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	<title>Comments on: Vitality and Wounds System in Eberron</title>
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	<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron</link>
	<description>A must-read Dungeons &#38; Dragons blog for dungeon masters, D&#38;D players and game designers.</description>
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		<title>By: Wyrmwood</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-82972</link>
		<dc:creator>Wyrmwood</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-82972</guid>
		<description>Here&#039;s the handful of changes I made: 

Bonus Damage and Critical Hits
For critical hits, bonus damage dice (such as a flaming sword or a rogue’s sneak attack or a weapon readied against a charge or a lance on a charge) deal only 1 point per additional die to wound points. (Such attacks deal normal damage to vitality points.)

Environmental Damage
Environmental damage does wound point damage, like acid, avalanches, cave-ins and collapses, dust storms, falling, falling objects, hail, heat damage, lava, lightning and natural fire. Any environmental damage that does nonlethal damage does vitality point damage. If a saving throw is allowed, on success, 1 point per die of damage is wound point damage and the remaining damage is vitality point damage. This does not include spell effects that mimic environmental damage. 

Nonlethal Damage
This system doesn’t differentiate between lethal and nonlethal damage for attacks that reduce vitality points. Attacks and effects that normally deal nonlethal damage reduce vitality points, except on a critical hit, in which case they reduce wound points. If wound points are reduced to 0 by nonlethal damage, the possible states are staggered and unconscious.

0 Wound Points
Wound points cannot drop below 0; any damage that would cause a character’s wound point total to drop below 0 simply causes the character to have 0 wound points.
At 0 wound points, a character is disabled (or staggered if wound points are reduced to 0 by nonlethal damage) and exhausted and must immediately attempt a DC 15 + 2 per 10 points of damage dealt beyond 0 Fortitude save. If he succeeds on the save, he is merely disabled. If he fails, he falls unconscious and if the damage was lethal, begins dying. The creature&#039;s initiative changes to immediately after the opponent that struck the blow that brought wound points to 0.

Spells
Spells function as listed and do damage as normal and are deducted from vitality points first. However, with a confirmed critical hit on a touch attack spell, the damage is deducted from wound points, just like any other critical. On a spell that requires a saving throw, on a natural 1, damage is deducted from wound points.

Regenerating Creatures
Certain damage types that may affect a regenerating creature work just like any other attack with the exception that once vitality points have been depleted or on a critical hit, these attacks deal wound damage.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the handful of changes I made: </p>
<p>Bonus Damage and Critical Hits<br />
For critical hits, bonus damage dice (such as a flaming sword or a rogue’s sneak attack or a weapon readied against a charge or a lance on a charge) deal only 1 point per additional die to wound points. (Such attacks deal normal damage to vitality points.)</p>
<p>Environmental Damage<br />
Environmental damage does wound point damage, like acid, avalanches, cave-ins and collapses, dust storms, falling, falling objects, hail, heat damage, lava, lightning and natural fire. Any environmental damage that does nonlethal damage does vitality point damage. If a saving throw is allowed, on success, 1 point per die of damage is wound point damage and the remaining damage is vitality point damage. This does not include spell effects that mimic environmental damage. </p>
<p>Nonlethal Damage<br />
This system doesn’t differentiate between lethal and nonlethal damage for attacks that reduce vitality points. Attacks and effects that normally deal nonlethal damage reduce vitality points, except on a critical hit, in which case they reduce wound points. If wound points are reduced to 0 by nonlethal damage, the possible states are staggered and unconscious.</p>
<p>0 Wound Points<br />
Wound points cannot drop below 0; any damage that would cause a character’s wound point total to drop below 0 simply causes the character to have 0 wound points.<br />
At 0 wound points, a character is disabled (or staggered if wound points are reduced to 0 by nonlethal damage) and exhausted and must immediately attempt a DC 15 + 2 per 10 points of damage dealt beyond 0 Fortitude save. If he succeeds on the save, he is merely disabled. If he fails, he falls unconscious and if the damage was lethal, begins dying. The creature&#8217;s initiative changes to immediately after the opponent that struck the blow that brought wound points to 0.</p>
<p>Spells<br />
Spells function as listed and do damage as normal and are deducted from vitality points first. However, with a confirmed critical hit on a touch attack spell, the damage is deducted from wound points, just like any other critical. On a spell that requires a saving throw, on a natural 1, damage is deducted from wound points.</p>
<p>Regenerating Creatures<br />
Certain damage types that may affect a regenerating creature work just like any other attack with the exception that once vitality points have been depleted or on a critical hit, these attacks deal wound damage.</p>
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		<title>By: Hit Points And You &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-70601</link>
		<dc:creator>Hit Points And You &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Fri, 26 Jun 2009 06:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-70601</guid>
		<description>[...] The confusion between hit points and physical injury led many groups to adopt the nifty wounds and vitality system, which fell out of favour when it was discovered that the increasingly lethal critical hits gave [...]</description>
		<content:encoded><![CDATA[<p>[...] The confusion between hit points and physical injury led many groups to adopt the nifty wounds and vitality system, which fell out of favour when it was discovered that the increasingly lethal critical hits gave [...]</p>
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		<title>By: Dairian</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-48143</link>
		<dc:creator>Dairian</dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-48143</guid>
		<description>I love the vit wounds system though ive coem up with my own mod for it thats seams to work quite well.

