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	<title>Comments on: How Do You Roll Characters?</title>
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	<link>http://www.d20source.com/2006/10/how-do-you-roll-characters</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: Mirco</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-97827</link>
		<dc:creator>Mirco</dc:creator>
		<pubDate>Tue, 21 Sep 2010 22:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-97827</guid>
		<description>I allow my various players and use this method myself) to distribute 87 points freely (without cost progression) among the attributes. One 18 and one 17 (or 2x 17 instead) and no stats below 7 are allowed. 
This allows the players to feel comfortable with the high stat values of their characters and takes away any power gaps.
The gm can improve enemy stats and roll dc to keep the game challenging.</description>
		<content:encoded><![CDATA[<p>I allow my various players and use this method myself) to distribute 87 points freely (without cost progression) among the attributes. One 18 and one 17 (or 2x 17 instead) and no stats below 7 are allowed.<br />
This allows the players to feel comfortable with the high stat values of their characters and takes away any power gaps.<br />
The gm can improve enemy stats and roll dc to keep the game challenging.</p>
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		<title>By: Kim</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-90441</link>
		<dc:creator>Kim</dc:creator>
		<pubDate>Wed, 19 May 2010 01:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-90441</guid>
		<description>My &#039;home group&#039; has been playing for over 20 years now, and we&#039;ve got a lot of home brewed rules and such.  In fact, what we play is a 1st edition AD&amp;D homebrew system with skills based (VERY loosely) on the early Pallaidum system, on the world of Harn.  

But to roll a character, we go with a VERY heroic stats generator, but we have soem modification to it: we roll 3d6 AND a d8, max out at 18, drop the lowest die.  Rolled 12 times, take the 6 rolls you want.  (And it&#039;s common we do NOT take all the highest rolls!)  You can also only have one 18, and must have 1 stat BELOW 13, which cannot be Comliness. (We use Comliness instead of Charisma, as we believe Charisma should be RPed.)  

We also have a secondary set of stats that we use straight 3d6&#039;s for: sight, hearing, touch, taste/smell and voice.  (Bards, our class based more like 2nd edition AD&amp;D, get a bonus to their voice from the DM.)</description>
		<content:encoded><![CDATA[<p>My &#8216;home group&#8217; has been playing for over 20 years now, and we&#8217;ve got a lot of home brewed rules and such.  In fact, what we play is a 1st edition AD&amp;D homebrew system with skills based (VERY loosely) on the early Pallaidum system, on the world of Harn.  </p>
<p>But to roll a character, we go with a VERY heroic stats generator, but we have soem modification to it: we roll 3d6 AND a d8, max out at 18, drop the lowest die.  Rolled 12 times, take the 6 rolls you want.  (And it&#8217;s common we do NOT take all the highest rolls!)  You can also only have one 18, and must have 1 stat BELOW 13, which cannot be Comliness. (We use Comliness instead of Charisma, as we believe Charisma should be RPed.)  </p>
<p>We also have a secondary set of stats that we use straight 3d6&#8242;s for: sight, hearing, touch, taste/smell and voice.  (Bards, our class based more like 2nd edition AD&amp;D, get a bonus to their voice from the DM.)</p>
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		<title>By: Greypoet</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-79061</link>
		<dc:creator>Greypoet</dc:creator>
		<pubDate>Wed, 09 Dec 2009 23:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-79061</guid>
		<description>I like the idea of adding a liability to a roll of 18....something minor...but something just the same...

I get the players to roll 3 columns of 6 totals (ignoring any roll less than a 6)..I then get them to pick the best number off the 3 totals in the top row (six times down to the bottom)...once they have their final 6 scores, they can distribute them to the abilities of their choosing....I find it gives a well balanced set of scores with luck still being a big factor...( one player still ended up with an 8 as a score )...good role players can really act out their weaknesses well</description>
		<content:encoded><![CDATA[<p>I like the idea of adding a liability to a roll of 18&#8230;.something minor&#8230;but something just the same&#8230;</p>
<p>I get the players to roll 3 columns of 6 totals (ignoring any roll less than a 6)..I then get them to pick the best number off the 3 totals in the top row (six times down to the bottom)&#8230;once they have their final 6 scores, they can distribute them to the abilities of their choosing&#8230;.I find it gives a well balanced set of scores with luck still being a big factor&#8230;( one player still ended up with an 8 as a score )&#8230;good role players can really act out their weaknesses well</p>
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		<title>By: Andy</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-75318</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-75318</guid>
		<description>This is a method my group used once when we were still really new to the game. We&#039;d forgotten which dice to roll for abilities, and didn&#039;t feel like looking it up, so we used a d20, reroll the 1, any number of sets. While it was nice to get a couple 20s (without cheating even) for my cleric&#039;s int and wisdom, I later found it&#039;s statistically less likely to get positive modifiers than 4d6.

