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	<title>Comments on: Wield Improvised Weapons Without a Penalty (Feat)</title>
	<atom:link href="http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-65900</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Wed, 18 Feb 2009 20:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-65900</guid>
		<description>Marshall: It&#039;s my own invention. You may convince your DM to allow it, or else you might find a similar feat in a martial splatbook.</description>
		<content:encoded><![CDATA[<p>Marshall: It&#8217;s my own invention. You may convince your DM to allow it, or else you might find a similar feat in a martial splatbook.</p>
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	<item>
		<title>By: Marshall</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-65890</link>
		<dc:creator>Marshall</dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-65890</guid>
		<description>Question, &quot;Always Armed&quot;, what book is this from? My DM will let me use any variant, feat, skill trick or dirty trick I can think up in my devious little mind - with one exception. It -must- be in an actual D&amp;D book somewhere. Unearthed Arcana: counts, dragon magazines - do not. So I&#039;d like to know which book &quot;Always Armed&quot; can be found in. Thanks much if anyone can find it.</description>
		<content:encoded><![CDATA[<p>Question, &#8220;Always Armed&#8221;, what book is this from? My DM will let me use any variant, feat, skill trick or dirty trick I can think up in my devious little mind &#8211; with one exception. It -must- be in an actual D&amp;D book somewhere. Unearthed Arcana: counts, dragon magazines &#8211; do not. So I&#8217;d like to know which book &#8220;Always Armed&#8221; can be found in. Thanks much if anyone can find it.</p>
]]></content:encoded>
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	<item>
		<title>By: Random Person</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-64430</link>
		<dc:creator>Random Person</dc:creator>
		<pubDate>Mon, 12 Jan 2009 15:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-64430</guid>
		<description>was definitely looking for this type of feat considering a particular vampire PC in my campaign likes to throw his minions at the enemy. This usually doesn&#039;t bode well for the minion but has served its uses against hunters and whatnot. (Ex. he is being held at bay by a mirror or holy symbol, minion is thrown from outside the 5 foot range and commanded to seize the item or distract the target long enough for him to get away). Originally this was given to him as exotic weapon (minion).</description>
		<content:encoded><![CDATA[<p>was definitely looking for this type of feat considering a particular vampire PC in my campaign likes to throw his minions at the enemy. This usually doesn&#8217;t bode well for the minion but has served its uses against hunters and whatnot. (Ex. he is being held at bay by a mirror or holy symbol, minion is thrown from outside the 5 foot range and commanded to seize the item or distract the target long enough for him to get away). Originally this was given to him as exotic weapon (minion).</p>
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	<item>
		<title>By: my bread</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-45782</link>
		<dc:creator>my bread</dc:creator>
		<pubDate>Wed, 21 May 2008 20:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-45782</guid>
		<description>the holy fork of spagleangachunck commands you to stick a squid in your pants</description>
		<content:encoded><![CDATA[<p>the holy fork of spagleangachunck commands you to stick a squid in your pants</p>
]]></content:encoded>
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		<title>By: Bob</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-44602</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Mon, 05 May 2008 23:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-44602</guid>
		<description>Hey I know I&#039;m a bit late to be commenting but I know a thing or two about improvised weaponry. In my D&amp;D campaigns I have seen tables swung at a deifically controlled statue of Lolth (they even tried to convince me to let them cast shillelagh on it), exploding cats thrown at dwarves (errr... long story), animal companions flung at floating psionic necromancers, and halflings catapulted at a drunk gang leader. Even without a way to compensate for the -4 these weapons provided a lot of errr... flavor. I&#039;ll definitely be using this idea of making improvised weapons penalties go away in future camapigns. Possibly at the end of each fight the weapon breaks :-D. After all- no one builds a table or carves a beer mug thinking it might one day be swung at somebody&#039;s head with lethal force.</description>
		<content:encoded><![CDATA[<p>Hey I know I&#8217;m a bit late to be commenting but I know a thing or two about improvised weaponry. In my D&amp;D campaigns I have seen tables swung at a deifically controlled statue of Lolth (they even tried to convince me to let them cast shillelagh on it), exploding cats thrown at dwarves (errr&#8230; long story), animal companions flung at floating psionic necromancers, and halflings catapulted at a drunk gang leader. Even without a way to compensate for the -4 these weapons provided a lot of errr&#8230; flavor. I&#8217;ll definitely be using this idea of making improvised weapons penalties go away in future camapigns. Possibly at the end of each fight the weapon breaks :-D. After all- no one builds a table or carves a beer mug thinking it might one day be swung at somebody&#8217;s head with lethal force.</p>
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		<title>By: Wil</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-29443</link>
		<dc:creator>Wil</dc:creator>
		<pubDate>Sun, 02 Dec 2007 11:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-29443</guid>
		<description>Funny you should mention....there&#039;s a running joke in our group about our gnome training to become a weapon (a *vorpal* gnome, no less) for our fighter to use; and since our fighter is notoriously known for natural 1s (and carrying spare greatswords), there&#039;s always the (alas, never-to-be) image of attacking with the gnome, critical fumbling, dropping the gnome,.... and pulling out another one. Ah....</description>
		<content:encoded><![CDATA[<p>Funny you should mention&#8230;.there&#8217;s a running joke in our group about our gnome training to become a weapon (a *vorpal* gnome, no less) for our fighter to use; and since our fighter is notoriously known for natural 1s (and carrying spare greatswords), there&#8217;s always the (alas, never-to-be) image of attacking with the gnome, critical fumbling, dropping the gnome,&#8230;. and pulling out another one. Ah&#8230;.</p>
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		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-29426</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Sat, 01 Dec 2007 19:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-29426</guid>
		<description>Now, a funny feat would be Exotic Weapon Proficiency: Gnome.

