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	<title>Comments on: How Do You Roll Characters?</title>
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	<link>http://www.d20source.com/2006/10/how-do-you-roll-characters</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Greypoet</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-79061</link>
		<dc:creator>Greypoet</dc:creator>
		<pubDate>Wed, 09 Dec 2009 23:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-79061</guid>
		<description>I like the idea of adding a liability to a roll of 18....something minor...but something just the same...

I get the players to roll 3 columns of 6 totals (ignoring any roll less than a 6)..I then get them to pick the best number off the 3 totals in the top row (six times down to the bottom)...once they have their final 6 scores, they can distribute them to the abilities of their choosing....I find it gives a well balanced set of scores with luck still being a big factor...( one player still ended up with an 8 as a score )...good role players can really act out their weaknesses well</description>
		<content:encoded><![CDATA[<p>I like the idea of adding a liability to a roll of 18&#8230;.something minor&#8230;but something just the same&#8230;</p>
<p>I get the players to roll 3 columns of 6 totals (ignoring any roll less than a 6)..I then get them to pick the best number off the 3 totals in the top row (six times down to the bottom)&#8230;once they have their final 6 scores, they can distribute them to the abilities of their choosing&#8230;.I find it gives a well balanced set of scores with luck still being a big factor&#8230;( one player still ended up with an 8 as a score )&#8230;good role players can really act out their weaknesses well</p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-75318</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-75318</guid>
		<description>This is a method my group used once when we were still really new to the game. We&#039;d forgotten which dice to roll for abilities, and didn&#039;t feel like looking it up, so we used a d20, reroll the 1, any number of sets. While it was nice to get a couple 20s (without cheating even) for my cleric&#039;s int and wisdom, I later found it&#039;s statistically less likely to get positive modifiers than 4d6.

I really like Benjamin&#039;s 24d6 idea, though. I think I&#039;ll use that next time I DM.</description>
		<content:encoded><![CDATA[<p>This is a method my group used once when we were still really new to the game. We&#8217;d forgotten which dice to roll for abilities, and didn&#8217;t feel like looking it up, so we used a d20, reroll the 1, any number of sets. While it was nice to get a couple 20s (without cheating even) for my cleric&#8217;s int and wisdom, I later found it&#8217;s statistically less likely to get positive modifiers than 4d6.</p>
<p>I really like Benjamin&#8217;s 24d6 idea, though. I think I&#8217;ll use that next time I DM.</p>
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		<title>By: Obahai</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-74140</link>
		<dc:creator>Obahai</dc:creator>
		<pubDate>Sat, 05 Sep 2009 14:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-74140</guid>
		<description>I prefer the 5d6 drop the lowest score, rolled 6 times.  Its definitely meant for high powered play, but the players don&#039;t seem to mind. Its not unusual for a player to play a vampire centaur blackguard for no better reason, than it sounds like fun</description>
		<content:encoded><![CDATA[<p>I prefer the 5d6 drop the lowest score, rolled 6 times.  Its definitely meant for high powered play, but the players don&#8217;t seem to mind. Its not unusual for a player to play a vampire centaur blackguard for no better reason, than it sounds like fun</p>
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		<title>By: Mongoose87</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-71276</link>
		<dc:creator>Mongoose87</dc:creator>
		<pubDate>Thu, 09 Jul 2009 00:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-71276</guid>
		<description>My DM likes his characters pretty beefy - we play 5d6, drop the two lowest, done seven times, drop your lowest total.  It&#039;s been a while since we&#039;ve had a score under 10.</description>
		<content:encoded><![CDATA[<p>My DM likes his characters pretty beefy &#8211; we play 5d6, drop the two lowest, done seven times, drop your lowest total.  It&#8217;s been a while since we&#8217;ve had a score under 10.</p>
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		<title>By: ArkZ</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-69527</link>
		<dc:creator>ArkZ</dc:creator>
		<pubDate>Tue, 02 Jun 2009 02:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-69527</guid>
		<description>roll 4d6 reroll ones once remove lowest die, 7 times remove lowest total

so if your roll 1,3,2,4

you get to re roll that one once

but you have to keep the second roll
 
so that one could be a 6 on the second roll or a 1 again

as for the seventh you can chose to replace on roll with that one</description>
		<content:encoded><![CDATA[<p>roll 4d6 reroll ones once remove lowest die, 7 times remove lowest total</p>
<p>so if your roll 1,3,2,4</p>
<p>you get to re roll that one once</p>
<p>but you have to keep the second roll</p>
<p>so that one could be a 6 on the second roll or a 1 again</p>
<p>as for the seventh you can chose to replace on roll with that one</p>
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		<title>By: GiacomoArt</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-68875</link>
		<dc:creator>GiacomoArt</dc:creator>
		<pubDate>Thu, 21 May 2009 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-68875</guid>
		<description>If only the average game designer would pay half as much attention to probabilities and how they play into the human factor as you do for your blog...