I really like Benjamin&#039;s 24d6 idea, though. I think I&#039;ll use that next time I DM.</description>
		<content:encoded><![CDATA[<p>This is a method my group used once when we were still really new to the game. We&#8217;d forgotten which dice to roll for abilities, and didn&#8217;t feel like looking it up, so we used a d20, reroll the 1, any number of sets. While it was nice to get a couple 20s (without cheating even) for my cleric&#8217;s int and wisdom, I later found it&#8217;s statistically less likely to get positive modifiers than 4d6.</p>
<p>I really like Benjamin&#8217;s 24d6 idea, though. I think I&#8217;ll use that next time I DM.</p>
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		<title>By: Obahai</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-74140</link>
		<dc:creator>Obahai</dc:creator>
		<pubDate>Sat, 05 Sep 2009 14:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-74140</guid>
		<description>I prefer the 5d6 drop the lowest score, rolled 6 times.  Its definitely meant for high powered play, but the players don&#039;t seem to mind. Its not unusual for a player to play a vampire centaur blackguard for no better reason, than it sounds like fun</description>
		<content:encoded><![CDATA[<p>I prefer the 5d6 drop the lowest score, rolled 6 times.  Its definitely meant for high powered play, but the players don&#8217;t seem to mind. Its not unusual for a player to play a vampire centaur blackguard for no better reason, than it sounds like fun</p>
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		<title>By: Mongoose87</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-71276</link>
		<dc:creator>Mongoose87</dc:creator>
		<pubDate>Thu, 09 Jul 2009 00:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-71276</guid>
		<description>My DM likes his characters pretty beefy - we play 5d6, drop the two lowest, done seven times, drop your lowest total.  It&#039;s been a while since we&#039;ve had a score under 10.</description>
		<content:encoded><![CDATA[<p>My DM likes his characters pretty beefy &#8211; we play 5d6, drop the two lowest, done seven times, drop your lowest total.  It&#8217;s been a while since we&#8217;ve had a score under 10.</p>
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		<title>By: ArkZ</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-69527</link>
		<dc:creator>ArkZ</dc:creator>
		<pubDate>Tue, 02 Jun 2009 02:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-69527</guid>
		<description>roll 4d6 reroll ones once remove lowest die, 7 times remove lowest total

so if your roll 1,3,2,4

you get to re roll that one once

but you have to keep the second roll
 
so that one could be a 6 on the second roll or a 1 again

as for the seventh you can chose to replace on roll with that one</description>
		<content:encoded><![CDATA[<p>roll 4d6 reroll ones once remove lowest die, 7 times remove lowest total</p>
<p>so if your roll 1,3,2,4</p>
<p>you get to re roll that one once</p>
<p>but you have to keep the second roll</p>
<p>so that one could be a 6 on the second roll or a 1 again</p>
<p>as for the seventh you can chose to replace on roll with that one</p>
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		<title>By: GiacomoArt</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-68875</link>
		<dc:creator>GiacomoArt</dc:creator>
		<pubDate>Thu, 21 May 2009 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-68875</guid>
		<description>If only the average game designer would pay half as much attention to probabilities and how they play into the human factor as you do for your blog...

Personally, I find that &quot;building&quot; a player character is always superior to &quot;rolling&quot; a player character. The trouble with flirting with those potential 18&#039;s isn&#039;t merely that you could get saddled with a low number instead. Far worse, you could roll up a truly enviable array of stats while everyone else rolls lousy, then the DM has to choose between beefing up the other PCs (devaluing your great rolls in the process) or letting your exceptional character become an object of jealousy and resentment. As you say, these rolls aren&#039;t just a brief walk on the wild side; they become the defining traits of your alter ego&#039;s entire life, and the other players have to live with them as much as you do.</description>
		<content:encoded><![CDATA[<p>If only the average game designer would pay half as much attention to probabilities and how they play into the human factor as you do for your blog&#8230;</p>
<p>Personally, I find that &#8220;building&#8221; a player character is always superior to &#8220;rolling&#8221; a player character. The trouble with flirting with those potential 18&#8242;s isn&#8217;t merely that you could get saddled with a low number instead. Far worse, you could roll up a truly enviable array of stats while everyone else rolls lousy, then the DM has to choose between beefing up the other PCs (devaluing your great rolls in the process) or letting your exceptional character become an object of jealousy and resentment. As you say, these rolls aren&#8217;t just a brief walk on the wild side; they become the defining traits of your alter ego&#8217;s entire life, and the other players have to live with them as much as you do.</p>
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		<title>By: eric</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-66264</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sun, 01 Mar 2009 22:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-66264</guid>
		<description>My main method has been roll 2d6+6, drop the lowest, and arrainge in any order.

