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	<title>Comments on: Extra! Extra! Read all about it!</title>
	<atom:link href="http://www.d20source.com/2009/09/extra-extra-read-all-about-it/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Tetsubo</title>
		<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it/comment-page-1#comment-74330</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1138#comment-74330</guid>
		<description>When I ran a long term Gamma World campaign (heavily modified 3rd edition) I would do a weekly &#039;headline news&#039; bit each session. Some where actual plot points of course while others where pure fluff. But I let the players pursue whichever thing struck their fancy. They liked it and I found it a great idea generator.</description>
		<content:encoded><![CDATA[<p>When I ran a long term Gamma World campaign (heavily modified 3rd edition) I would do a weekly &#8216;headline news&#8217; bit each session. Some where actual plot points of course while others where pure fluff. But I let the players pursue whichever thing struck their fancy. They liked it and I found it a great idea generator.</p>
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		<title>By: Toord</title>
		<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it/comment-page-1#comment-74322</link>
		<dc:creator>Toord</dc:creator>
		<pubDate>Wed, 09 Sep 2009 17:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1138#comment-74322</guid>
		<description>This is very interesting indeed. Never thought of newspapers in Eberron that way. However, I can see the hazards of leading or misleading your players as well as players constantly wanting to read the papers for clues in tough quest that takes place in the city.</description>
		<content:encoded><![CDATA[<p>This is very interesting indeed. Never thought of newspapers in Eberron that way. However, I can see the hazards of leading or misleading your players as well as players constantly wanting to read the papers for clues in tough quest that takes place in the city.</p>
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		<title>By: DandDGuy</title>
		<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it/comment-page-1#comment-74315</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1138#comment-74315</guid>
		<description>That is very interesting I will included it in my campaign and use it for dramatic effect as well as plot hooks and to inform players of adventure information. This is very useful and will create many adventure ideas for all.</description>
		<content:encoded><![CDATA[<p>That is very interesting I will included it in my campaign and use it for dramatic effect as well as plot hooks and to inform players of adventure information. This is very useful and will create many adventure ideas for all.</p>
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		<title>By: Saragon</title>
		<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it/comment-page-1#comment-74314</link>
		<dc:creator>Saragon</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1138#comment-74314</guid>
		<description>They&#039;re a couple of years old (not that it matters), but WotC actually used to have a series of &#039;articles&#039; from the &lt;i&gt;Sharn Inquisitive&lt;/i&gt;. They&#039;re &lt;a href=&quot;http://www.wizards.com/default.asp?x=dnd/archeb/si&quot; rel=&quot;nofollow&quot;&gt;still archived on their website&lt;/a&gt; and are a &lt;i&gt;great&lt;/i&gt; resource for me -- I keep going back to them.</description>
		<content:encoded><![CDATA[<p>They&#8217;re a couple of years old (not that it matters), but WotC actually used to have a series of &#8216;articles&#8217; from the <i>Sharn Inquisitive</i>. They&#8217;re <a href="http://www.wizards.com/default.asp?x=dnd/archeb/si" rel="nofollow">still archived on their website</a> and are a <i>great</i> resource for me &#8212; I keep going back to them.</p>
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		<title>By: Spam</title>
		<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it/comment-page-1#comment-74313</link>
		<dc:creator>Spam</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1138#comment-74313</guid>
		<description>That is a great thing about good ideas, you can take them to ANY setting...even Dark Sun could have a few papers...</description>
		<content:encoded><![CDATA[<p>That is a great thing about good ideas, you can take them to ANY setting&#8230;even Dark Sun could have a few papers&#8230;</p>
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		<title>By: Daniel Hill</title>
		<link>http://www.d20source.com/2009/09/extra-extra-read-all-about-it/comment-page-1#comment-74312</link>
		<dc:creator>Daniel Hill</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1138#comment-74312</guid>
		<description>I am currently using this in my campaign in a slightly different manner.  The party complained about never getting back to town.  Mysteriously, one of their characters starts prophesying adventure hooks for the next section.  Cryptic messages and the discussion about the larger context of their actions can substitute for a night at the bar or trip to the blacksmith.</description>
		<content:encoded><![CDATA[<p>I am currently using this in my campaign in a slightly different manner.  The party complained about never getting back to town.  Mysteriously, one of their characters starts prophesying adventure hooks for the next section.  Cryptic messages and the discussion about the larger context of their actions can substitute for a night at the bar or trip to the blacksmith.</p>
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