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	<title>Comments on: World Building 101: Races</title>
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	<link>http://www.d20source.com/2009/12/world-building-101-races</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: World Building 101: Another Day at the Races &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-96863</link>
		<dc:creator>World Building 101: Another Day at the Races &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Thu, 02 Sep 2010 06:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-96863</guid>
		<description>[...] months ago I discussed player character races, largely in terms of choosing which races exist in your setting and how they might differ from the [...]</description>
		<content:encoded><![CDATA[<p>[...] months ago I discussed player character races, largely in terms of choosing which races exist in your setting and how they might differ from the [...]</p>
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		<title>By: Scott Lykins</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-82018</link>
		<dc:creator>Scott Lykins</dc:creator>
		<pubDate>Wed, 27 Jan 2010 19:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-82018</guid>
		<description>best thing to do with races as i have found is leave it up to the player and as a GM work out the bonuses on the spot..dont go by some book or by exp. just go by your ideas..after all it is your game.
Vencorbin@live.com</description>
		<content:encoded><![CDATA[<p>best thing to do with races as i have found is leave it up to the player and as a GM work out the bonuses on the spot..dont go by some book or by exp. just go by your ideas..after all it is your game.<br />
<a href="mailto:Vencorbin@live.com">Vencorbin@live.com</a></p>
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		<title>By: ConstruÃ§Ã£o de Mundos 101: RaÃ§as</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-80763</link>
		<dc:creator>ConstruÃ§Ã£o de Mundos 101: RaÃ§as</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-80763</guid>
		<description>[...] original: World Building 101: Races Postado em: 30 de dezembro de 2009 Autor: Brandan Landgraff Site: D20 [...]</description>
		<content:encoded><![CDATA[<p>[...] original: World Building 101: Races Postado em: 30 de dezembro de 2009 Autor: Brandan Landgraff Site: D20 [...]</p>
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		<title>By: Brandan Landgraff</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-80760</link>
		<dc:creator>Brandan Landgraff</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-80760</guid>
		<description>Excellent point, Miguel.  I have to admit that I didn&#039;t spend nearly as long on determining the appropriateness of that power as I probably should have, but my reasoning was that it was more to illustrate the ability to create new options for an existing race, rather than to provide an actually usable alternative; in retrospect I should have given more consideration to that as well.</description>
		<content:encoded><![CDATA[<p>Excellent point, Miguel.  I have to admit that I didn&#8217;t spend nearly as long on determining the appropriateness of that power as I probably should have, but my reasoning was that it was more to illustrate the ability to create new options for an existing race, rather than to provide an actually usable alternative; in retrospect I should have given more consideration to that as well.</p>
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		<title>By: Miguel Valdespino</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-80698</link>
		<dc:creator>Miguel Valdespino</dc:creator>
		<pubDate>Mon, 04 Jan 2010 21:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-80698</guid>
		<description>Balance is quite important.  I like the idea of the sample power you presented, but I don&#039;t think it&#039;s balanced.  Infernal Wrath is lower power than most racial powers because tieflings have a good power in terms of racial fire resistance.  Infernal Charm as written is very powerful.  To compare, it&#039;s much more powerful than a halfling&#039;s Second Chance power.
Second Chance has a slight edge on utility because it&#039;s an interrupt instead of an action.
But Infernal Charm is automatically successful.  It also protects agains multiple attacks.  If the user is provoking AoO&#039;s, then it can easily protect against three attacks.  It can also protect nearby friends because the tiefling can&#039;t be included in any close or area attacks.  Here&#039;s my suggestion: 

Infernal Charm â€¢ Tiefling Racial Feature
You call upon your supernatural charms to deter your opponent from striking you.
Encounter
Minor Â Â Â  Close Burst 5
Effect: One target within the burst cannot target you with opportunity actions until the end of your next turn

I see this as more balanced, and it brings up the charm aspect more in that it affects reflexive actions.</description>
		<content:encoded><![CDATA[<p>Balance is quite important.  I like the idea of the sample power you presented, but I don&#8217;t think it&#8217;s balanced.  Infernal Wrath is lower power than most racial powers because tieflings have a good power in terms of racial fire resistance.  Infernal Charm as written is very powerful.  To compare, it&#8217;s much more powerful than a halfling&#8217;s Second Chance power.<br />
Second Chance has a slight edge on utility because it&#8217;s an interrupt instead of an action.<br />
But Infernal Charm is automatically successful.  It also protects agains multiple attacks.  If the user is provoking AoO&#8217;s, then it can easily protect against three attacks.  It can also protect nearby friends because the tiefling can&#8217;t be included in any close or area attacks.  Here&#8217;s my suggestion: </p>
<p>Infernal Charm â€¢ Tiefling Racial Feature<br />
You call upon your supernatural charms to deter your opponent from striking you.<br />
Encounter<br />
Minor Â Â Â  Close Burst 5<br />
Effect: One target within the burst cannot target you with opportunity actions until the end of your next turn</p>
<p>I see this as more balanced, and it brings up the charm aspect more in that it affects reflexive actions.</p>
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		<title>By: All Things Dork &#187; Blog Archive &#187; Does Dungeons and Dragons Promote Racism?</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-80527</link>
		<dc:creator>All Things Dork &#187; Blog Archive &#187; Does Dungeons and Dragons Promote Racism?</dc:creator>
		<pubDate>Sat, 02 Jan 2010 17:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-80527</guid>
		<description>[...] was reading an article on one of my beloved sites in regards to race creation in RPGS. It got me thinking about something in a sort of goofy way. Â Does D&amp;D promote the [...]</description>
		<content:encoded><![CDATA[<p>[...] was reading an article on one of my beloved sites in regards to race creation in RPGS. It got me thinking about something in a sort of goofy way. Â Does D&amp;D promote the [...]</p>
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		<title>By: Sean Holland</title>
		<link>http://www.d20source.com/2009/12/world-building-101-races/comment-page-1#comment-80369</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Wed, 30 Dec 2009 22:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1511#comment-80369</guid>
		<description>It is an interesting balance incorporating classic fantasy races and making them both recognizable to the player yet unique for your setting.  A fun challenge.</description>
		<content:encoded><![CDATA[<p>It is an interesting balance incorporating classic fantasy races and making them both recognizable to the player yet unique for your setting.  A fun challenge.</p>
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