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The Invisible Dungeon, Revisited

posted Saturday, October 25th 2008 by Jonathan Drain
Game Design

I don’t like to repost old content, but a reader recently recommended my 2006 essay, The Invisible Dungeon. It discusses the dungeon as a metaphor for adventure, and how this concept can apply even to adventures that take place outside of a physical dungeon.

The article is just as valid today as it was two years ago, so if you’re interested in Dungeons & Dragons adventures I encourage you to give it a read.

Comments

  1. Wil K.

    October 26th, 2008

    Thanks for the point-out (even if it’s to your own stuff)! Excellent article indeed.

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