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	<title>Comments on: World Building 101: There Can Be Only One&#8211;Single Power Source Campaigns</title>
	<atom:link href="http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: ConstruÃ§Ã£o de mundos 101: Campanhas com foco em uma fonte de poder&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/comment-page-1#comment-84891</link>
		<dc:creator>ConstruÃ§Ã£o de mundos 101: Campanhas com foco em uma fonte de poder&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Fri, 05 Mar 2010 14:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1581#comment-84891</guid>
		<description>[...] original: World Building 101: There Can Be Only One-Single Power Source Campaigns (4E) Postado em: 04 de fevereiro de 2009 Autor: Brandan Landgraff Site: D20 [...]</description>
		<content:encoded><![CDATA[<p>[...] original: World Building 101: There Can Be Only One-Single Power Source Campaigns (4E) Postado em: 04 de fevereiro de 2009 Autor: Brandan Landgraff Site: D20 [...]</p>
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		<title>By: Brandan Landgraff</title>
		<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/comment-page-1#comment-84575</link>
		<dc:creator>Brandan Landgraff</dc:creator>
		<pubDate>Tue, 02 Mar 2010 16:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1581#comment-84575</guid>
		<description>Depends on the nature of the world you&#039;re using as a setting.  It&#039;s pretty simple to picture a world that uses solely martial power, for example. You&#039;re correct in your assertion that other power sources are more difficult to explain if everyone in the world follows the same restrictions--certainly they require a lot more work to make them feel logical.

An arcane-only world would probably feel a lot like Eberron--you&#039;d need to explore the consequences of plentiful access to commonplace magic use.  If magic is an inherent power for every individual, on one level or another, how does that flavor the way they go about their daily lives?  Remember too that the PCs are exceptional.  Even in a regular campaign, not every rank and file soldier is a Fighter.  In a full-arcane world, perhaps war is conducted by dueling champions, with no large-scale battles.  Perhaps both sides create armies of arcane creatures, from undead to animated soldiers to warforged, and do battle by proxy.  Perhaps the majority of people have enough magic to perform a few simple tricks, but still pick up pikes and spears to defend their farms when the threats come out.

There are a lot of ways you can explore the single-source campaign world, really, but ultimately it comes down to what you and your players feel is the most interesting.  If it seems unweildy to create a setting where no other power source exists, then the campaign restriction could be something as simple as the players all having trained at the same arcane college, or being part of the same society of arcane scholars--basically shifting the reason for the restriction from a world-level one to something that ties the party together.</description>
		<content:encoded><![CDATA[<p>Depends on the nature of the world you&#8217;re using as a setting.  It&#8217;s pretty simple to picture a world that uses solely martial power, for example. You&#8217;re correct in your assertion that other power sources are more difficult to explain if everyone in the world follows the same restrictions&#8211;certainly they require a lot more work to make them feel logical.</p>
<p>An arcane-only world would probably feel a lot like Eberron&#8211;you&#8217;d need to explore the consequences of plentiful access to commonplace magic use.  If magic is an inherent power for every individual, on one level or another, how does that flavor the way they go about their daily lives?  Remember too that the PCs are exceptional.  Even in a regular campaign, not every rank and file soldier is a Fighter.  In a full-arcane world, perhaps war is conducted by dueling champions, with no large-scale battles.  Perhaps both sides create armies of arcane creatures, from undead to animated soldiers to warforged, and do battle by proxy.  Perhaps the majority of people have enough magic to perform a few simple tricks, but still pick up pikes and spears to defend their farms when the threats come out.</p>
<p>There are a lot of ways you can explore the single-source campaign world, really, but ultimately it comes down to what you and your players feel is the most interesting.  If it seems unweildy to create a setting where no other power source exists, then the campaign restriction could be something as simple as the players all having trained at the same arcane college, or being part of the same society of arcane scholars&#8211;basically shifting the reason for the restriction from a world-level one to something that ties the party together.</p>
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		<title>By: Grant Marthinsen</title>
		<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/comment-page-1#comment-84509</link>
		<dc:creator>Grant Marthinsen</dc:creator>
		<pubDate>Tue, 02 Mar 2010 00:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1581#comment-84509</guid>
		<description>I love the idea. 
But in your ideas here do you envision NPC&#039;s utilizing the other power sources, or that all NPC&#039;s would also face these restrictions? I think that would be hard to explain in an all arcane power source campaign especially.</description>
		<content:encoded><![CDATA[<p>I love the idea.<br />
But in your ideas here do you envision NPC&#8217;s utilizing the other power sources, or that all NPC&#8217;s would also face these restrictions? I think that would be hard to explain in an all arcane power source campaign especially.</p>
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		<title>By: Miguel Valdespino</title>
		<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/comment-page-1#comment-83711</link>
		<dc:creator>Miguel Valdespino</dc:creator>
		<pubDate>Fri, 19 Feb 2010 23:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1581#comment-83711</guid>
		<description>Another suggestion that can help keep much of the theme while opening up character ideas is to allow hybrid and/or multiclass characters to qualify.  For multiclass, you have the option of requiring the main class to be of your power source or letting them choose another for the main class.  I&#039;m involved in a campaign where everybody is required to have at least a multiclass in a divine source and to have good relationships with a good church.  