instead of crits automaticly going to wounds, I use a versions of the massive damage rule, any dmg that exceeds a characters dmg threshold(I liek to use con score for this), goes to wounds.

means massively damaging attacks still go to wounds, which are usually crits any way.</description>
		<content:encoded><![CDATA[<p>I love the vit wounds system though ive coem up with my own mod for it thats seams to work quite well.</p>
<p>instead of crits automaticly going to wounds, I use a versions of the massive damage rule, any dmg that exceeds a characters dmg threshold(I liek to use con score for this), goes to wounds.</p>
<p>means massively damaging attacks still go to wounds, which are usually crits any way.</p>
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	<item>
		<title>By: ...</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-44215</link>
		<dc:creator>...</dc:creator>
		<pubDate>Wed, 30 Apr 2008 12:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-44215</guid>
		<description>Warforged do not feel pain. If you pay attention to the books for eberron you&#039;d know this</description>
		<content:encoded><![CDATA[<p>Warforged do not feel pain. If you pay attention to the books for eberron you&#8217;d know this</p>
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		<title>By: Takeda</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-2622</link>
		<dc:creator>Takeda</dc:creator>
		<pubDate>Mon, 19 Mar 2007 05:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-2622</guid>
		<description>I&#039;ve been using my own slightly tuned version of these rules in one incarnation of another for a number of years now.  I give a save to turn Crit damage to Wounds to just more Vitality damage.  I also added a dynamic where taking too much Vitality damage all at once can impact Wounds directly, but to a lesser degree.  Works great!

Non-Named NPCs have only Wounds and tend to go down fairly quickly, ... except that a Warrior 7 is still going to hit hard and might have a great AC ... if he is hit he receives Wounds and goes down.      I can send those that request it my version ... abraxus999 (at) hot^mail (dot) com</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using my own slightly tuned version of these rules in one incarnation of another for a number of years now.  I give a save to turn Crit damage to Wounds to just more Vitality damage.  I also added a dynamic where taking too much Vitality damage all at once can impact Wounds directly, but to a lesser degree.  Works great!</p>
<p>Non-Named NPCs have only Wounds and tend to go down fairly quickly, &#8230; except that a Warrior 7 is still going to hit hard and might have a great AC &#8230; if he is hit he receives Wounds and goes down.      I can send those that request it my version &#8230; abraxus999 (at) hot^mail (dot) com</p>
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		<title>By: Randoman</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-405</link>
		<dc:creator>Randoman</dc:creator>
		<pubDate>Wed, 13 Sep 2006 21:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-405</guid>
		<description>Cleave works better than you might expect. Remember that &quot;extra&quot; type enemies, with no heroic class levels, have no vitality points and would probably be dropped by a single good hit. At most levels, an enemy has more HP than Constitution, so Cleave seems to be very well suited to the new system. Of course, heroic opponents would be that much harder to Cleave, but that sounds right to me.</description>
		<content:encoded><![CDATA[<p>Cleave works better than you might expect. Remember that &#8220;extra&#8221; type enemies, with no heroic class levels, have no vitality points and would probably be dropped by a single good hit. At most levels, an enemy has more HP than Constitution, so Cleave seems to be very well suited to the new system. Of course, heroic opponents would be that much harder to Cleave, but that sounds right to me.</p>
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		<title>By: Chris Jarvis</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-404</link>
		<dc:creator>Chris Jarvis</dc:creator>
		<pubDate>Wed, 13 Sep 2006 20:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-404</guid>
		<description>I am currently using the VWS in my campaign and I have come across a number of issues and problems. I was wondering how you dealt with each.