(The gnome, naturally, wears spiked full plate.)</description>
		<content:encoded><![CDATA[<p>Now, a funny feat would be Exotic Weapon Proficiency: Gnome.</p>
<p>(The gnome, naturally, wears spiked full plate.)</p>
]]></content:encoded>
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	<item>
		<title>By: Wil</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-29409</link>
		<dc:creator>Wil</dc:creator>
		<pubDate>Sat, 01 Dec 2007 09:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-29409</guid>
		<description>I agree that it&#039;s not exactly useful (unless there are some details that I&#039;m forgetting), but it is pretty hilarious (not that *I* would allow it if I were DMing.... - it&#039;s not *that* funny).</description>
		<content:encoded><![CDATA[<p>I agree that it&#8217;s not exactly useful (unless there are some details that I&#8217;m forgetting), but it is pretty hilarious (not that *I* would allow it if I were DMing&#8230;. &#8211; it&#8217;s not *that* funny).</p>
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	<item>
		<title>By: Jonathan Drain</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-29377</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Fri, 30 Nov 2007 20:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-29377</guid>
		<description>Ah, in that case we have a feat that&#039;s sort of like exotic weapon proficiency, except that it only works less than 10% of the time.</description>
		<content:encoded><![CDATA[<p>Ah, in that case we have a feat that&#8217;s sort of like exotic weapon proficiency, except that it only works less than 10% of the time.</p>
]]></content:encoded>
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		<title>By: Stripes</title>
		<link>http://www.d20source.com/2007/01/wield-improvised-weapons-without-a-penalty-feat/comment-page-1#comment-29375</link>
		<dc:creator>Stripes</dc:creator>
		<pubDate>Fri, 30 Nov 2007 19:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2007/01/wield-improvised-weapons-without-a-penalty-feat#comment-29375</guid>
		<description>Not true, there is a mechanical advantage.  We can rename the feat and make it more obvious:

  &quot;Always armed in a tavern&quot;

&quot;Anytime the player has empty hands at a tavern he can equip himself with a great club.  This club can not be detected by others until he arms himself with it.   Sometimes they will not detect it for a little while after.  Also works a few other places.  Places with tables.&quot;

See, minor mechanical advantage!</description>
		<content:encoded><![CDATA[<p>Not true, there is a mechanical advantage.  We can rename the feat and make it more obvious:</p>
<p>  &#8220;Always armed in a tavern&#8221;</p>
<p>&#8220;Anytime the player has empty hands at a tavern he can equip himself with a great club.  This club can not be detected by others until he arms himself with it.   Sometimes they will not detect it for a little while after.  Also works a few other places.  Places with tables.&#8221;</p>
<p>See, minor mechanical advantage!</p>
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