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	<title>Comments on: Why Timmy Can Only Stab Once A Day</title>
	<atom:link href="http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Pyrrhus</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-93078</link>
		<dc:creator>Pyrrhus</dc:creator>
		<pubDate>Wed, 30 Jun 2010 00:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-93078</guid>
		<description>I&#039;m not sure I get the point of nay-saying about something that is meant to help players accept the rules of the game that they are playing. What Jonathan says is meant entirely to make a gaming experience run more smoothly, and therefore be much more easily enjoyable. Bashing on explanations or the game itself is like giving the finger to the Pope; it&#039;s probably for no good reason, it doesn&#039;t accomplish anything.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I get the point of nay-saying about something that is meant to help players accept the rules of the game that they are playing. What Jonathan says is meant entirely to make a gaming experience run more smoothly, and therefore be much more easily enjoyable. Bashing on explanations or the game itself is like giving the finger to the Pope; it&#8217;s probably for no good reason, it doesn&#8217;t accomplish anything.</p>
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		<title>By: DR</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-70220</link>
		<dc:creator>DR</dc:creator>
		<pubDate>Thu, 18 Jun 2009 20:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-70220</guid>
		<description>I understand this explanation, and it is compelling.  Especially when it all does come down to the fact that this is combat in &quot;abstraction.&quot;  However the abstraction still falls short... if I recall, the &quot;Six Second Combat Round&quot; still exists, correct?  A lot can be done in six seconds, especially in unarmed combat.  In a full minute of hand-to-hand unarmed combat, there can be multiple uses of some of these &quot;once per encounter powers.&quot;
But then again, some of the skill-feat selections in the previous editions were kinda goofy too, so thank you for a well thought out and plausible rational, that was failed to be put forward by the designers.</description>
		<content:encoded><![CDATA[<p>I understand this explanation, and it is compelling.  Especially when it all does come down to the fact that this is combat in &#8220;abstraction.&#8221;  However the abstraction still falls short&#8230; if I recall, the &#8220;Six Second Combat Round&#8221; still exists, correct?  A lot can be done in six seconds, especially in unarmed combat.  In a full minute of hand-to-hand unarmed combat, there can be multiple uses of some of these &#8220;once per encounter powers.&#8221;<br />
But then again, some of the skill-feat selections in the previous editions were kinda goofy too, so thank you for a well thought out and plausible rational, that was failed to be put forward by the designers.</p>
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		<title>By: Zaratustra</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67816</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Tue, 28 Apr 2009 14:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67816</guid>
		<description>&quot;Marking&quot; is an artifact of a combat system where turning away from an enemy two inches from you to go beat on someone halfway across the battlefield is sound strategy instead of earning you a well-deserved axe blade in the spine</description>
		<content:encoded><![CDATA[<p>&#8220;Marking&#8221; is an artifact of a combat system where turning away from an enemy two inches from you to go beat on someone halfway across the battlefield is sound strategy instead of earning you a well-deserved axe blade in the spine</p>
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		<title>By: GiacomoArt</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67568</link>
		<dc:creator>GiacomoArt</dc:creator>
		<pubDate>Mon, 13 Apr 2009 18:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67568</guid>
		<description>Timmy can only stab once a day because it&#039;s more fun that way. Or to put it another way: Recursion King is right on his diagnosis, but pessimistic on his prescription.

One should never get carried away with retrofitting explanations onto rules – losing sight of the fact that it&#039;s all just a game can lead to endless frustration – but if you entirely eschew attaching explanations to the rules, you&#039;re back to playing strategy games instead of role-playing. Assigning a &quot;why&quot; to the &quot;what&quot; is what allows players to extrapolate beyond the published rules. It&#039;s what lets them leave the game board behind and interact with the endless possibilities of an imaginary world.

Ultimately, Timmy can only stab once a day because it&#039;s a game. But just as real people die from a lack of oxygen to the brain, NOT from running out of hit points, we have to abstract the reality of every situation to a vastly simplified set of mechanics before we can make a game out of it. And if the most realistic simulations also made for the best rules, D&amp;D would have long ago found itself dead and buried in a landfill. Despite being the most widely played RPG in the world, it has always been one of the most absurdly unrealistic.

