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	<title>Comments on: Dead Levels</title>
	<atom:link href="http://www.d20source.com/2006/10/dead-levels/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2006/10/dead-levels</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: ChattyDm</title>
		<link>http://www.d20source.com/2006/10/dead-levels/comment-page-1#comment-20794</link>
		<dc:creator>ChattyDm</dc:creator>
		<pubDate>Thu, 20 Sep 2007 16:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/dead-levels#comment-20794</guid>
		<description>See what I did here to &#039;update&#039; some older character classes up to par with Iron Heroes and Book of Nine Swords. (It was a decision based on making the game cooler for the less optimized characters)

http://chattydm.blogspot.com/2007/09/tweaking-classes-for-cooler-characters.html</description>
		<content:encoded><![CDATA[<p>See what I did here to &#8216;update&#8217; some older character classes up to par with Iron Heroes and Book of Nine Swords. (It was a decision based on making the game cooler for the less optimized characters)</p>
<p><a href="http://chattydm.blogspot.com/2007/09/tweaking-classes-for-cooler-characters.html" rel="nofollow">http://chattydm.blogspot.com/2007/09/tweaking-classes-for-cooler-characters.html</a></p>
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		<title>By: ScottM</title>
		<link>http://www.d20source.com/2006/10/dead-levels/comment-page-1#comment-501</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Fri, 20 Oct 2006 22:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/10/dead-levels#comment-501</guid>
		<description>&lt;blockquote&gt;Rather, I would have taken the route of providing abilities which were distinctly useful, but limited in scope.&lt;/blockquote&gt; I agree-- he takes an excellent step in addressing the missing levels, but something that&#039;s worth writing down (instead of being too minor to bother with) would appeal more.</description>
		<content:encoded><![CDATA[<blockquote><p>Rather, I would have taken the route of providing abilities which were distinctly useful, but limited in scope.</p></blockquote>
<p> I agree&#8211; he takes an excellent step in addressing the missing levels, but something that&#8217;s worth writing down (instead of being too minor to bother with) would appeal more.</p>
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