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	<title>Comments on: Improvised Weapons and Terrain Powers</title>
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	<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: Armas improvisadas e poderes de terrenos &#171; MundoRPG</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-85004</link>
		<dc:creator>Armas improvisadas e poderes de terrenos &#171; MundoRPG</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-85004</guid>
		<description>[...] Armas improvisadas e poderes de&#160;terrenos By kelvy85  Texto original: Improvised Weapons and Terrain Powers  [...]</description>
		<content:encoded><![CDATA[<p>[...] Armas improvisadas e poderes de&nbsp;terrenos By kelvy85  Texto original: Improvised Weapons and Terrain Powers  [...]</p>
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		<title>By: Armas improvisadas e poderes de terrenos&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-84222</link>
		<dc:creator>Armas improvisadas e poderes de terrenos&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Fri, 26 Feb 2010 11:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-84222</guid>
		<description>[...] original: Improvised Weapons and Terrain Powers Postado em: 09 de fevereiro de 2009 Autor: Jonathan Drain Site: D20 [...]</description>
		<content:encoded><![CDATA[<p>[...] original: Improvised Weapons and Terrain Powers Postado em: 09 de fevereiro de 2009 Autor: Jonathan Drain Site: D20 [...]</p>
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		<title>By: Grant Marthinsen</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-83215</link>
		<dc:creator>Grant Marthinsen</dc:creator>
		<pubDate>Wed, 10 Feb 2010 22:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-83215</guid>
		<description>I have to agree with your earlier assesment... 
The DC should stay the same, but thats why you are given reasons for this to be difficult. The &quot;juicy&quot; vines for example, or even varying door materials. 
But when my PC&#039;s have just been through a rough fight, or series of, I like to replace that next barred adamantite door with a locked iron one for example, to make them feel like the world isn&#039;t totally against them. 
Even though it is.</description>
		<content:encoded><![CDATA[<p>I have to agree with your earlier assesment&#8230;<br />
The DC should stay the same, but thats why you are given reasons for this to be difficult. The &#8220;juicy&#8221; vines for example, or even varying door materials.<br />
But when my PC&#8217;s have just been through a rough fight, or series of, I like to replace that next barred adamantite door with a locked iron one for example, to make them feel like the world isn&#8217;t totally against them.<br />
Even though it is.</p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-83214</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-83214</guid>
		<description>I suspect you could say part of it is feasability in combat? I mean, yeah you can flip over the table, but flip it over and make it hit an enemy?</description>
		<content:encoded><![CDATA[<p>I suspect you could say part of it is feasability in combat? I mean, yeah you can flip over the table, but flip it over and make it hit an enemy?</p>
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		<title>By: The Chatty DM</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-83191</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Wed, 10 Feb 2010 11:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-83191</guid>
		<description>It&#039;s all about mechanical abstraction.  I too was frustrated about &#039;epic Cave Slime&#039; back when I read the DMG, but have now since realized that as a DM you&#039;ve got to scale the terrain&#039;s fluff with PC level.  

While you might still be using the mechanics of &#039;table of Combustible&#039; at level 25 you cam refluff it as &#039;Tipping the Doom-Boiler&#039; or Ripping open the sleeping Dragon&#039;s gut or something to that effect.

Like I said back then... if climbing a Castle wall is DC 15 at level 1... it still should be at level 25... but by then, why are you still having PCs climb castle walls?</description>
		<content:encoded><![CDATA[<p>It&#8217;s all about mechanical abstraction.  I too was frustrated about &#8216;epic Cave Slime&#8217; back when I read the DMG, but have now since realized that as a DM you&#8217;ve got to scale the terrain&#8217;s fluff with PC level.  </p>
<p>While you might still be using the mechanics of &#8216;table of Combustible&#8217; at level 25 you cam refluff it as &#8216;Tipping the Doom-Boiler&#8217; or Ripping open the sleeping Dragon&#8217;s gut or something to that effect.</p>
<p>Like I said back then&#8230; if climbing a Castle wall is DC 15 at level 1&#8230; it still should be at level 25&#8230; but by then, why are you still having PCs climb castle walls?</p>
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		<title>By: Brandan Landgraff</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-83143</link>
		<dc:creator>Brandan Landgraff</dc:creator>
		<pubDate>Wed, 10 Feb 2010 00:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-83143</guid>
		<description>Yeah Prince of Undeath does have a lot of free time for that sort of thing.  I mean there&#039;s only so much scheming and plotting you can do before you&#039;re bored, and then you have all these minions and stuff to do the dirty work.  A bit of Tarzan-swinging is just the way for a demon prince to let off steam.</description>
		<content:encoded><![CDATA[<p>Yeah Prince of Undeath does have a lot of free time for that sort of thing.  I mean there&#8217;s only so much scheming and plotting you can do before you&#8217;re bored, and then you have all these minions and stuff to do the dirty work.  A bit of Tarzan-swinging is just the way for a demon prince to let off steam.</p>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-83142</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Wed, 10 Feb 2010 00:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-83142</guid>
		<description>I guess the easy vines all fall down a lot when Orcus tries to swing on them.</description>
		<content:encoded><![CDATA[<p>I guess the easy vines all fall down a lot when Orcus tries to swing on them.</p>
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		<title>By: Brandan Landgraff</title>
		<link>http://www.d20source.com/2010/02/improvised-weapons-and-terrain-powers/comment-page-1#comment-83141</link>
		<dc:creator>Brandan Landgraff</dc:creator>
		<pubDate>Wed, 10 Feb 2010 00:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1642#comment-83141</guid>
		<description>It&#039;s all in how it&#039;s presented, of course...

Swinging Rope or Vine can be flavored differently at higher levels.  The vines that Orcus keeps around are tendrils of slippery intestines coated in blood and other fluids that should only be described as &quot;juicy&quot;.  

The table of combustibles at level 30 has much heavier apparati on it to allow the alchemist or wizard to safely brew the far more volatile ingredients.</description>
		<content:encoded><![CDATA[<p>It&#8217;s all in how it&#8217;s presented, of course&#8230;</p>
<p>Swinging Rope or Vine can be flavored differently at higher levels.  The vines that Orcus keeps around are tendrils of slippery intestines coated in blood and other fluids that should only be described as &#8220;juicy&#8221;.  </p>
<p>The table of combustibles at level 30 has much heavier apparati on it to allow the alchemist or wizard to safely brew the far more volatile ingredients.</p>
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