The explanation you gave, then, is a good one, and the why boils down to this: players have more fun choosing that one right moment in a given combat to unleash their hard-to-pull-off maneuver than they would waiting for the DM or the dice to pop up and say, &quot;Wow, Timmy. You finally saw an opening to stab! Do you want to use it? This is probably the only time it&#039;ll happen today.&quot; The unrealistic part with these powers, then, is less how often he stabs than it is that he gets to choose when he stabs.</description>
		<content:encoded><![CDATA[<p>Timmy can only stab once a day because it&#8217;s more fun that way. Or to put it another way: Recursion King is right on his diagnosis, but pessimistic on his prescription.</p>
<p>One should never get carried away with retrofitting explanations onto rules – losing sight of the fact that it&#8217;s all just a game can lead to endless frustration – but if you entirely eschew attaching explanations to the rules, you&#8217;re back to playing strategy games instead of role-playing. Assigning a &#8220;why&#8221; to the &#8220;what&#8221; is what allows players to extrapolate beyond the published rules. It&#8217;s what lets them leave the game board behind and interact with the endless possibilities of an imaginary world.</p>
<p>Ultimately, Timmy can only stab once a day because it&#8217;s a game. But just as real people die from a lack of oxygen to the brain, NOT from running out of hit points, we have to abstract the reality of every situation to a vastly simplified set of mechanics before we can make a game out of it. And if the most realistic simulations also made for the best rules, D&amp;D would have long ago found itself dead and buried in a landfill. Despite being the most widely played RPG in the world, it has always been one of the most absurdly unrealistic.</p>
<p>The explanation you gave, then, is a good one, and the why boils down to this: players have more fun choosing that one right moment in a given combat to unleash their hard-to-pull-off maneuver than they would waiting for the DM or the dice to pop up and say, &#8220;Wow, Timmy. You finally saw an opening to stab! Do you want to use it? This is probably the only time it&#8217;ll happen today.&#8221; The unrealistic part with these powers, then, is less how often he stabs than it is that he gets to choose when he stabs.</p>
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		<title>By: Mike</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67519</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 10 Apr 2009 19:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67519</guid>
		<description>Or it could just be that 4th edition blows chunks.  I agree with Tetsubo and ECOA - it&#039;s completely disconnected from any sense of reality (or meta-reality) and wasting time engaging in mental gymnastics as to how to explain it is pointless.</description>
		<content:encoded><![CDATA[<p>Or it could just be that 4th edition blows chunks.  I agree with Tetsubo and ECOA &#8211; it&#8217;s completely disconnected from any sense of reality (or meta-reality) and wasting time engaging in mental gymnastics as to how to explain it is pointless.</p>
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		<title>By: ECOA</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67419</link>
		<dc:creator>ECOA</dc:creator>
		<pubDate>Sat, 04 Apr 2009 08:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67419</guid>
		<description>Eh, earlier and other systems model the variability in combat conditions better, like, say, with a d20 roll. No systems is perfect, but I weigh in with the naysayers on 4th edition in general. No, sir, I don&#039;t like it, and it don&#039;t feel like D&amp;D to me. More power to those who do like it, hope you all have fun.</description>
		<content:encoded><![CDATA[<p>Eh, earlier and other systems model the variability in combat conditions better, like, say, with a d20 roll. No systems is perfect, but I weigh in with the naysayers on 4th edition in general. No, sir, I don&#8217;t like it, and it don&#8217;t feel like D&amp;D to me. More power to those who do like it, hope you all have fun.</p>
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		<title>By: Tetsubo</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67406</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67406</guid>
		<description>I&#039;m with the nay-sayers. The disconnection between the mechanics and the explanations of 4E powers is a deal breaker for me. The entire idea behind encounter abilities strikes me as alien and metagaming. 

As for 3.5 Wizards not being all that powerful or having a great deal of adventuring stamina at 1st level... they&#039;re 1st freaking level. T-ball players don&#039;t put out as much performance as major league baseball players either.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with the nay-sayers. The disconnection between the mechanics and the explanations of 4E powers is a deal breaker for me. The entire idea behind encounter abilities strikes me as alien and metagaming. </p>
<p>As for 3.5 Wizards not being all that powerful or having a great deal of adventuring stamina at 1st level&#8230; they&#8217;re 1st freaking level. T-ball players don&#8217;t put out as much performance as major league baseball players either.</p>
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		<title>By: Dice Girl</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67380</link>
		<dc:creator>Dice Girl</dc:creator>
		<pubDate>Mon, 23 Mar 2009 17:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67380</guid>
		<description>Your explanations give a great deal of insight into why the powers system would also apply to the Fighter. I find the power system to make quite a few characters more useful (instead of in 3.5 where a level 1 Wizard was basically useless once they had used all their allotted spells for the day). My first thoughts would have been that encounter powers took a lot of energy and could only be used so frequently.</description>
		<content:encoded><![CDATA[<p>Your explanations give a great deal of insight into why the powers system would also apply to the Fighter. I find the power system to make quite a few characters more useful (instead of in 3.5 where a level 1 Wizard was basically useless once they had used all their allotted spells for the day). My first thoughts would have been that encounter powers took a lot of energy and could only be used so frequently.</p>
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		<title>By: Asmor</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67369</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Mon, 23 Mar 2009 16:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67369</guid>
		<description>I came here to say what The Recursion King said.</description>
		<content:encoded><![CDATA[<p>I came here to say what The Recursion King said.</p>
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		<title>By: anarkeith</title>
		<link>http://www.d20source.com/2009/03/why-timmy-can-only-stab-once-a-day/comment-page-1#comment-67368</link>
		<dc:creator>anarkeith</dc:creator>
		<pubDate>Mon, 23 Mar 2009 15:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=837#comment-67368</guid>
		<description>Seems like you&#039;ve got good flavor ideas here. As a former fencer I&#039;d add that a lot of maneuvers are muscle-memory related. So until your body learns them (via repetition) they can&#039;t be called up at will. That, combined with the opportunity to use the maneuver (best not to duck when your opponent is attacking in a low line), accounts for the once a day aspect.</description>
		<content:encoded><![CDATA[<p>Seems like you&#8217;ve got good flavor ideas here. As a former fencer I&#8217;d add that a lot of maneuvers are muscle-memory related. So until your body learns them (via repetition) they can&#8217;t be called up at will. That, combined with the opportunity to use the maneuver (best not to duck when your opponent is attacking in a low line), accounts for the once a day aspect.</p>
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