The Invisible Dungeon, Revisited
posted Saturday, October 25th 2008 by
Game Design
I don’t like to repost old content, but a reader recently recommended my 2006 essay, The Invisible Dungeon. It discusses the dungeon as a metaphor for adventure, and how this concept can apply even to adventures that take place outside of a physical dungeon.
The article is just as valid today as it was two years ago, so if you’re interested in Dungeons & Dragons adventures I encourage you to give it a read.


Comments
Wil K.
October 26th, 2008
Thanks for the point-out (even if it’s to your own stuff)! Excellent article indeed.