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	<title>Comments on: Improve Your Game with The Art of War (Part 2)</title>
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	<link>http://www.d20source.com/2008/02/improve-your-game-with-the-art-of-war-part-2</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Zaratustra</title>
		<link>http://www.d20source.com/2008/02/improve-your-game-with-the-art-of-war-part-2/comment-page-1#comment-39332</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Thu, 28 Feb 2008 00:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2008/02/improve-your-game-with-the-art-of-war-part-2#comment-39332</guid>
		<description>One issue I have when GMing is that it&#039;s often clear that the players will win halfway through the combat and it&#039;s just going through the motions from then on. I usually have the enemies explode on contact them, but I suppose that&#039;s not good storytelling.</description>
		<content:encoded><![CDATA[<p>One issue I have when GMing is that it&#8217;s often clear that the players will win halfway through the combat and it&#8217;s just going through the motions from then on. I usually have the enemies explode on contact them, but I suppose that&#8217;s not good storytelling.</p>
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