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	<title>Comments on: What&#8217;s New in Pathfinder RPG?</title>
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	<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Pathfinder&#8217;s XP System &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-91525</link>
		<dc:creator>Pathfinder&#8217;s XP System &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Tue, 01 Jun 2010 07:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-91525</guid>
		<description>[...] I noticed that Paizo&#8217;s Pathfinder RPG system uses an alternative XP system from the D&amp;D 3.5 system it&#8217;s based on. The [...]</description>
		<content:encoded><![CDATA[<p>[...] I noticed that Paizo&#8217;s Pathfinder RPG system uses an alternative XP system from the D&amp;D 3.5 system it&#8217;s based on. The [...]</p>
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		<title>By: John Reyst</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-70460</link>
		<dc:creator>John Reyst</dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-70460</guid>
		<description>Wanted to let everyone know about a new Pathfinder SRD site. It&#039;s at http://www.d20pfsrd.com. Check it out and let me know if you have any suggestions or if you&#039;d like to help work on it at jreyst@gmail.com. Thanks!</description>
		<content:encoded><![CDATA[<p>Wanted to let everyone know about a new Pathfinder SRD site. It&#8217;s at <a href="http://www.d20pfsrd.com" rel="nofollow">http://www.d20pfsrd.com</a>. Check it out and let me know if you have any suggestions or if you&#8217;d like to help work on it at <a href="mailto:jreyst@gmail.com">jreyst@gmail.com</a>. Thanks!</p>
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	<item>
		<title>By: Pathfinder Writers Wanted! &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-64783</link>
		<dc:creator>Pathfinder Writers Wanted! &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Thu, 22 Jan 2009 20:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-64783</guid>
		<description>[...] modules. Unusually for Paizo, this one&#8217;s an open call, so anyone can enter. Pathfinder runs a slightly modified version of D&amp;D [...]</description>
		<content:encoded><![CDATA[<p>[...] modules. Unusually for Paizo, this one&#8217;s an open call, so anyone can enter. Pathfinder runs a slightly modified version of D&#38;D [...]</p>
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	<item>
		<title>By: GeminiGM</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60600</link>
		<dc:creator>GeminiGM</dc:creator>
		<pubDate>Sun, 16 Nov 2008 11:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60600</guid>
		<description>This is great. I was looking over the Pathfinder Beta and was hoping for a list somewhere of the changes that were made. It&#039;s important when I migrate my campaign. Thank you for the summary.

So all the current Paizo adventure paths (Curse of the Crimson Throne,etc.) are still DnD 3.5 and not yet the new Paizo 3.5 right?</description>
		<content:encoded><![CDATA[<p>This is great. I was looking over the Pathfinder Beta and was hoping for a list somewhere of the changes that were made. It&#8217;s important when I migrate my campaign. Thank you for the summary.</p>
<p>So all the current Paizo adventure paths (Curse of the Crimson Throne,etc.) are still DnD 3.5 and not yet the new Paizo 3.5 right?</p>
]]></content:encoded>
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		<title>By: ECOA</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60463</link>
		<dc:creator>ECOA</dc:creator>
		<pubDate>Fri, 14 Nov 2008 21:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60463</guid>
		<description>@3 (bonemaster)- I agree with you on the Power Attack thing, I just didn&#039;t want to get into individual feats in my earlier post. Certain individual feat changes are annoying, no so much in that they&#039;re unbalanced but in remembering the changes. It can be a pain, I agree. If I recall correctly, the Alpha release had a rule about using only 1 combat feat in a round, which may have been removed in the Beta. I thought it was interesting, but I haven&#039;t investigated enough to say whether or not that rule was too limiting.

