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	<title>Comments on: Fairer Ability Score Rolling, Addendum</title>
	<atom:link href="http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: grand admiral thrawn</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-66270</link>
		<dc:creator>grand admiral thrawn</dc:creator>
		<pubDate>Mon, 02 Mar 2009 03:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-66270</guid>
		<description>my dm stole the chair i brought to our game!</description>
		<content:encoded><![CDATA[<p>my dm stole the chair i brought to our game!</p>
]]></content:encoded>
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	<item>
		<title>By: wintervssummer</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-61575</link>
		<dc:creator>wintervssummer</dc:creator>
		<pubDate>Sat, 29 Nov 2008 19:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-61575</guid>
		<description>I very much love summer :) 
Someone very much loves winter :(
I Wish to know whom more :)
For what you love winter? 
For what you love summer? Let&#039;s argue :)</description>
		<content:encoded><![CDATA[<p>I very much love summer :)<br />
Someone very much loves winter :(<br />
I Wish to know whom more :)<br />
For what you love winter?<br />
For what you love summer? Let&#8217;s argue :)</p>
]]></content:encoded>
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	<item>
		<title>By: DDDDepressionnnn</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-61090</link>
		<dc:creator>DDDDepressionnnn</dc:creator>
		<pubDate>Fri, 21 Nov 2008 05:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-61090</guid>
		<description>Depression Depression Depression aaaaaaaa
HEEEEELP :( :( :(
I hate winter! I want summer!</description>
		<content:encoded><![CDATA[<p>Depression Depression Depression aaaaaaaa<br />
HEEEEELP :( :( :(<br />
I hate winter! I want summer!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DDDepressionnn</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-61054</link>
		<dc:creator>DDDepressionnn</dc:creator>
		<pubDate>Thu, 20 Nov 2008 21:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-61054</guid>
		<description>There has come winter :(
It became cold and cloudy! 
Mood very bad :(
Depression Begins</description>
		<content:encoded><![CDATA[<p>There has come winter :(<br />
It became cold and cloudy!<br />
Mood very bad :(<br />
Depression Begins</p>
]]></content:encoded>
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	<item>
		<title>By: KasraKhan</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-49914</link>
		<dc:creator>KasraKhan</dc:creator>
		<pubDate>Sat, 19 Jul 2008 06:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-49914</guid>
		<description>I play a high powered campaign, roll 4d6 nine times, drop the lowest d6 each roll and the lowest 3 total.

In my campaigns, the players are the center of the town or cities attention, at 15-20th level the continent&#039;s attention, and they draw even the eyes of gods at epic levels.  It helps them think they matter, and I easily compensate in being a completely sadistic DM.</description>
		<content:encoded><![CDATA[<p>I play a high powered campaign, roll 4d6 nine times, drop the lowest d6 each roll and the lowest 3 total.</p>
<p>In my campaigns, the players are the center of the town or cities attention, at 15-20th level the continent&#8217;s attention, and they draw even the eyes of gods at epic levels.  It helps them think they matter, and I easily compensate in being a completely sadistic DM.</p>
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	<item>
		<title>By: Leo235</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-18283</link>
		<dc:creator>Leo235</dc:creator>
		<pubDate>Tue, 07 Aug 2007 17:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-18283</guid>
		<description>Thank you for putting up that blog.
Im from ghermany and interested in improving my GM-style. Your a big help there.

