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	<title>Comments on: Play Old-School Rules-Light D&amp;D</title>
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	<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: JM</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-86045</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Fri, 19 Mar 2010 11:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-86045</guid>
		<description>Tetsubo is a perfect example of high intelligence and low wisdom.</description>
		<content:encoded><![CDATA[<p>Tetsubo is a perfect example of high intelligence and low wisdom.</p>
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		<title>By: Tavis Allison</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-75301</link>
		<dc:creator>Tavis Allison</dc:creator>
		<pubDate>Sun, 27 Sep 2009 21:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-75301</guid>
		<description>I&#039;m playing in an online Searchers of the Unknown game at the OD&amp;D 74 proboards - clicking my name above should link to that subforum specifically. I find it to be enormously fun and particularly well-suited to play-by-post, since conflict can be resolved so quickly. In general I find this fast resolution the greatest thing about old-school systems; I am happiest when the process of gathering intelligence on potential foes, planning how to attack them, and dealing with the consequences thereof takes a bigger chunk of play-time than the fight itself.</description>
		<content:encoded><![CDATA[<p>I&#8217;m playing in an online Searchers of the Unknown game at the OD&amp;D 74 proboards &#8211; clicking my name above should link to that subforum specifically. I find it to be enormously fun and particularly well-suited to play-by-post, since conflict can be resolved so quickly. In general I find this fast resolution the greatest thing about old-school systems; I am happiest when the process of gathering intelligence on potential foes, planning how to attack them, and dealing with the consequences thereof takes a bigger chunk of play-time than the fight itself.</p>
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		<title>By: Geordie Racer</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-75300</link>
		<dc:creator>Geordie Racer</dc:creator>
		<pubDate>Sun, 27 Sep 2009 21:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-75300</guid>
		<description>I&#039;m currently playing in an online play-by-post game using SOTU and loving it:

http://odd74.proboards.com/index.cgi?board=burkesearcher

Check it out !</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently playing in an online play-by-post game using SOTU and loving it:</p>
<p><a href="http://odd74.proboards.com/index.cgi?board=burkesearcher" rel="nofollow">http://odd74.proboards.com/index.cgi?board=burkesearcher</a></p>
<p>Check it out !</p>
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		<title>By: Friday Links for September 25, 2009 &#124; Moebius Adventures</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-75192</link>
		<dc:creator>Friday Links for September 25, 2009 &#124; Moebius Adventures</dc:creator>
		<pubDate>Fri, 25 Sep 2009 15:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-75192</guid>
		<description>[...] Play Old-School Rules-Light D&amp;D from Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Dragons B... (d20source.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] Play Old-School Rules-Light D&amp;D from Jonathan Drain&#8217;s D20 Source: Dungeons &amp; Dragons B&#8230; (d20source.com) [...]</p>
]]></content:encoded>
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		<title>By: Tetsubo</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-74957</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-74957</guid>
		<description>But you risk tossing consistency out the window. Will you make that same call the same way you made it the first time? The twelfth time? I would rather just flip to the pertinent page and have the game mechanics deal with it. You also risk that each game will handle the same rule judgment differently from table to table.  Moving from GM to GM may mean having to essentially relearn the game each time.

Example: Cars pretty much function the same from vehicle to vehicle. If each one was custom built driving each one would be an entirely new experience. Interesting? Yes. Vastly annoying? Also yes.

