D20 Source

Updated whenever

No Turning: The Director’s Cut

posted Saturday, February 24th 2007 by Jonathan Drain
None of the Above

As promised, here’s the “director’s commentary” for the No Turning article in Dragon #353.

Here are three interesting variants that were cut for lack of space. Each is a variant form of cleric who trades their Turn Undead ability at level 1 for some other class ability. Naturally, ask your DM before taking one of these. Remember too that Turn Undead means you can’t take any Divine feats powered by turning attempts – things like fire domain turning attempts don’t let you power Divine feats. If you’re a DM running a cleric NPC, you might give them one of these abilities since they probably aren’t going to use their turning or rebuking ability.

You profess to a strong belief that flies in the face of the traditions of your religion. For example, you might believe that Pelor wants his clerics in one nation to wage a war, or that a certain aspect of Nerull is actually good rather than evil.
Level: 1st.
Replaces: Turn or rebuke undead.
Benefit: You may pick one of your domains as one that isn’t usually on your deity’s list. Your unusually strong faith in this aspect grants you +1 caster level to that domain’s spells. Additionally, your alignment need no longer be within one step of your deity’s in order to retain your class abilities, but your alignment must not directly oppose your deity’s (such as a neutral good cleric of a neutral evil deity). For example, a chaotic neutral heretic of Pelor might pick War as one of his domains, while a chaotic neutral heretic of Nerull might choose Good and Trickery.
Suggested deities: Any.

Hunter of the Hated
A devout follower of your race’s deity, you are sworn to fight your racial enemy.
Level: 1st.
Replaces: Turn or rebuke undead.
Benefit: You gain a +1 racial bonus to attack and damage against a race or creature that your deity hates, such as orcs for Moradin or kobolds for Garl Glittergold. If you already gain a racial bonus against such creatures, it stacks with this one. If your deity has multiple favoured enemies, you must choose which one it applies to when picking this ability.
Suggested deities: Bahamut, Corellon Larethian, Garl Glittergold, Gruumsh, Kurtulmak, Moradin, Tiamat.

Many faithful followers claim that they would die for their deity. You already have, once.
Level: 1st.
Replaces: Turn or rebuke undead.
Benefit: Any time you fail a save versus a death effect, you may reroll the save once.
Special: You must have died once and been restored to life in order to choose this ability. You can either write this as part of your character’s backstory when creating him, or trade an existing character’s Turn Undead ability for this ability upon being raised from the dead.
Suggested deities: Any.

I’m a little surprised that my editor thinks that clerics of Moradin and Yondalla are likely to seek converts from other races, and that Elhonna and Garl Glittergold inspire murderous fanatics. That, and I’m worried that Fanatic will be too popular since it gives true strike to a non-arcane heavy combatant class – initially I gave them the assassin’s Poison Use, which has appropriately evil connotations and is less of a must-have for players.

Comments for this article are closed.