Personally, I find that &quot;building&quot; a player character is always superior to &quot;rolling&quot; a player character. The trouble with flirting with those potential 18&#039;s isn&#039;t merely that you could get saddled with a low number instead. Far worse, you could roll up a truly enviable array of stats while everyone else rolls lousy, then the DM has to choose between beefing up the other PCs (devaluing your great rolls in the process) or letting your exceptional character become an object of jealousy and resentment. As you say, these rolls aren&#039;t just a brief walk on the wild side; they become the defining traits of your alter ego&#039;s entire life, and the other players have to live with them as much as you do.</description>
		<content:encoded><![CDATA[<p>If only the average game designer would pay half as much attention to probabilities and how they play into the human factor as you do for your blog&#8230;</p>
<p>Personally, I find that &#8220;building&#8221; a player character is always superior to &#8220;rolling&#8221; a player character. The trouble with flirting with those potential 18&#8217;s isn&#8217;t merely that you could get saddled with a low number instead. Far worse, you could roll up a truly enviable array of stats while everyone else rolls lousy, then the DM has to choose between beefing up the other PCs (devaluing your great rolls in the process) or letting your exceptional character become an object of jealousy and resentment. As you say, these rolls aren&#8217;t just a brief walk on the wild side; they become the defining traits of your alter ego&#8217;s entire life, and the other players have to live with them as much as you do.</p>
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		<title>By: eric</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-66264</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sun, 01 Mar 2009 22:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-66264</guid>
		<description>My main method has been roll 2d6+6, drop the lowest, and arrainge in any order.

For in person games I use this system:

Averages 13 instead of 10.5, so you get some decent hero characters, but you can still have an ability as low as 7 if unlucky. Sometimes I let them roll seven times on 2d6+6 and drop the lowest, the arainge them however so there is less chance of a below 10 score.

For online games I use the Pathfinder RPG heroic point buy.

I have also used a system where you would rank your abilities in importance, then roll a bunch of dice for each. Top stat would get 7d6, next 6d6, then 5d6, 4d6, 4d6 and 3d6, dropping the lowest dice and ending up with 3-18. Good chance of an 18 in his first or second choices. Lots of variance in results. I had a guy roll 7d6 and end up with a 5. Players hate hopeless characters which stopped me from using it.

Even back in the day when I learned AD&amp;D we never used the 3d6 per stat, no reordering, no dropping system. What you get is what you get and you keep it unless you do not qualify for any class. Ugh!</description>
		<content:encoded><![CDATA[<p>My main method has been roll 2d6+6, drop the lowest, and arrainge in any order.</p>
<p>For in person games I use this system:</p>
<p>Averages 13 instead of 10.5, so you get some decent hero characters, but you can still have an ability as low as 7 if unlucky. Sometimes I let them roll seven times on 2d6+6 and drop the lowest, the arainge them however so there is less chance of a below 10 score.</p>
<p>For online games I use the Pathfinder RPG heroic point buy.</p>
<p>I have also used a system where you would rank your abilities in importance, then roll a bunch of dice for each. Top stat would get 7d6, next 6d6, then 5d6, 4d6, 4d6 and 3d6, dropping the lowest dice and ending up with 3-18. Good chance of an 18 in his first or second choices. Lots of variance in results. I had a guy roll 7d6 and end up with a 5. Players hate hopeless characters which stopped me from using it.</p>
<p>Even back in the day when I learned AD&amp;D we never used the 3d6 per stat, no reordering, no dropping system. What you get is what you get and you keep it unless you do not qualify for any class. Ugh!</p>
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		<title>By: Cory</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-65047</link>
		<dc:creator>Cory</dc:creator>
		<pubDate>Wed, 28 Jan 2009 05:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-65047</guid>
		<description>Here&#039;s one nobody has mentioned yet:

Gambler&#039;s rolls.

Use 4d6 in order, or &quot;reroll 1&#039;s&quot;, whichever you like.  I usually do 4d6-L 7 times, drop the lowest overall roll, the rest go in order.


Here&#039;s the fun part:


For every roll the player makes, the GM secretly makes the same roll.  Player sees his own dice and then either keeps his dice, or keeps the GM&#039;s dice, whatever that might be!

This makes rolling your stats more fun as it becomes a strategy game - what kind of character can you create under these constraints?  Can you create the character you were imagining?  You can certainly influence the outcome.