I just want to get in, turn the key and drive.</description>
		<content:encoded><![CDATA[<p>But you risk tossing consistency out the window. Will you make that same call the same way you made it the first time? The twelfth time? I would rather just flip to the pertinent page and have the game mechanics deal with it. You also risk that each game will handle the same rule judgment differently from table to table.  Moving from GM to GM may mean having to essentially relearn the game each time.</p>
<p>Example: Cars pretty much function the same from vehicle to vehicle. If each one was custom built driving each one would be an entirely new experience. Interesting? Yes. Vastly annoying? Also yes.</p>
<p>I just want to get in, turn the key and drive.</p>
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		<title>By: DR</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-74901</link>
		<dc:creator>DR</dc:creator>
		<pubDate>Sun, 20 Sep 2009 20:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-74901</guid>
		<description>Rules light does not mean you have to adjudicate every action.  In many ways by having a rules heavy system you do just as much if not more so, because now there is a &quot;rulebook&quot; now you have to play the part of rule enforcer.  Rules light system, if it sounds good go with it!  If it propels the story forward, go with it.  Rules heavy system... can bog the story down.</description>
		<content:encoded><![CDATA[<p>Rules light does not mean you have to adjudicate every action.  In many ways by having a rules heavy system you do just as much if not more so, because now there is a &#8220;rulebook&#8221; now you have to play the part of rule enforcer.  Rules light system, if it sounds good go with it!  If it propels the story forward, go with it.  Rules heavy system&#8230; can bog the story down.</p>
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		<title>By: Tetsubo</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-74866</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Sun, 20 Sep 2009 07:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-74866</guid>
		<description>Oddly, while hitting some yard sales yesterday, I found a copy of the D&amp;D Rules Cyclopedia. For $1. So maybe I&#039;ll enjoy reading a single book version of D&amp;D.</description>
		<content:encoded><![CDATA[<p>Oddly, while hitting some yard sales yesterday, I found a copy of the D&amp;D Rules Cyclopedia. For $1. So maybe I&#8217;ll enjoy reading a single book version of D&amp;D.</p>
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		<title>By: Alex SchrÃ¶der</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-74817</link>
		<dc:creator>Alex SchrÃ¶der</dc:creator>
		<pubDate>Sat, 19 Sep 2009 11:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-74817</guid>
		<description>In 2006 I started gaming again after a ten year hiatus. I started with M20.</description>
		<content:encoded><![CDATA[<p>In 2006 I started gaming again after a ten year hiatus. I started with M20.</p>
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	<item>
		<title>By: Tetsubo</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-74812</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Sat, 19 Sep 2009 09:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-74812</guid>
		<description>I want a rules system to handle everything that isn&#039;t my story. I want a turn key mechanics system. If I need to know how a certain widget works, I just want to turn to the correct page and read the answer. I don&#039;t want to spend every game adjudicating every interaction of the players and the world they live in. Not to mention consistency. You aren&#039;t judging similar situations in different ways over time. So why I can understand the attraction of a &#039;rules light&#039; system, it isn&#039;t something I am interested in.</description>
		<content:encoded><![CDATA[<p>I want a rules system to handle everything that isn&#8217;t my story. I want a turn key mechanics system. If I need to know how a certain widget works, I just want to turn to the correct page and read the answer. I don&#8217;t want to spend every game adjudicating every interaction of the players and the world they live in. Not to mention consistency. You aren&#8217;t judging similar situations in different ways over time. So why I can understand the attraction of a &#8216;rules light&#8217; system, it isn&#8217;t something I am interested in.</p>
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		<title>By: Olan Suddeth</title>
		<link>http://www.d20source.com/2009/09/play-old-school-rules-light-dd/comment-page-1#comment-74785</link>
		<dc:creator>Olan Suddeth</dc:creator>
		<pubDate>Fri, 18 Sep 2009 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1210#comment-74785</guid>
		<description>No doubt, there is a lot to be said for old school gaming.  I love the skill system in d20, and 4e offers some amazing combat enhancments... but I find myself always going back to houseruled 2nd edition for the bulk of my D&amp;D gaming.  

Then again, I may just be an old codger.</description>
		<content:encoded><![CDATA[<p>No doubt, there is a lot to be said for old school gaming.  I love the skill system in d20, and 4e offers some amazing combat enhancments&#8230; but I find myself always going back to houseruled 2nd edition for the bulk of my D&amp;D gaming.  </p>
<p>Then again, I may just be an old codger.</p>
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