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	<title>Comments on: What Does Alignment Mean To You?</title>
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	<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Sauronss</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-62508</link>
		<dc:creator>Sauronss</dc:creator>
		<pubDate>Tue, 16 Dec 2008 00:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-62508</guid>
		<description>Well I am a rather new DM [3-4 Campaigns], and I try to stay away from alignment quiet a bit, I&#039;ve just never been that big on it.

But one thing I do to attempt to do is, I advise the players to start out as neutral and allow them to change their alignment over levels according to their actions in the game, but some classes require a certain alignment [paladin, cleric] so outside of said classes, I do ask for neutrality it makes things so much faster at startup, and startup seems to be the most nerve racking and annoying part of D/D [we&#039;re all inpatient]</description>
		<content:encoded><![CDATA[<p>Well I am a rather new DM [3-4 Campaigns], and I try to stay away from alignment quiet a bit, I&#8217;ve just never been that big on it.</p>
<p>But one thing I do to attempt to do is, I advise the players to start out as neutral and allow them to change their alignment over levels according to their actions in the game, but some classes require a certain alignment [paladin, cleric] so outside of said classes, I do ask for neutrality it makes things so much faster at startup, and startup seems to be the most nerve racking and annoying part of D/D [we're all inpatient]</p>
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		<title>By: njharman</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60177</link>
		<dc:creator>njharman</dc:creator>
		<pubDate>Tue, 11 Nov 2008 03:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60177</guid>
		<description>I like Jeff&#039;s threefold apocalyptic alignment system http://jrients.blogspot.com/2008/07/jeffs-threefold-apocalyptic-alignment.html

And the allegiance system from Fantasy Concepts http://www.lulu.com/content/1444818 which is the best way to handle paladins and other fervent types.

The Basics of Allegiance 
A character may have up to three allegiances, listed in order 
from most important to least important.  These allegiances 
are indications of what the character values in life, and may 
encompass people, organizations, or ideals. A character will 
rarely have no allegiances (as a free spirit or a lone wolf will 
almost always have a single allegiance to Self), and may 
change allegiances as he or she goes through life. Also, just 
because the character fits into a certain category of people 
doesn’t mean the character has to have that category as an 
allegiance. If the character acts in a way that is detrimental 
to his or her allegiance, the GM may choose to strip the 
character of that allegiance (and all its benefits) and assign 
an allegiance more suitable to those actions. 
 
Pledging Allegiance 
A hero’s allegiance can take the form of loyalty to a person, 
to an organization, to a belief system, to a nation, or to an 
ethical or moral philosophy. In general, a character can 
discard an allegiance at any time, but may only gain a new 
allegiance after attaining a new level.</description>
		<content:encoded><![CDATA[<p>I like Jeff&#8217;s threefold apocalyptic alignment system <a href="http://jrients.blogspot.com/2008/07/jeffs-threefold-apocalyptic-alignment.html" rel="nofollow">http://jrients.blogspot.com/2008/07/jeffs-threefold-apocalyptic-alignment.html</a></p>
<p>And the allegiance system from Fantasy Concepts <a href="http://www.lulu.com/content/1444818" rel="nofollow">http://www.lulu.com/content/1444818</a> which is the best way to handle paladins and other fervent types.</p>
<p>The Basics of Allegiance<br />
A character may have up to three allegiances, listed in order<br />
from most important to least important.  These allegiances<br />
are indications of what the character values in life, and may<br />
encompass people, organizations, or ideals. A character will<br />
rarely have no allegiances (as a free spirit or a lone wolf will<br />
almost always have a single allegiance to Self), and may<br />
change allegiances as he or she goes through life. Also, just<br />
because the character fits into a certain category of people<br />
doesn’t mean the character has to have that category as an<br />
allegiance. If the character acts in a way that is detrimental<br />
to his or her allegiance, the GM may choose to strip the<br />
character of that allegiance (and all its benefits) and assign<br />
an allegiance more suitable to those actions. </p>
<p>Pledging Allegiance<br />
A hero’s allegiance can take the form of loyalty to a person,<br />
to an organization, to a belief system, to a nation, or to an<br />
ethical or moral philosophy. In general, a character can<br />
discard an allegiance at any time, but may only gain a new<br />
allegiance after attaining a new level.</p>
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		<title>By: Neil</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60172</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Mon, 10 Nov 2008 23:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60172</guid>
		<description>Alignments are a tool. Like any other tool they will only be as useful as the player and the DM make them. 4e has looser definitions which allows for more varience when a player selects an alignment. It allows for those &#039;shades of grey&#039;. 