1. Venomous creatures and poison. Do you advise increasing the crit range for venomous critters, or should one increase the damage from the payload, or a combination of both...
2. Knocking someone unconscious. There are no rules for subdual or knocking someone out rather than whittling away at their vitality.

Well, I thought I had more issues. But I guess getting some insight into these would suffice for now.

CJ</description>
		<content:encoded><![CDATA[<p>I am currently using the VWS in my campaign and I have come across a number of issues and problems. I was wondering how you dealt with each.</p>
<p>1. Venomous creatures and poison. Do you advise increasing the crit range for venomous critters, or should one increase the damage from the payload, or a combination of both&#8230;<br />
2. Knocking someone unconscious. There are no rules for subdual or knocking someone out rather than whittling away at their vitality.</p>
<p>Well, I thought I had more issues. But I guess getting some insight into these would suffice for now.</p>
<p>CJ</p>
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		<title>By: kav</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-90</link>
		<dc:creator>kav</dc:creator>
		<pubDate>Tue, 21 Mar 2006 01:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-90</guid>
		<description>We&#039;re already using this system since 1 year ago. Great cinematic taste, and (mirabile dictu) much more realism...</description>
		<content:encoded><![CDATA[<p>We&#8217;re already using this system since 1 year ago. Great cinematic taste, and (mirabile dictu) much more realism&#8230;</p>
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		<title>By: Heath Wilder</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-52</link>
		<dc:creator>Heath Wilder</dc:creator>
		<pubDate>Mon, 13 Mar 2006 13:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-52</guid>
		<description>It also makes for a difficult time of the cleave feat as there are more hp to take out B4 you drop a foe to follow through and great cleave is even harder</description>
		<content:encoded><![CDATA[<p>It also makes for a difficult time of the cleave feat as there are more hp to take out B4 you drop a foe to follow through and great cleave is even harder</p>
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		<title>By: Jonathan Drain&#8217;s D20 Source &#187; Magagumo&#8217;s Vitality/Wound House Rules and Suggestions</title>
		<link>http://www.d20source.com/2006/02/vitality-and-wounds-system-in-eberron/comment-page-1#comment-16</link>
		<dc:creator>Jonathan Drain&#8217;s D20 Source &#187; Magagumo&#8217;s Vitality/Wound House Rules and Suggestions</dc:creator>
		<pubDate>Thu, 23 Feb 2006 20:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/?p=59#comment-16</guid>
		<description>[...] After my article on Wounds and Vitality, a fellow by the name of Magagumo asked me to post his house rules for the system here. This is the first article on the site that someone other than myself has written - be warned, it&#8217;s even longer than my usual writing style! [...]</description>
		<content:encoded><![CDATA[<p>[...] After my article on Wounds and Vitality, a fellow by the name of Magagumo asked me to post his house rules for the system here. This is the first article on the site that someone other than myself has written &#8211; be warned, it&#8217;s even longer than my usual writing style! [...]</p>
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