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	<title>Comments on: When Bad Monsters Get Smart</title>
	<atom:link href="http://www.d20source.com/2008/02/when-bad-monsters-get-smart/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Goodfellow</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-62483</link>
		<dc:creator>Goodfellow</dc:creator>
		<pubDate>Mon, 15 Dec 2008 16:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-62483</guid>
		<description>Good stuff!  I incorporated it into my campaign notes, (with the proper attribution of course).</description>
		<content:encoded><![CDATA[<p>Good stuff!  I incorporated it into my campaign notes, (with the proper attribution of course).</p>
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		<title>By: Stripes</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-41721</link>
		<dc:creator>Stripes</dc:creator>
		<pubDate>Wed, 26 Mar 2008 20:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-41721</guid>
		<description>&quot;If a monster attacks PC’s because that’s what it eats, is it going to leave a PC alone once they’re disabled, or start crunching on the PC in the middle of combat&quot;

You can justify it either way.   &quot;Sure it wants it&#039;s yummy wizard treat, but before it munches down it will defend itself from thoes guys with pokey spears!&quot;,    or &quot;Grabs up the wizard and tries to scuttle off with it&quot;.

If you have it scuttle off, you can reduce it&#039;s movment since it has a large (unless it was a halfling wizard) load, and a ungainly one at that (in a woods you can describe how the dire wolf is out pacing the persuing party, until it gets the downed wizard stuck between two trees, and wastes 3 rounds tilting it&#039;s head from side to side).</description>
		<content:encoded><![CDATA[<p>&#8220;If a monster attacks PC’s because that’s what it eats, is it going to leave a PC alone once they’re disabled, or start crunching on the PC in the middle of combat&#8221;</p>
<p>You can justify it either way.   &#8220;Sure it wants it&#8217;s yummy wizard treat, but before it munches down it will defend itself from thoes guys with pokey spears!&#8221;,    or &#8220;Grabs up the wizard and tries to scuttle off with it&#8221;.</p>
<p>If you have it scuttle off, you can reduce it&#8217;s movment since it has a large (unless it was a halfling wizard) load, and a ungainly one at that (in a woods you can describe how the dire wolf is out pacing the persuing party, until it gets the downed wizard stuck between two trees, and wastes 3 rounds tilting it&#8217;s head from side to side).</p>
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		<title>By: starsrift</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-41717</link>
		<dc:creator>starsrift</dc:creator>
		<pubDate>Wed, 26 Mar 2008 18:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-41717</guid>
		<description>I think it&#039;s reasonable to assume that even the most stupid of creatures will go after those that appear to be weaker. Wolves harry the sick and the elderly from a herd, for instance. And most animals in our current, modern world are afraid of humans and will run away - I don&#039;t think it&#039;s unreasonable to assume that a powerful monster with no intelligence will know that people with shiny metal skins are much crunchier and harder to get at than the guy in a robe. Conversely, intelligent creatures might reasonably pick off the strongest person first in order to lower the personal threat to them.