I currently play a rogue who is a &#039;good&#039; guy. However, through his back story he&#039;s realized that he is very good at killing people. He finds it easy and enjoys it a little more than he should. This thought terrifies him as he realizes that he could become a murderer. These shades of grey that he has bring him to life and allow me to enjoy role playing him.</description>
		<content:encoded><![CDATA[<p>Alignments are a tool. Like any other tool they will only be as useful as the player and the DM make them. 4e has looser definitions which allows for more varience when a player selects an alignment. It allows for those &#8217;shades of grey&#8217;. </p>
<p>I currently play a rogue who is a &#8216;good&#8217; guy. However, through his back story he&#8217;s realized that he is very good at killing people. He finds it easy and enjoys it a little more than he should. This thought terrifies him as he realizes that he could become a murderer. These shades of grey that he has bring him to life and allow me to enjoy role playing him.</p>
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		<title>By: Wil K.</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60148</link>
		<dc:creator>Wil K.</dc:creator>
		<pubDate>Mon, 10 Nov 2008 21:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60148</guid>
		<description>I for one like alignments.  No, they are not very well defined, but they shouldn&#039;t be - their purpose is to provide players (especially new ones) with vague guidelines on how to play a consistent character.  With experience, it becomes easy to drop alignment (from a rules perspective), though I don&#039;t think it is necessary to do; it still serves the purpose of quickly summarizing a set of characteristics the character may have.

Personally, I prefer to describe characters in terms of the colours of Magic: the Gathering, since that system does a much better job of capturing the characters motivations and means of achieving their goals.  It also has the benefit of being extremely subjective (as compared to the objective alignments of DnD). (Also, a colour alignment reveals much more to a DM on how to design hooks for a character.) The main downside is that the system is a lot harder to explain, and a player needs to really understand the motivations of each of the 5 colours before they can really know what their character is (so a lot more prep work).

[I do note that although I like alignment itself as a simple, vague system, I do NOT like Detect Good/Evil/Law/Chaos, as I do not like the idea of directly tying the alignment components to the Outer planes.]</description>
		<content:encoded><![CDATA[<p>I for one like alignments.  No, they are not very well defined, but they shouldn&#8217;t be &#8211; their purpose is to provide players (especially new ones) with vague guidelines on how to play a consistent character.  With experience, it becomes easy to drop alignment (from a rules perspective), though I don&#8217;t think it is necessary to do; it still serves the purpose of quickly summarizing a set of characteristics the character may have.</p>
<p>Personally, I prefer to describe characters in terms of the colours of Magic: the Gathering, since that system does a much better job of capturing the characters motivations and means of achieving their goals.  It also has the benefit of being extremely subjective (as compared to the objective alignments of DnD). (Also, a colour alignment reveals much more to a DM on how to design hooks for a character.) The main downside is that the system is a lot harder to explain, and a player needs to really understand the motivations of each of the 5 colours before they can really know what their character is (so a lot more prep work).</p>
<p>[I do note that although I like alignment itself as a simple, vague system, I do NOT like Detect Good/Evil/Law/Chaos, as I do not like the idea of directly tying the alignment components to the Outer planes.]</p>
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		<title>By: Brent P. Newhall</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60136</link>
		<dc:creator>Brent P. Newhall</dc:creator>
		<pubDate>Mon, 10 Nov 2008 15:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60136</guid>
		<description>I see alignment as no different than any sentence in a character&#039;s background description.  It&#039;s not a hard fact intended to limit gameplay; it&#039;s there to make the game more fun and interesting.

I encourage my players to pick alignments, but we don&#039;t pay close attention to them.  Often, my players don&#039;t know exactly how they want to play their characters, so they&#039;ll pick an alignment that feels right, then after a few sessions, will change it.

Which is perfectly fine.  It&#039;s a role-playing aid.

I&#039;ve always treated the alignments this way:

&quot;How willing is your character to follow rules?&quot;
Willing = Lawful; completely unwilling = Chaotic
&quot;Does your character help others all the time, or is he selfish?&quot;
Helps others = Good; selfish = Evil

That&#039;s not a perfectly accurate definition of the alignments, but it gets at the point, I think:  how does your character act?</description>
		<content:encoded><![CDATA[<p>I see alignment as no different than any sentence in a character&#8217;s background description.  It&#8217;s not a hard fact intended to limit gameplay; it&#8217;s there to make the game more fun and interesting.</p>
<p>I encourage my players to pick alignments, but we don&#8217;t pay close attention to them.  Often, my players don&#8217;t know exactly how they want to play their characters, so they&#8217;ll pick an alignment that feels right, then after a few sessions, will change it.</p>
<p>Which is perfectly fine.  It&#8217;s a role-playing aid.</p>
<p>I&#8217;ve always treated the alignments this way:</p>
<p>&#8220;How willing is your character to follow rules?&#8221;<br />
Willing = Lawful; completely unwilling = Chaotic<br />
&#8220;Does your character help others all the time, or is he selfish?&#8221;<br />
Helps others = Good; selfish = Evil</p>
<p>That&#8217;s not a perfectly accurate definition of the alignments, but it gets at the point, I think:  how does your character act?</p>
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		<title>By: wintermute</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60130</link>
		<dc:creator>wintermute</dc:creator>
		<pubDate>Mon, 10 Nov 2008 14:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60130</guid>
		<description>But a dungeon in which chaotic characters get a +2 to hit, but also take an additional 2 point of damage every time they get hit would be interesting...

