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	<title>Comments on: World Building 101: Martial Laws</title>
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	<link>http://www.d20source.com/2010/01/world-building-101-martial-laws</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: What do you look for in a game setting? Part 2 &#124; Moebius Adventures</title>
		<link>http://www.d20source.com/2010/01/world-building-101-martial-laws/comment-page-1#comment-89486</link>
		<dc:creator>What do you look for in a game setting? Part 2 &#124; Moebius Adventures</dc:creator>
		<pubDate>Tue, 27 Apr 2010 19:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1522#comment-89486</guid>
		<description>[...] World Building 101: Martial Laws from Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Dragons Blog (d20source.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] World Building 101: Martial Laws from Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Dragons Blog (d20source.com) [...]</p>
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		<title>By: ConstruÃ§Ã£o de Mundos 101: Poder marcial&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://www.d20source.com/2010/01/world-building-101-martial-laws/comment-page-1#comment-82311</link>
		<dc:creator>ConstruÃ§Ã£o de Mundos 101: Poder marcial&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Mon, 01 Feb 2010 12:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1522#comment-82311</guid>
		<description>[...] original: World Building 101: Martial Power Postado em: 13 de janeiro de 2010 Autor: Brandan Landgraff Site: D20 [...]</description>
		<content:encoded><![CDATA[<p>[...] original: World Building 101: Martial Power Postado em: 13 de janeiro de 2010 Autor: Brandan Landgraff Site: D20 [...]</p>
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		<title>By: Scott Lykins</title>
		<link>http://www.d20source.com/2010/01/world-building-101-martial-laws/comment-page-1#comment-82016</link>
		<dc:creator>Scott Lykins</dc:creator>
		<pubDate>Wed, 27 Jan 2010 19:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1522#comment-82016</guid>
		<description>in a sense when gming (long time GM here) the world plays a small part in this type of way, as much as others look at the world, the hidden depths should be more entriging like for instance the way people formulate to create a story..GMs are only storytellers and the world is a sandbox..i plan to write more..any questions email me VenCorbin@live.com</description>
		<content:encoded><![CDATA[<p>in a sense when gming (long time GM here) the world plays a small part in this type of way, as much as others look at the world, the hidden depths should be more entriging like for instance the way people formulate to create a story..GMs are only storytellers and the world is a sandbox..i plan to write more..any questions email me <a href="mailto:VenCorbin@live.com">VenCorbin@live.com</a></p>
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		<title>By: Quinn</title>
		<link>http://www.d20source.com/2010/01/world-building-101-martial-laws/comment-page-1#comment-81337</link>
		<dc:creator>Quinn</dc:creator>
		<pubDate>Thu, 14 Jan 2010 06:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1522#comment-81337</guid>
		<description>Definitely interesting food or thought here. I love world building but have never thought of addressing the different power sources separately like this.  I find my self having to do a lot of work on making the fey wild a playable setting in my current campaign and will be using this thinking shift as i address the social structure of the Fey culture.</description>
		<content:encoded><![CDATA[<p>Definitely interesting food or thought here. I love world building but have never thought of addressing the different power sources separately like this.  I find my self having to do a lot of work on making the fey wild a playable setting in my current campaign and will be using this thinking shift as i address the social structure of the Fey culture.</p>
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