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	<title>Comments on: The Invisible Dungeon</title>
	<atom:link href="http://www.d20source.com/2006/02/the-invisible-dungeon/feed" rel="self" type="application/rss+xml" />
	<link>http://www.d20source.com/2006/02/the-invisible-dungeon</link>
	<description>A blog for all fans of Dungeons &#38; Dragons.</description>
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		<title>By: anndelise</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-102529</link>
		<dc:creator>anndelise</dc:creator>
		<pubDate>Tue, 30 Nov 2010 18:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-102529</guid>
		<description>I really like this analogy.  I&#039;m new to GMing and have been looking for resources to help me more easily create adventures etc without blocking me into a linear format.  I think that a good combination of this article, 5x5 method, fronts, and maybe even &quot;how to host a dungeon&quot; with this analogy in mind...I think these will be great starters for me.

Thank you for such a cleanly written lucid article.</description>
		<content:encoded><![CDATA[<p>I really like this analogy.  I&#8217;m new to GMing and have been looking for resources to help me more easily create adventures etc without blocking me into a linear format.  I think that a good combination of this article, 5&#215;5 method, fronts, and maybe even &#8220;how to host a dungeon&#8221; with this analogy in mind&#8230;I think these will be great starters for me.</p>
<p>Thank you for such a cleanly written lucid article.</p>
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		<title>By: World Building 101: The Best Laid Plans, Part One &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-97572</link>
		<dc:creator>World Building 101: The Best Laid Plans, Part One &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Thu, 16 Sep 2010 12:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-97572</guid>
		<description>[...] are a wide variety of tools for adventure and campaign design, and every DM has his or her favorite methods of using them. Some DMs plan well in advance using [...]</description>
		<content:encoded><![CDATA[<p>[...] are a wide variety of tools for adventure and campaign design, and every DM has his or her favorite methods of using them. Some DMs plan well in advance using [...]</p>
]]></content:encoded>
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		<title>By: Alex</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-84657</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 03 Mar 2010 05:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-84657</guid>
		<description>I am not sure I quite understand this concept. I will probably re read it.</description>
		<content:encoded><![CDATA[<p>I am not sure I quite understand this concept. I will probably re read it.</p>
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		<title>By: Sign Up To DM Tools, Get a Free Book &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-69426</link>
		<dc:creator>Sign Up To DM Tools, Get a Free Book &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Sun, 31 May 2009 20:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-69426</guid>
		<description>[...] You can sign up to this service now for free. For today and tomorrow only, there&#8217;s also a special offer: upgrade to Premium membership and receive a free copy of Open Game Table, a 140-page print book collecting some of the best RPG blog material of the past several years. The book includes my 2006 adventure design essay The Invisible Dungeon. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can sign up to this service now for free. For today and tomorrow only, there&#8217;s also a special offer: upgrade to Premium membership and receive a free copy of Open Game Table, a 140-page print book collecting some of the best RPG blog material of the past several years. The book includes my 2006 adventure design essay The Invisible Dungeon. [...]</p>
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		<title>By: jonathan</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-57756</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 15 Oct 2008 00:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-57756</guid>
		<description>Ok, I&#039;ve read this twice now (once a long time ago, bookmarked in my google reader folder; and now I just got redirected here from Wax Bank&#039;s site). And I must say... even after two reads - this is just an amazing piece or work. Another fine example of RPG blogging at its best. 

I feel a bit sheepish asking - but would you consider submitting it to &lt;a href=&quot;http://rpganthology.wufoo.com/forms/open-game-table-2008/&quot; rel=&quot;nofollow&quot;&gt;The 2008 Anthology of Roleplaying Game Blogs&lt;/a&gt;? I recently announced this new project over at &lt;a href=&quot;http://thecoremechanic.blogspot.com/2008/10/open-game-table-clarification-and.html&quot; rel=&quot;nofollow&quot;&gt;The Core Mechanic&lt;/a&gt; if you would like some more information. Cheers -- JJ</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;ve read this twice now (once a long time ago, bookmarked in my google reader folder; and now I just got redirected here from Wax Bank&#8217;s site). And I must say&#8230; even after two reads &#8211; this is just an amazing piece or work. Another fine example of RPG blogging at its best. </p>
<p>I feel a bit sheepish asking &#8211; but would you consider submitting it to <a href="http://rpganthology.wufoo.com/forms/open-game-table-2008/" rel="nofollow">The 2008 Anthology of Roleplaying Game Blogs</a>? I recently announced this new project over at <a href="http://thecoremechanic.blogspot.com/2008/10/open-game-table-clarification-and.html" rel="nofollow">The Core Mechanic</a> if you would like some more information. Cheers &#8212; JJ</p>
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		<title>By: somebody else</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-1205</link>
		<dc:creator>somebody else</dc:creator>
		<pubDate>Fri, 29 Dec 2006 14:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-1205</guid>
		<description>Actually monsters and treasure are challanges and rewards -- the challanges do not have to come from NPCs (especially not &quot;monsters&quot;) they could come from nature etc.,

Treasure does not have to be gold and jewels it could be contacts, or allies etc.,</description>
		<content:encoded><![CDATA[<p>Actually monsters and treasure are challanges and rewards &#8212; the challanges do not have to come from NPCs (especially not &#8220;monsters&#8221;) they could come from nature etc.,</p>
<p>Treasure does not have to be gold and jewels it could be contacts, or allies etc.,</p>
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		<title>By: Valegrim</title>
		<link>http://www.d20source.com/2006/02/the-invisible-dungeon/comment-page-1#comment-85</link>
		<dc:creator>Valegrim</dc:creator>
		<pubDate>Sun, 19 Mar 2006 19:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://d20.jonnydigital.com/2006/02/the-invisible-dungeon#comment-85</guid>
		<description>Interesting article; I wrote some posts to your comments on Paiso. Only one thing to add; I have found that if you use archtype npc as prime movers then your pcs get less confused. I dont use flowcharts myself; but I suppose its possible; I never used flowcharts much in programming either; but rather used unicode which is a series of comments about what various coded sections do or should do; which probably amounts to the same thing. I would be interested in how you would flowchart what I wrote for your post; keep in mind it is only an outline.</description>
		<content:encoded><![CDATA[<p>Interesting article; I wrote some posts to your comments on Paiso. Only one thing to add; I have found that if you use archtype npc as prime movers then your pcs get less confused. I dont use flowcharts myself; but I suppose its possible; I never used flowcharts much in programming either; but rather used unicode which is a series of comments about what various coded sections do or should do; which probably amounts to the same thing. I would be interested in how you would flowchart what I wrote for your post; keep in mind it is only an outline.</p>
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