If you can balance it so that people aren&#039;t penalised for choosing a given alignment (or at least don&#039;t become irrelevant), but that there&#039;s a distinct difference that stems from it... Well, I&#039;d go into that dungeon.</description>
		<content:encoded><![CDATA[<p>But a dungeon in which chaotic characters get a +2 to hit, but also take an additional 2 point of damage every time they get hit would be interesting&#8230;</p>
<p>If you can balance it so that people aren&#8217;t penalised for choosing a given alignment (or at least don&#8217;t become irrelevant), but that there&#8217;s a distinct difference that stems from it&#8230; Well, I&#8217;d go into that dungeon.</p>
]]></content:encoded>
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		<title>By: Scott</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60099</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 10 Nov 2008 07:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60099</guid>
		<description>A dungeon where PCs with chaotic alignment become useless is a dungeon players will not willingly run (assuming some of them are chaotic -- and if not, the effect is pretty irrelevant to them).  And they would be right to avoid it.  Who wants to sit on the sidelines for as many sessions as it takes to clear that dungeon and watch other players do stuff?  Might as well stay home.</description>
		<content:encoded><![CDATA[<p>A dungeon where PCs with chaotic alignment become useless is a dungeon players will not willingly run (assuming some of them are chaotic &#8212; and if not, the effect is pretty irrelevant to them).  And they would be right to avoid it.  Who wants to sit on the sidelines for as many sessions as it takes to clear that dungeon and watch other players do stuff?  Might as well stay home.</p>
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		<title>By: Toord</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60070</link>
		<dc:creator>Toord</dc:creator>
		<pubDate>Mon, 10 Nov 2008 01:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60070</guid>
		<description>I think the main problem with alignments and traits is that most groups and DM don&#039;t use it. If you craft certain quests to take advantage/disadvantage of alignments (for instance, certain quest can consist on the material plane being coterminous with a heavily aligned plane (imagine a dungeon where PCs with chaotic alignment become useless and prone (cot. with Daanvi) or lawful folks will have a hell of a time (cot. with Xoriat)). It would be really awesome if there were true consequences to choosing a given alignment.</description>
		<content:encoded><![CDATA[<p>I think the main problem with alignments and traits is that most groups and DM don&#8217;t use it. If you craft certain quests to take advantage/disadvantage of alignments (for instance, certain quest can consist on the material plane being coterminous with a heavily aligned plane (imagine a dungeon where PCs with chaotic alignment become useless and prone (cot. with Daanvi) or lawful folks will have a hell of a time (cot. with Xoriat)). It would be really awesome if there were true consequences to choosing a given alignment.</p>
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		<title>By: Wyatt</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60048</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Sun, 09 Nov 2008 16:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60048</guid>
		<description>I houserule them all out. In 4e, everything is unaligned and acts on motivations and ambitions, or however it feels like. In 3.5, when I actually played it, I houseruled alignment out. I think the only reason it&#039;s still alive in 4e is it&#039;s a legacy item that Wizard&#039;s is afraid to touch. The way it exists now it might as well not, and I would not miss it.</description>
		<content:encoded><![CDATA[<p>I houserule them all out. In 4e, everything is unaligned and acts on motivations and ambitions, or however it feels like. In 3.5, when I actually played it, I houseruled alignment out. I think the only reason it&#8217;s still alive in 4e is it&#8217;s a legacy item that Wizard&#8217;s is afraid to touch. The way it exists now it might as well not, and I would not miss it.</p>
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		<title>By: Zachary</title>
		<link>http://www.d20source.com/2008/11/what-does-alignment-mean-to-you/comment-page-1#comment-60037</link>
		<dc:creator>Zachary</dc:creator>
		<pubDate>Sun, 09 Nov 2008 14:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=563#comment-60037</guid>
		<description>You know, we&#039;ve gone further and further away from strict alignments.  They&#039;re sort of signposts to give a rather broad, initial view of possible character morality, but that&#039;s about it.  We&#039;re more about actions.  

I once had a DM (excellent otherwise) who claimed EVERYONE was Chaotic Neutral.  Hmm.</description>
		<content:encoded><![CDATA[<p>You know, we&#8217;ve gone further and further away from strict alignments.  They&#8217;re sort of signposts to give a rather broad, initial view of possible character morality, but that&#8217;s about it.  We&#8217;re more about actions.  </p>
<p>I once had a DM (excellent otherwise) who claimed EVERYONE was Chaotic Neutral.  Hmm.</p>
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