Just based on odds, you might want to take the GM&#039;s roll any time yours is less than 12, to maximize your total score.  But maybe you really want a cleric and you roll a 13 wisdom.. are you willing to try for better?  Are you willing to accept some other character class if the GM has a 9 for wisdom?</description>
		<content:encoded><![CDATA[<p>Here&#8217;s one nobody has mentioned yet:</p>
<p>Gambler&#8217;s rolls.</p>
<p>Use 4d6 in order, or &#8220;reroll 1&#8217;s&#8221;, whichever you like.  I usually do 4d6-L 7 times, drop the lowest overall roll, the rest go in order.</p>
<p>Here&#8217;s the fun part:</p>
<p>For every roll the player makes, the GM secretly makes the same roll.  Player sees his own dice and then either keeps his dice, or keeps the GM&#8217;s dice, whatever that might be!</p>
<p>This makes rolling your stats more fun as it becomes a strategy game &#8211; what kind of character can you create under these constraints?  Can you create the character you were imagining?  You can certainly influence the outcome.</p>
<p>Just based on odds, you might want to take the GM&#8217;s roll any time yours is less than 12, to maximize your total score.  But maybe you really want a cleric and you roll a 13 wisdom.. are you willing to try for better?  Are you willing to accept some other character class if the GM has a 9 for wisdom?</p>
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		<title>By: D20 Source Hits 300 Posts! &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-65039</link>
		<dc:creator>D20 Source Hits 300 Posts! &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Tue, 27 Jan 2009 23:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-65039</guid>
		<description>[...] How Do You Roll Characters? An article on methods of rolling for ability [...]</description>
		<content:encoded><![CDATA[<p>[...] How Do You Roll Characters? An article on methods of rolling for ability [...]</p>
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		<title>By: Tiorn</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-61740</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Wed, 03 Dec 2008 03:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-61740</guid>
		<description>Why even roll for ability scores?

I&#039;m working on something different that I think will appeal to players and give them a little incentive as well. However, my old circle of gaming friends seem to have went their own ways, so I have doubts about ever giving this method a workout.

Basically, I&#039;m writing up four ability score &#039;packages&#039; for the players to choose from. My goal is to balance these packages in order to make my players really think about what they want to select. I know I&#039;ll probably have to alter these packages to make the decision tougher.

The first package allows for all 18&#039;s on the abilities (pre-race modifiers). The drawback is that the character will have a significant liability or two to balance the package and make the players think twice about it. Such a liability would be something like a (way more powerful) arch nemesis or the character has (and may be continuing to) live(d) a life of slavery.

The second package is for a fairly strong character, with an array for ability scores something like: 18, 17, 16, 15, 14, and 13. Right now, I don&#039;t have a negative aspect of the package assigned to it, but I might add something later. Something like a condition that the character has to struggle with in day to day life, such as alcoholism.

The third package would have an array such as: 15, 14, 13, 12, 10, and 8. This is where things get different... instead of a negative aspect, I&#039;m looking at a positive bonus for the package. Something such as: starting play with a masterwork, mighty, or class/skill appropriate item.

The fourth package would have an array of: 13, 12, 11, 10, 9, and 8. I would continue the positive trend and allow the same type of masterwork, mighty, or class/skill appropriate item, plus, I would throw in a bonus feat.

You can see that my goal is to steer players away from the higher stat characters and toward the lower stat characters. I think it will work, but I can&#039;t know until I put it into action and see if it can even be tweaked for best use. If nothing else, I can just go back to the drawing board or use an older method. I think its worth a try regardless.</description>
		<content:encoded><![CDATA[<p>Why even roll for ability scores?</p>
<p>I&#8217;m working on something different that I think will appeal to players and give them a little incentive as well. However, my old circle of gaming friends seem to have went their own ways, so I have doubts about ever giving this method a workout.</p>
<p>Basically, I&#8217;m writing up four ability score &#8216;packages&#8217; for the players to choose from. My goal is to balance these packages in order to make my players really think about what they want to select. I know I&#8217;ll probably have to alter these packages to make the decision tougher.</p>
<p>The first package allows for all 18&#8217;s on the abilities (pre-race modifiers). The drawback is that the character will have a significant liability or two to balance the package and make the players think twice about it. Such a liability would be something like a (way more powerful) arch nemesis or the character has (and may be continuing to) live(d) a life of slavery.</p>
<p>The second package is for a fairly strong character, with an array for ability scores something like: 18, 17, 16, 15, 14, and 13. Right now, I don&#8217;t have a negative aspect of the package assigned to it, but I might add something later. Something like a condition that the character has to struggle with in day to day life, such as alcoholism.</p>
<p>The third package would have an array such as: 15, 14, 13, 12, 10, and 8. This is where things get different&#8230; instead of a negative aspect, I&#8217;m looking at a positive bonus for the package. Something such as: starting play with a masterwork, mighty, or class/skill appropriate item.</p>
<p>The fourth package would have an array of: 13, 12, 11, 10, 9, and 8. I would continue the positive trend and allow the same type of masterwork, mighty, or class/skill appropriate item, plus, I would throw in a bonus feat.</p>
<p>You can see that my goal is to steer players away from the higher stat characters and toward the lower stat characters. I think it will work, but I can&#8217;t know until I put it into action and see if it can even be tweaked for best use. If nothing else, I can just go back to the drawing board or use an older method. I think its worth a try regardless.</p>
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