For in person games I use this system:

Averages 13 instead of 10.5, so you get some decent hero characters, but you can still have an ability as low as 7 if unlucky. Sometimes I let them roll seven times on 2d6+6 and drop the lowest, the arainge them however so there is less chance of a below 10 score.

For online games I use the Pathfinder RPG heroic point buy.

I have also used a system where you would rank your abilities in importance, then roll a bunch of dice for each. Top stat would get 7d6, next 6d6, then 5d6, 4d6, 4d6 and 3d6, dropping the lowest dice and ending up with 3-18. Good chance of an 18 in his first or second choices. Lots of variance in results. I had a guy roll 7d6 and end up with a 5. Players hate hopeless characters which stopped me from using it.

Even back in the day when I learned AD&amp;D we never used the 3d6 per stat, no reordering, no dropping system. What you get is what you get and you keep it unless you do not qualify for any class. Ugh!</description>
		<content:encoded><![CDATA[<p>My main method has been roll 2d6+6, drop the lowest, and arrainge in any order.</p>
<p>For in person games I use this system:</p>
<p>Averages 13 instead of 10.5, so you get some decent hero characters, but you can still have an ability as low as 7 if unlucky. Sometimes I let them roll seven times on 2d6+6 and drop the lowest, the arainge them however so there is less chance of a below 10 score.</p>
<p>For online games I use the Pathfinder RPG heroic point buy.</p>
<p>I have also used a system where you would rank your abilities in importance, then roll a bunch of dice for each. Top stat would get 7d6, next 6d6, then 5d6, 4d6, 4d6 and 3d6, dropping the lowest dice and ending up with 3-18. Good chance of an 18 in his first or second choices. Lots of variance in results. I had a guy roll 7d6 and end up with a 5. Players hate hopeless characters which stopped me from using it.</p>
<p>Even back in the day when I learned AD&amp;D we never used the 3d6 per stat, no reordering, no dropping system. What you get is what you get and you keep it unless you do not qualify for any class. Ugh!</p>
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		<title>By: Cory</title>
		<link>http://www.d20source.com/2006/10/how-do-you-roll-characters/comment-page-1#comment-65047</link>
		<dc:creator>Cory</dc:creator>
		<pubDate>Wed, 28 Jan 2009 05:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/how-do-you-roll-characters#comment-65047</guid>
		<description>Here&#039;s one nobody has mentioned yet:

Gambler&#039;s rolls.

Use 4d6 in order, or &quot;reroll 1&#039;s&quot;, whichever you like.  I usually do 4d6-L 7 times, drop the lowest overall roll, the rest go in order.


Here&#039;s the fun part:


For every roll the player makes, the GM secretly makes the same roll.  Player sees his own dice and then either keeps his dice, or keeps the GM&#039;s dice, whatever that might be!

This makes rolling your stats more fun as it becomes a strategy game - what kind of character can you create under these constraints?  Can you create the character you were imagining?  You can certainly influence the outcome.

Just based on odds, you might want to take the GM&#039;s roll any time yours is less than 12, to maximize your total score.  But maybe you really want a cleric and you roll a 13 wisdom.. are you willing to try for better?  Are you willing to accept some other character class if the GM has a 9 for wisdom?</description>
		<content:encoded><![CDATA[<p>Here&#8217;s one nobody has mentioned yet:</p>
<p>Gambler&#8217;s rolls.</p>
<p>Use 4d6 in order, or &#8220;reroll 1&#8242;s&#8221;, whichever you like.  I usually do 4d6-L 7 times, drop the lowest overall roll, the rest go in order.</p>
<p>Here&#8217;s the fun part:</p>
<p>For every roll the player makes, the GM secretly makes the same roll.  Player sees his own dice and then either keeps his dice, or keeps the GM&#8217;s dice, whatever that might be!</p>
<p>This makes rolling your stats more fun as it becomes a strategy game &#8211; what kind of character can you create under these constraints?  Can you create the character you were imagining?  You can certainly influence the outcome.</p>
<p>Just based on odds, you might want to take the GM&#8217;s roll any time yours is less than 12, to maximize your total score.  But maybe you really want a cleric and you roll a 13 wisdom.. are you willing to try for better?  Are you willing to accept some other character class if the GM has a 9 for wisdom?</p>
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