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	<title>Comments on: Awesome NPCs: Why Villains Aren&#8217;t Player Characters</title>
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	<link>http://www.d20source.com/2007/10/awesome-npcs-why-villains-arent-player-characters</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Quicksilver</title>
		<link>http://www.d20source.com/2007/10/awesome-npcs-why-villains-arent-player-characters/comment-page-1#comment-73723</link>
		<dc:creator>Quicksilver</dc:creator>
		<pubDate>Thu, 27 Aug 2009 23:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/10/awesome-npcs-why-villains-arent-player-characters#comment-73723</guid>
		<description>Yah i like those idea&#039;s.  I&#039;d just like to point out that it&#039;d be unfair to prevent a pc from gaining equal abilities that are not in the normal books if they pursued them and gave up the xp or levels to obtain them (gaining level equivalencies in return). I am both a player and a DM, and if someone works hard enough in game to get something the results should be the same (risks the same too).</description>
		<content:encoded><![CDATA[<p>Yah i like those idea&#8217;s.  I&#8217;d just like to point out that it&#8217;d be unfair to prevent a pc from gaining equal abilities that are not in the normal books if they pursued them and gave up the xp or levels to obtain them (gaining level equivalencies in return). I am both a player and a DM, and if someone works hard enough in game to get something the results should be the same (risks the same too).</p>
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		<title>By: KasraKhan</title>
		<link>http://www.d20source.com/2007/10/awesome-npcs-why-villains-arent-player-characters/comment-page-1#comment-49897</link>
		<dc:creator>KasraKhan</dc:creator>
		<pubDate>Sat, 19 Jul 2008 05:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/10/awesome-npcs-why-villains-arent-player-characters#comment-49897</guid>
		<description>A good way to keep ultra strong items out of PC hands after defeating a super rich villain to have them evil aligned if all PCs are good, or have them possessed.  A few demons popping out can add a surprise, if not a little bit of disapointment in not getting a working +5 keen flaming burst greatsword of greater spell turning...</description>
		<content:encoded><![CDATA[<p>A good way to keep ultra strong items out of PC hands after defeating a super rich villain to have them evil aligned if all PCs are good, or have them possessed.  A few demons popping out can add a surprise, if not a little bit of disapointment in not getting a working +5 keen flaming burst greatsword of greater spell turning&#8230;</p>
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		<title>By: kateweb</title>
		<link>http://www.d20source.com/2007/10/awesome-npcs-why-villains-arent-player-characters/comment-page-1#comment-23811</link>
		<dc:creator>kateweb</dc:creator>
		<pubDate>Fri, 19 Oct 2007 16:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/10/awesome-npcs-why-villains-arent-player-characters#comment-23811</guid>
		<description>I tried email you via your contact page and got a mailer demon I am having trouble with bones and would like some help if you could spare it it look really nice and my players would like to try it if you could email me back that would be sweet
kate</description>
		<content:encoded><![CDATA[<p>I tried email you via your contact page and got a mailer demon I am having trouble with bones and would like some help if you could spare it it look really nice and my players would like to try it if you could email me back that would be sweet<br />
kate</p>
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