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	<title>Comments on: Rituals for Martial Classes</title>
	<atom:link href="http://www.d20source.com/2010/01/rituals-for-martial-classes/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2010/01/rituals-for-martial-classes</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
	<lastBuildDate>Fri, 30 Jul 2010 18:34:31 +0000</lastBuildDate>
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		<title>By: Scott Lykins</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-82019</link>
		<dc:creator>Scott Lykins</dc:creator>
		<pubDate>Wed, 27 Jan 2010 19:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-82019</guid>
		<description>is this forum strictly D&amp;D because i can post plunty of monsters and stats but its from the games that i had create..and im sorry but i cant live with D&amp;D after i created my own games...of corse if i was to post my creatures you would have to format them to your game, or maybe i could try to do it myself, still...
Vencorbin@live.com</description>
		<content:encoded><![CDATA[<p>is this forum strictly D&amp;D because i can post plunty of monsters and stats but its from the games that i had create..and im sorry but i cant live with D&amp;D after i created my own games&#8230;of corse if i was to post my creatures you would have to format them to your game, or maybe i could try to do it myself, still&#8230;<br />
<a href="mailto:Vencorbin@live.com">Vencorbin@live.com</a></p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-81260</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 13 Jan 2010 01:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-81260</guid>
		<description>The Basketweaving ritual is beautiful.</description>
		<content:encoded><![CDATA[<p>The Basketweaving ritual is beautiful.</p>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-81223</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Tue, 12 Jan 2010 11:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-81223</guid>
		<description>Tetsubo: D20 Source tries to stay somewhat edition-neutral, though there was a lot of 4E content in December. There&#039;s probably going to be some bias toward 4E in future since Brandan likes that edition and I&#039;m finding it has more openings for ideas that haven&#039;t been explored yet.

Third edition players shouldn&#039;t worry too much, however, as &lt;a href=&quot;http://www.d20source.com/2009/08/survey-results-are-in&quot; rel=&quot;nofollow&quot;&gt;the August survey&lt;/a&gt; revealed 60% of readers play third edition, so there&#039;ll still be material for 3E.</description>
		<content:encoded><![CDATA[<p>Tetsubo: D20 Source tries to stay somewhat edition-neutral, though there was a lot of 4E content in December. There&#8217;s probably going to be some bias toward 4E in future since Brandan likes that edition and I&#8217;m finding it has more openings for ideas that haven&#8217;t been explored yet.</p>
<p>Third edition players shouldn&#8217;t worry too much, however, as <a href="http://www.d20source.com/2009/08/survey-results-are-in" rel="nofollow">the August survey</a> revealed 60% of readers play third edition, so there&#8217;ll still be material for 3E.</p>
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		<title>By: Tetsubo</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-81189</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Mon, 11 Jan 2010 23:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-81189</guid>
		<description>I have a question, in all seriousness: Is this blog going to remain 4E-centric?</description>
		<content:encoded><![CDATA[<p>I have a question, in all seriousness: Is this blog going to remain 4E-centric?</p>
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		<title>By: Swordgleam</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-81034</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Sat, 09 Jan 2010 23:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-81034</guid>
		<description>I like this, because one of my players keeps trying to mess around with his armor and now I can just point him at this.

By the way, Azagar&#039;s Book of Rituals has at least a couple rituals just for martial characters - I know, because I wrote for of them. ;)</description>
		<content:encoded><![CDATA[<p>I like this, because one of my players keeps trying to mess around with his armor and now I can just point him at this.</p>
<p>By the way, Azagar&#8217;s Book of Rituals has at least a couple rituals just for martial characters &#8211; I know, because I wrote for of them. ;)</p>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-80986</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Sat, 09 Jan 2010 04:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-80986</guid>
		<description>TitusUnintegritus: That&#039;s probably a more elegant solution to crafting.</description>
		<content:encoded><![CDATA[<p>TitusUnintegritus: That&#8217;s probably a more elegant solution to crafting.</p>
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		<title>By: TitusUnintegritus</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-80984</link>
		<dc:creator>TitusUnintegritus</dc:creator>
		<pubDate>Sat, 09 Jan 2010 03:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-80984</guid>
		<description>Honestly, I prefer the option presented in Dragon in one of the early Scales of War articles. You selected a background that was smith, and you were simply permitted to make things. It was just that easy.