Hybrid and multiclass chracters open up lots of options.  Perhaps a character who discovered a new aptitude later in life?  Or one who trained in magic but found out he didn&#039;t have much talent at it.  Perhaps  a rogue who has been masquerading as a different class and then finds themselves thrust in among people who know the difference.  

For a higher level game, paragon multiclassing is a good way to show somebody who&#039;s switched paths along the way.  Personally, I let somebody who&#039;s done that choose powers from either class from then on (it helps balance a somewhat limited choice).</description>
		<content:encoded><![CDATA[<p>Another suggestion that can help keep much of the theme while opening up character ideas is to allow hybrid and/or multiclass characters to qualify.  For multiclass, you have the option of requiring the main class to be of your power source or letting them choose another for the main class.  I&#8217;m involved in a campaign where everybody is required to have at least a multiclass in a divine source and to have good relationships with a good church.  </p>
<p>Hybrid and multiclass chracters open up lots of options.  Perhaps a character who discovered a new aptitude later in life?  Or one who trained in magic but found out he didn&#8217;t have much talent at it.  Perhaps  a rogue who has been masquerading as a different class and then finds themselves thrust in among people who know the difference.  </p>
<p>For a higher level game, paragon multiclassing is a good way to show somebody who&#8217;s switched paths along the way.  Personally, I let somebody who&#8217;s done that choose powers from either class from then on (it helps balance a somewhat limited choice).</p>
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		<title>By: Brandan Landgraff</title>
		<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/comment-page-1#comment-82587</link>
		<dc:creator>Brandan Landgraff</dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1581#comment-82587</guid>
		<description>The guild or tribe feats presented so far are definitely useful for encouraging group unity.  You might also consider creating a set of items that gives benefits if other members of your party are using items in the same set...</description>
		<content:encoded><![CDATA[<p>The guild or tribe feats presented so far are definitely useful for encouraging group unity.  You might also consider creating a set of items that gives benefits if other members of your party are using items in the same set&#8230;</p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2010/02/world-building-101-there-can-be-only-one-single-power-source-campaigns/comment-page-1#comment-82578</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 04 Feb 2010 15:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1581#comment-82578</guid>
		<description>It&#039;s definitely an interesting idea, although like you note, there&#039;s a very big piece missing: the variety offered to players. What I would say is that when there&#039;s many power sources, the game becomes all about the variety of characters&#039; means of power, about how they click together.

I would consider actually working on the &quot;allied&quot; aspect of the party. All of them use a single power source? Maybe they get a bonus for that. Encouraging Guild or Tribe feats is also a really good idea.</description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely an interesting idea, although like you note, there&#8217;s a very big piece missing: the variety offered to players. What I would say is that when there&#8217;s many power sources, the game becomes all about the variety of characters&#8217; means of power, about how they click together.</p>
<p>I would consider actually working on the &#8220;allied&#8221; aspect of the party. All of them use a single power source? Maybe they get a bonus for that. Encouraging Guild or Tribe feats is also a really good idea.</p>
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