posted Sunday, November 18th 2007 by
The other day I posted five house rules from my old Talen’s Forge archives. Another, more involved variant rule I used to employ involved monster summoning. The game rules as written are weak and often boring, but summoning exotic creatures should be interesting and involved! I decided it could use some livening up.
Preferred Summons: A spellcaster who is capable of casting summon monster or summon nature’s ally spells may choose one individual, named creature per caster level as a Preferred Summons. The caster is by no means limited to only summoning these creatures – he simply has a special rapport with each of them, who are above average members of their species. Each such creature gains the following benefits:
- Their ability scores and hit dice are rolled as if they were a player character
- The caster can choose the creature’s feats
- The caster can impart objects with the creature’s personal rune, allowing it to retain equipment across summons
Each time the character levels up, he may add one individual creature. It may be a creature he has summoned before, or a new one. Establishing a new Preferred Summons takes one hour. Additionally, each time the character levels up he may trade out one existing Preferred Summons for a new one.
A character with the feat Spell Focus (conjuration) treats as level as two higher for the purposes of Preferred Summons capacity. A caster able to cast both spells, such as a multiclass character, keeps two separate lists.