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	<title>Comments on: What Is True20?</title>
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	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: Bingham</title>
		<link>http://www.d20source.com/2010/02/what-is-true20/comment-page-1#comment-90620</link>
		<dc:creator>Bingham</dc:creator>
		<pubDate>Sun, 23 May 2010 05:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1594#comment-90620</guid>
		<description>I enjoy the generalized classes, makes the game far more adaptable, but this wound system that Green Ronin favors is just unwieldy. I once played a character with a truly ridiculous healing factor, and one bad roll would still have killed him off. you can have a max level, nigh indestructible character, and roll a 3 on your save and he&#039;s dead as a doornail to a minion that got in a lucky shot.
and keeping track of the wound levels rips you right out of the story, the adjustments that a wound makes to almost every score takes far too long to calculate.</description>
		<content:encoded><![CDATA[<p>I enjoy the generalized classes, makes the game far more adaptable, but this wound system that Green Ronin favors is just unwieldy. I once played a character with a truly ridiculous healing factor, and one bad roll would still have killed him off. you can have a max level, nigh indestructible character, and roll a 3 on your save and he&#8217;s dead as a doornail to a minion that got in a lucky shot.<br />
and keeping track of the wound levels rips you right out of the story, the adjustments that a wound makes to almost every score takes far too long to calculate.</p>
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		<title>By: Doc Ryder</title>
		<link>http://www.d20source.com/2010/02/what-is-true20/comment-page-1#comment-82626</link>
		<dc:creator>Doc Ryder</dc:creator>
		<pubDate>Fri, 05 Feb 2010 04:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1594#comment-82626</guid>
		<description>I gave True20 a try, and I wasn&#039;t happy with it. The combat mechanics are such that whoever hits first will win the entire combat, almost guaranteed. If you like death spirals, True20 is for you. I don&#039;t so it wasn&#039;t for me. I also *hate* the Wealth system, as I have yet to see it executed in a way that really works outside of an old game called &quot;Swordbearer.&quot;</description>
		<content:encoded><![CDATA[<p>I gave True20 a try, and I wasn&#8217;t happy with it. The combat mechanics are such that whoever hits first will win the entire combat, almost guaranteed. If you like death spirals, True20 is for you. I don&#8217;t so it wasn&#8217;t for me. I also *hate* the Wealth system, as I have yet to see it executed in a way that really works outside of an old game called &#8220;Swordbearer.&#8221;</p>
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		<title>By: Noumenon</title>
		<link>http://www.d20source.com/2010/02/what-is-true20/comment-page-1#comment-82404</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Tue, 02 Feb 2010 13:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1594#comment-82404</guid>
		<description>Your article makes me want to learn more.  I love the simplicity, but I want someone&#039;s opinion on how it plays and whether the design works.  For example, +5 to aim sounds easy to remember, but does it end up being all you ever do?  Do the adepts outshine the experts?</description>
		<content:encoded><![CDATA[<p>Your article makes me want to learn more.  I love the simplicity, but I want someone&#8217;s opinion on how it plays and whether the design works.  For example, +5 to aim sounds easy to remember, but does it end up being all you ever do?  Do the adepts outshine the experts?</p>
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