<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Beyond &#8220;You Hit&#8221;: Describing Damage</title>
	<atom:link href="http://www.d20source.com/2009/07/beyond-you-hit-describing-damage/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2009/07/beyond-you-hit-describing-damage</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
	<lastBuildDate>Sun, 05 Feb 2012 20:00:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: botchiball</title>
		<link>http://www.d20source.com/2009/07/beyond-you-hit-describing-damage/comment-page-1#comment-85452</link>
		<dc:creator>botchiball</dc:creator>
		<pubDate>Fri, 12 Mar 2010 17:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1104#comment-85452</guid>
		<description>Woah, been looking for something like this.  So simple anyone can get it, but yet can easily add tons of depth.  Thanks : ).</description>
		<content:encoded><![CDATA[<p>Woah, been looking for something like this.  So simple anyone can get it, but yet can easily add tons of depth.  Thanks : ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.d20source.com/2009/07/beyond-you-hit-describing-damage/comment-page-1#comment-71890</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 20 Jul 2009 14:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.d20source.com/?p=1104#comment-71890</guid>
		<description>Awesome idea and well fleshed out with all the examples!  I used to try to say &quot;If you missed by 2 and he has +3 Dex, say he dodged, if you missed by 4, say he took it on the armor.&quot;  That was too much work.  With this I can decide &quot;This is a CON monster&quot; and describe all his hits the same way.

Also it&#039;s a good idea to do what you did and focus on describing the hits.  Describing the misses only makes the monster look good, describing the &lt;i&gt;near&lt;/i&gt;-misses makes the player look awesome.</description>
		<content:encoded><![CDATA[<p>Awesome idea and well fleshed out with all the examples!  I used to try to say &#8220;If you missed by 2 and he has +3 Dex, say he dodged, if you missed by 4, say he took it on the armor.&#8221;  That was too much work.  With this I can decide &#8220;This is a CON monster&#8221; and describe all his hits the same way.</p>
<p>Also it&#8217;s a good idea to do what you did and focus on describing the hits.  Describing the misses only makes the monster look good, describing the <i>near</i>-misses makes the player look awesome.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