@5 (RPG Ike) - I am the only player in any of my campaigns who has ever used any item creation feat other than Scribe Scroll, Brew Potion, or Craft Wand. the low XP costs (relative to the gold costs) of using those three feats never seemed to bother my players (until they were 100xp short of levelling, in which case they all cried me a river. Too bad, says I. Enjoy your Wand of Cure Serious Wounds and get over it). I feel that the benefit of having up to twice the amount of magic items makes up for the small lag in XP. Also, it keeps the use of certain spells under control. Costing XP instead of gold means that the decision to make an item or use a spell falls on the caster, whereas switching to a gold cost allows the burden to be shared by the party. Some DMs, no doubt prefer the sharing aspect. No problem there, Whatever floats your boat. I prefer to think that the player must manage their own resources, and that it is easier to adjudicate XP rewards than it is to adjudicate gold rewards, at least for me. From a roleplaying aspect, I like the &quot;personal power cost&quot; aspect of XP costs (your powers are weak, old man!) versus the &quot;magic shopping&quot; feel of gold rewards. I also like that item crafters can make items for the party in exchange for gold and both the crafter and the purchaser can come out ahead. There are no magic shops in my campaigns, and if a player really wants a specific item it is usually faster, cheaper, and easier to take a feat and make it him/herself. Thar&#039;s just me, though, and not a judgement on the rules of the game or the stylistic choices of DMs as a whole. Me likey the XP cost, in short.</description>
		<content:encoded><![CDATA[<p>@3 (bonemaster)- I agree with you on the Power Attack thing, I just didn&#8217;t want to get into individual feats in my earlier post. Certain individual feat changes are annoying, no so much in that they&#8217;re unbalanced but in remembering the changes. It can be a pain, I agree. If I recall correctly, the Alpha release had a rule about using only 1 combat feat in a round, which may have been removed in the Beta. I thought it was interesting, but I haven&#8217;t investigated enough to say whether or not that rule was too limiting.</p>
<p>@5 (RPG Ike) &#8211; I am the only player in any of my campaigns who has ever used any item creation feat other than Scribe Scroll, Brew Potion, or Craft Wand. the low XP costs (relative to the gold costs) of using those three feats never seemed to bother my players (until they were 100xp short of levelling, in which case they all cried me a river. Too bad, says I. Enjoy your Wand of Cure Serious Wounds and get over it). I feel that the benefit of having up to twice the amount of magic items makes up for the small lag in XP. Also, it keeps the use of certain spells under control. Costing XP instead of gold means that the decision to make an item or use a spell falls on the caster, whereas switching to a gold cost allows the burden to be shared by the party. Some DMs, no doubt prefer the sharing aspect. No problem there, Whatever floats your boat. I prefer to think that the player must manage their own resources, and that it is easier to adjudicate XP rewards than it is to adjudicate gold rewards, at least for me. From a roleplaying aspect, I like the &#8220;personal power cost&#8221; aspect of XP costs (your powers are weak, old man!) versus the &#8220;magic shopping&#8221; feel of gold rewards. I also like that item crafters can make items for the party in exchange for gold and both the crafter and the purchaser can come out ahead. There are no magic shops in my campaigns, and if a player really wants a specific item it is usually faster, cheaper, and easier to take a feat and make it him/herself. Thar&#8217;s just me, though, and not a judgement on the rules of the game or the stylistic choices of DMs as a whole. Me likey the XP cost, in short.</p>
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	<item>
		<title>By: Stefan Happ</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60456</link>
		<dc:creator>Stefan Happ</dc:creator>
		<pubDate>Fri, 14 Nov 2008 19:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60456</guid>
		<description>I didn&#039;t realize the changes were so few but apparently needed. . I really appreciate you doing this and definitely owe you drinks, Jonathan!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t realize the changes were so few but apparently needed. . I really appreciate you doing this and definitely owe you drinks, Jonathan!</p>
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	<item>
		<title>By: CountBuggula</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60443</link>
		<dc:creator>CountBuggula</dc:creator>
		<pubDate>Fri, 14 Nov 2008 15:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60443</guid>
		<description>The updated Prestige Classes are already available to be evaluated here:

https://secure.paizo.com/download/pathfinder/PZO1110BE-PrestigeEnhancement.zip</description>
		<content:encoded><![CDATA[<p>The updated Prestige Classes are already available to be evaluated here:</p>
<p><a href="https://secure.paizo.com/download/pathfinder/PZO1110BE-PrestigeEnhancement.zip" rel="nofollow">https://secure.paizo.com/download/pathfinder/PZO1110BE-PrestigeEnhancement.zip</a></p>
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	<item>
		<title>By: Nume</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60442</link>
		<dc:creator>Nume</dc:creator>
		<pubDate>Fri, 14 Nov 2008 15:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60442</guid>
		<description>Thanks man! ;)</description>
		<content:encoded><![CDATA[<p>Thanks man! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60436</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Fri, 14 Nov 2008 13:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60436</guid>
		<description></description>
		<content:encoded><![CDATA[<p><i>The other major change is that combat maneuvers like grapple and disarm use a unified â€śCombat Maneuver Bonusâ€?, and are made against a flat DC rather than opposed roll (1d20 + your bonus, versus DC15 + opponentâ€™s bonus).</i></p>
<p>That&#8217;s not really a flat DC, it&#8217;s an opposed roll where the opponent gets to take 15.  The effect should be to make it harder for enemies to grapple PCs in the first place, but once they do &#8212; hoo boy.  If they have +6 on you between size, Strength, and BAB, you can never escape.</p>
<p><i>What did you like about the XP costs for spellcasting and magic item creation? In my experience it has really hamstringed the use of those feats and spells for many players.</i></p>
<p>At least for item creation, I read <a href="http://www.scribd.com/doc/3041486/Power-Gamers-3-5-Wizards-Guide" rel="nofollow">here</a> that you can spend 25% of all the gold you ever earn on item crafting and you&#8217;ll only be about half a level behind.</p>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2008/11/whats-new-in-pathfinder-rpg/comment-page-1#comment-60417</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Fri, 14 Nov 2008 09:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=569#comment-60417</guid>
		<description>Nume: Sure, go ahead!</description>
		<content:encoded><![CDATA[<p>Nume: Sure, go ahead!</p>
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