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	<title>Comments on: Five House Rules</title>
	<atom:link href="http://www.d20source.com/2007/11/five-house-rules/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2007/11/five-house-rules</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: KasraKhan</title>
		<link>http://www.d20source.com/2007/11/five-house-rules/comment-page-1#comment-49888</link>
		<dc:creator>KasraKhan</dc:creator>
		<pubDate>Sat, 19 Jul 2008 05:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/11/five-house-rules#comment-49888</guid>
		<description>1. I actually force new characters to start at lower levels, forcing the higher players to actually play protector.  Of course, I soon catch them up to the others, but it adds for some interesting gameplay.

2. I don&#039;t allow any return-from-death spells in my setting, except Raise Dead that must be cast the turn of or the turn after the PC&#039;s death.  Death in my campaigns is much more mysterious than in normal D&amp;D.

3. I already use this idea!  In fact, I once had (running a campaign allowing for ECL&#039;s) one player decide to become another&#039;s familiar.  The familiar was a wyrmling black dragon, the master an Ogre sorceror.  Strange choice, oddly effective.

4. I don&#039;t give the new characters new gear.  They get level 1 gear as per making a new character, and must simply use their old character&#039;s gear or other items hanging around the ole warehouse or unused in companions&#039; backpacks.  Gives the PCs a reason to keep a few extra of those Cloaks they got off of those drow assassins they thwarted...

5. Absolutely.  And no &quot;I&#039;ll write it down later...&quot;</description>
		<content:encoded><![CDATA[<p>1. I actually force new characters to start at lower levels, forcing the higher players to actually play protector.  Of course, I soon catch them up to the others, but it adds for some interesting gameplay.</p>
<p>2. I don&#8217;t allow any return-from-death spells in my setting, except Raise Dead that must be cast the turn of or the turn after the PC&#8217;s death.  Death in my campaigns is much more mysterious than in normal D&amp;D.</p>
<p>3. I already use this idea!  In fact, I once had (running a campaign allowing for ECL&#8217;s) one player decide to become another&#8217;s familiar.  The familiar was a wyrmling black dragon, the master an Ogre sorceror.  Strange choice, oddly effective.</p>
<p>4. I don&#8217;t give the new characters new gear.  They get level 1 gear as per making a new character, and must simply use their old character&#8217;s gear or other items hanging around the ole warehouse or unused in companions&#8217; backpacks.  Gives the PCs a reason to keep a few extra of those Cloaks they got off of those drow assassins they thwarted&#8230;</p>
<p>5. Absolutely.  And no &#8220;I&#8217;ll write it down later&#8230;&#8221;</p>
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		<title>By: Zaratustra</title>
		<link>http://www.d20source.com/2007/11/five-house-rules/comment-page-1#comment-27461</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Sat, 17 Nov 2007 06:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/11/five-house-rules#comment-27461</guid>
		<description>I don&#039;t know the level-up rules for 3D&amp;D, but for AD&amp;D I liked to let the players level up when and only when they slept. Of course, my group had no sleep-scummers.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know the level-up rules for 3D&amp;D, but for AD&amp;D I liked to let the players level up when and only when they slept. Of course, my group had no sleep-scummers.</p>
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		<title>By: Jeff</title>
		<link>http://www.d20source.com/2007/11/five-house-rules/comment-page-1#comment-27459</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 17 Nov 2007 05:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/11/five-house-rules#comment-27459</guid>
		<description>Just found your blog. You&#039;ve got some good stuff in here. Keep em coming!</description>
		<content:encoded><![CDATA[<p>Just found your blog. You&#8217;ve got some good stuff in here. Keep em coming!</p>
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