For abilities I go like this:
1: I decide how many points my characters should have all in all
2: I distribute(is that the right word?) the points on 6 values, but I dont say &quot;this is the strengh value and this is that&quot; and write those values down.
I do that 4 times ( 4 characters in my group)
3: I hand the papers out to the group and let them make out who gets wich paper
4: then they can decide how they stick their 6 values to their attributes

That way I can prevent 8-18 characters and still allow my players to have a little control over what they get</description>
		<content:encoded><![CDATA[<p>Thank you for putting up that blog.<br />
Im from ghermany and interested in improving my GM-style. Your a big help there.</p>
<p>For abilities I go like this:<br />
1: I decide how many points my characters should have all in all<br />
2: I distribute(is that the right word?) the points on 6 values, but I dont say &#8220;this is the strengh value and this is that&#8221; and write those values down.<br />
I do that 4 times ( 4 characters in my group)<br />
3: I hand the papers out to the group and let them make out who gets wich paper<br />
4: then they can decide how they stick their 6 values to their attributes</p>
<p>That way I can prevent 8-18 characters and still allow my players to have a little control over what they get</p>
]]></content:encoded>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-4033</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 17 Apr 2007 17:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-4033</guid>
		<description>I&#039;ve found a &quot;Wild Card&quot; option for point-buys that I&#039;m hoping to experiment with for my next campaign. It avoids one of my DMing pet peeves: PCs with all even scores or all 8&#039;s and 18&#039;s.

Is it any good? You tell me.
http://arsludi.lamemage.com/blog/rules/?permalink=d20-Point-Buy-Wild-Card-Option.html</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found a &#8220;Wild Card&#8221; option for point-buys that I&#8217;m hoping to experiment with for my next campaign. It avoids one of my DMing pet peeves: PCs with all even scores or all 8&#8217;s and 18&#8217;s.</p>
<p>Is it any good? You tell me.<br />
<a href="http://arsludi.lamemage.com/blog/rules/?permalink=d20-Point-Buy-Wild-Card-Option.html" rel="nofollow">http://arsludi.lamemage.com/blog/rules/?permalink=d20-Point-Buy-Wild-Card-Option.html</a></p>
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	<item>
		<title>By: Phrank</title>
		<link>http://www.d20source.com/2007/04/fairer-ability-score-rolling-addendum/comment-page-1#comment-4026</link>
		<dc:creator>Phrank</dc:creator>
		<pubDate>Tue, 17 Apr 2007 12:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/04/fairer-ability-score-rolling-addendum#comment-4026</guid>
		<description>Great blog, Jonathan. It really has poignant articles on real D&amp;D topics. 

Anyway, since we&#039;re on the topic of rolling ability scores, I want to share what my group does. We feel that rolling characters is a pivotal and exciting part of the game and try to add a little flair to it. We use the usual 4d6 drop the lowest method. But, when it&#039;s time to roll new characters, we each go around the table and roll individually. When it&#039;s someone&#039;s time to roll, they will only roll 3d6, then add up those numbers before the final d6 roll. The moments before the final d6 roll adds a level of suspense and &quot;action&quot; to the rolling of characters. Everyone is always bent over the table, awaiting that last roll.

That last d6 roll can be the difference between a 7 or 12, or between a 10 or 15. A lot falls on that final d6 roll, and it&#039;s always fun to make it more &quot;game like.&quot;

Just thought I would share. Keep up the great posting!</description>
		<content:encoded><![CDATA[<p>Great blog, Jonathan. It really has poignant articles on real D&amp;D topics. </p>
<p>Anyway, since we&#8217;re on the topic of rolling ability scores, I want to share what my group does. We feel that rolling characters is a pivotal and exciting part of the game and try to add a little flair to it. We use the usual 4d6 drop the lowest method. But, when it&#8217;s time to roll new characters, we each go around the table and roll individually. When it&#8217;s someone&#8217;s time to roll, they will only roll 3d6, then add up those numbers before the final d6 roll. The moments before the final d6 roll adds a level of suspense and &#8220;action&#8221; to the rolling of characters. Everyone is always bent over the table, awaiting that last roll.</p>
<p>That last d6 roll can be the difference between a 7 or 12, or between a 10 or 15. A lot falls on that final d6 roll, and it&#8217;s always fun to make it more &#8220;game like.&#8221;</p>
<p>Just thought I would share. Keep up the great posting!</p>
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