One thing I have trouble with, as a DM, is intelligence and motivation. If a monster attacks PC&#039;s because that&#039;s what it eats, is it going to leave a PC alone once they&#039;re disabled, or start crunching on the PC in the middle of combat, bringing them below -10 HP? As a DM, it seems like a cheap playerkill - especially since I can reasonably expect that the creature is going to be defeated anyway.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s reasonable to assume that even the most stupid of creatures will go after those that appear to be weaker. Wolves harry the sick and the elderly from a herd, for instance. And most animals in our current, modern world are afraid of humans and will run away &#8211; I don&#8217;t think it&#8217;s unreasonable to assume that a powerful monster with no intelligence will know that people with shiny metal skins are much crunchier and harder to get at than the guy in a robe. Conversely, intelligent creatures might reasonably pick off the strongest person first in order to lower the personal threat to them.</p>
<p>One thing I have trouble with, as a DM, is intelligence and motivation. If a monster attacks PC&#8217;s because that&#8217;s what it eats, is it going to leave a PC alone once they&#8217;re disabled, or start crunching on the PC in the middle of combat, bringing them below -10 HP? As a DM, it seems like a cheap playerkill &#8211; especially since I can reasonably expect that the creature is going to be defeated anyway.</p>
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		<title>By: Juan Navarro</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-41285</link>
		<dc:creator>Juan Navarro</dc:creator>
		<pubDate>Thu, 20 Mar 2008 14:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-41285</guid>
		<description>This is a great article and addressed something I as struggling wiht both as a player and as a DM. In the long run, Intelligence will also tell if a monster or NPC could even stike back at you. Sure the big dumb troll may fight to the death , calling you a puny punk even as your about to cast burning hands on it&#039;s limbless body, but a Mind Flayer may have an escape route or something, and believe me will plan on dining on your brain later.
That was the other bone of contention I had with INT and monster. Again the dumb troll may think about going one on one with you but a Mindflayer may decide to take you through a maze or divide the group or even teaming with the troll to get you. My DM will sometimes jsut plop the mindflayer in the middle of a room surrounded by treasure for the &quot;Big fight&quot; but then be a gasp as the fighter charges, the rogue tumbles to back stab, the spell caster get lingual on him before the first mindblast.
I hope people take this article to their DMs, if only to point out fo-paws.</description>
		<content:encoded><![CDATA[<p>This is a great article and addressed something I as struggling wiht both as a player and as a DM. In the long run, Intelligence will also tell if a monster or NPC could even stike back at you. Sure the big dumb troll may fight to the death , calling you a puny punk even as your about to cast burning hands on it&#8217;s limbless body, but a Mind Flayer may have an escape route or something, and believe me will plan on dining on your brain later.<br />
That was the other bone of contention I had with INT and monster. Again the dumb troll may think about going one on one with you but a Mindflayer may decide to take you through a maze or divide the group or even teaming with the troll to get you. My DM will sometimes jsut plop the mindflayer in the middle of a room surrounded by treasure for the &#8220;Big fight&#8221; but then be a gasp as the fighter charges, the rogue tumbles to back stab, the spell caster get lingual on him before the first mindblast.<br />
I hope people take this article to their DMs, if only to point out fo-paws.</p>
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		<title>By: TX</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-39429</link>
		<dc:creator>TX</dc:creator>
		<pubDate>Fri, 29 Feb 2008 04:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-39429</guid>
		<description>This throws out pre-determined challenge ratings in most regards. I&#039;d suggest determining the CR after the challenge, if any PC&#039;s are left. This may teach hot-head PC&#039;s to respect what encounters. GOOD STUFF!</description>
		<content:encoded><![CDATA[<p>This throws out pre-determined challenge ratings in most regards. I&#8217;d suggest determining the CR after the challenge, if any PC&#8217;s are left. This may teach hot-head PC&#8217;s to respect what encounters. GOOD STUFF!</p>
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		<title>By: Zaratustra</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-38942</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Sat, 23 Feb 2008 04:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-38942</guid>
		<description>Remember that, for supergenius NPCs, you can use your -own- knowledge of what the PCs are planning and just assume the villain had a plan regarding that (unless it&#039;s an extremely clever or obscure plan)</description>
		<content:encoded><![CDATA[<p>Remember that, for supergenius NPCs, you can use your -own- knowledge of what the PCs are planning and just assume the villain had a plan regarding that (unless it&#8217;s an extremely clever or obscure plan)</p>
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		<title>By: Yax</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-38881</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 22 Feb 2008 03:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-38881</guid>
		<description>Combat with smart villains is hard to run because they are deadly.  It&#039;s quite easy to come up with great tactics.  It&#039;s harder to come up with great tactics that don&#039;t kill PCs.</description>
		<content:encoded><![CDATA[<p>Combat with smart villains is hard to run because they are deadly.  It&#8217;s quite easy to come up with great tactics.  It&#8217;s harder to come up with great tactics that don&#8217;t kill PCs.</p>
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		<title>By: Cole</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-38879</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Thu, 21 Feb 2008 23:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-38879</guid>
		<description>My players once mistook my Listen checks for playing the monsters smarter than they were.  I had told them, that if I had done that, they wouldn&#039;t have killed half as many monsters as they had done up to that point.  Once I gave them some examples, they agreed with me.</description>
		<content:encoded><![CDATA[<p>My players once mistook my Listen checks for playing the monsters smarter than they were.  I had told them, that if I had done that, they wouldn&#8217;t have killed half as many monsters as they had done up to that point.  Once I gave them some examples, they agreed with me.</p>
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		<title>By: Steve</title>
		<link>http://www.d20source.com/2008/02/when-bad-monsters-get-smart/comment-page-1#comment-38866</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 21 Feb 2008 20:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/when-bad-monsters-get-smart#comment-38866</guid>
		<description>Methinks that maybe other abilities (Wis and Cha, mostly) would benefit from such an analysis?

Good article!</description>
		<content:encoded><![CDATA[<p>Methinks that maybe other abilities (Wis and Cha, mostly) would benefit from such an analysis?</p>
<p>Good article!</p>
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