posted Monday, May 21st 2007 by
Dungeon Mastering Advice
Let me share one of my Dungeon Master peeves with you.
When players are new to the game they take it at face value that you can only rest and regain spells once per day. Unfortunately for us DMs, experienced players know that this isn’t entirely true. Arcane casters can recover spells at any time just by sleeping for eight hours, and there’s no rule saying you can only sleep once per day. A well-guarded midday power-nap lets any wizard cast twice his usual amount.
Even more daring players will try to barricade themselves into a room (or camp outside the dungeon) and wait until nightfall in order to regain their spells and hit points after only one or two minor battles, taking the dungeon so slowly and carefully as to be utterly boring. Wandering monsters only add an hour to the wizard’s sleep time, and you can’t give every dungeon a time limit.
Players who manage to rest at will are my Dungeon Mastering peeve of the week. What are you supposed to do when there’s no real rule against it, and any house rule would be arbitrary DM fiat?