob and Friendly Bob (think used-car sales) who each had exactly 1 hit point.  I don&#8217;t remember the names of his next characters, but he rolled them up about 15 minutes later, as the Bobs had been trundled off to Lemon Law Hell.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MJ Harnish</title>
		<link>http://www.d20source.com/2010/05/what-are-the-odds-when-rolling-3d6/comment-page-1#comment-91021</link>
		<dc:creator>MJ Harnish</dc:creator>
		<pubDate>Tue, 25 May 2010 12:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1822#comment-91021</guid>
		<description>One minor correction: 10.5 is not the average roll on 3d6. It&#039;s the mean of the most frequent (common) outcomes on the probability distribution (10 &amp; 11 being the more likely results when you roll 3d6). 

The most interesting difference between 3d6 and 4d6 IMO, is that 3D6 generates a normal distribution while 4D6, discard the lowest, creates a negatively skewed distribution which means the probability of any outcome leans towards better scores creating more &quot;heroic&quot; characters.

It&#039;s important though to realize that the distribution and significance of modifiers associated with ability scores is quite different between 3rd edition &amp; older versions of D&amp;D. In 3rd (and later) edition, modifiers associated with high ability scores are much more important because they&#039;re factored in to the CRs of encounters in a formulaic way. In earlier editions there&#039;s almost no mathematical consideration of game balance (instead it was left up to DM&#039;s discretion) and so high ability scores aren&#039;t nearly as critical (though they certainly help!).</description>
		<content:encoded><![CDATA[<p>One minor correction: 10.5 is not the average roll on 3d6. It&#8217;s the mean of the most frequent (common) outcomes on the probability distribution (10 &amp; 11 being the more likely results when you roll 3d6). </p>
<p>The most interesting difference between 3d6 and 4d6 IMO, is that 3D6 generates a normal distribution while 4D6, discard the lowest, creates a negatively skewed distribution which means the probability of any outcome leans towards better scores creating more &#8220;heroic&#8221; characters.</p>
<p>It&#8217;s important though to realize that the distribution and significance of modifiers associated with ability scores is quite different between 3rd edition &amp; older versions of D&amp;D. In 3rd (and later) edition, modifiers associated with high ability scores are much more important because they&#8217;re factored in to the CRs of encounters in a formulaic way. In earlier editions there&#8217;s almost no mathematical consideration of game balance (instead it was left up to DM&#8217;s discretion) and so high ability scores aren&#8217;t nearly as critical (though they certainly help!).</p>
]]></content:encoded>
	</item>
</channel>
</rss>