Really, this kind of thing seems like adding dormers, spoilers, rhinestone encrusted spinner rims, and fuzzy dice to a sports car.</description>
		<content:encoded><![CDATA[<p>Honestly, I prefer the option presented in Dragon in one of the early Scales of War articles. You selected a background that was smith, and you were simply permitted to make things. It was just that easy.</p>
<p>Really, this kind of thing seems like adding dormers, spoilers, rhinestone encrusted spinner rims, and fuzzy dice to a sports car.</p>
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		<title>By: JMag</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-80983</link>
		<dc:creator>JMag</dc:creator>
		<pubDate>Sat, 09 Jan 2010 03:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-80983</guid>
		<description>Glorious.</description>
		<content:encoded><![CDATA[<p>Glorious.</p>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-80982</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Sat, 09 Jan 2010 03:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-80982</guid>
		<description>&lt;b&gt;Basketweaving&lt;/b&gt;
Your skill at wicker-weaving is unsurpassed.
&lt;b&gt;Level:&lt;/b&gt; 27
&lt;b&gt;Component Cost:&lt;/b&gt; 800gp
&lt;b&gt;Category:&lt;/b&gt; Creation
&lt;b&gt;Market Price:&lt;/b&gt; 2,000gp
&lt;b&gt;Time:&lt;/b&gt; 1 day
&lt;b&gt;Key Skill:&lt;/b&gt; Streetwise (no check). Obtaining good willow cane requires a surprisingly deep network of contacts.
&lt;b&gt;Duration:&lt;/b&gt; Instantaneous

You turn raw materials into wicker or basket. You can create the following wicker items (the DM may add more at his discretion):

Wicker chair: Provided you have four allies to carry you aloft in your chair, you gain a +1 bonus to attack.

Basket: Your carrying capacity is increased as if your Strength score was two points higher. Balancing the basket on your head requires a successful skill challenge involving Acrobatics, Endurance, and Streetwise.

Wilden: This ritual is the secret origin of this race. You can create a new Wilden with a level equal to your Streetwise check. If you accidentally create a Wilden with a level of thirty or more, it immediately ascends to deityhood and covers your DM&#039;s lovingly crafted campaign world in willow tendrils. He has to accept it because it&#039;s on a blog and it&#039;s a rule.</description>
		<content:encoded><![CDATA[<p><b>Basketweaving</b><br />
Your skill at wicker-weaving is unsurpassed.<br />
<b>Level:</b> 27<br />
<b>Component Cost:</b> 800gp<br />
<b>Category:</b> Creation<br />
<b>Market Price:</b> 2,000gp<br />
<b>Time:</b> 1 day<br />
<b>Key Skill:</b> Streetwise (no check). Obtaining good willow cane requires a surprisingly deep network of contacts.<br />
<b>Duration:</b> Instantaneous</p>
<p>You turn raw materials into wicker or basket. You can create the following wicker items (the DM may add more at his discretion):</p>
<p>Wicker chair: Provided you have four allies to carry you aloft in your chair, you gain a +1 bonus to attack.</p>
<p>Basket: Your carrying capacity is increased as if your Strength score was two points higher. Balancing the basket on your head requires a successful skill challenge involving Acrobatics, Endurance, and Streetwise.</p>
<p>Wilden: This ritual is the secret origin of this race. You can create a new Wilden with a level equal to your Streetwise check. If you accidentally create a Wilden with a level of thirty or more, it immediately ascends to deityhood and covers your DM&#8217;s lovingly crafted campaign world in willow tendrils. He has to accept it because it&#8217;s on a blog and it&#8217;s a rule.</p>
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		<title>By: Rook</title>
		<link>http://www.d20source.com/2010/01/rituals-for-martial-classes/comment-page-1#comment-80973</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Sat, 09 Jan 2010 00:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1561#comment-80973</guid>
		<description>(shakes off the sarcasm dripping from my boots)

I for one really like this idea. I have a player who gets into the weapon crafting thing, so this is right up his ally. Thanks for the post and keep&#039;m coming.

Just for the record, I think I prefer the term Endeavour. Keeps them separate and distinct from Rituals.</description>
		<content:encoded><![CDATA[<p>(shakes off the sarcasm dripping from my boots)</p>
<p>I for one really like this idea. I have a player who gets into the weapon crafting thing, so this is right up his ally. Thanks for the post and keep&#8217;m coming.</p>
<p>Just for the record, I think I prefer the term Endeavour. Keeps them separate and distinct from Rituals.</p>
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