You find yourself surrounded by your own undead doppelgangers.
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to one undead under the caster’s control per 2 levels
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes
Even lowly clerics of the evil deities of undeath know the advantages of hiding behind their mindless zombie minions in a fight, but the more powerful spellcasters have developed more sophisticated magical methods of using their undead as bodyguards. Through long and arduous magical research and testing, this spell was created.
All subjects of the spell are transmuted to appear, feel and sound exactly as the caster himself. Only undead of roughly the same size as the caster and under the caster’s complete control are affected. The caster makes a disguise check (with a +10 circumstance bonus) when creating the skeletons’ disguises to determine the spot DC for viewers to determine which is the real caster and which are the fakes. This bonus increases to +15 for undead which actually resemble the caster’s natural form – for example, a lich casting the spell on skeletons, hence the spell’s name.
For the duration of the spell, all of the caster’s doubles copy his sounds and movements exactly, similar to a mirror image spell. Any spells he casts also appear to be cast by all of the doubles as well – for example, a ray spell appears to be fired by all of the doubles at once as well as by the caster himself. The doubles move with the caster to the best of their ability, but may be unable to follow if their master moves too quickly by using movement spells such as fly or dimension door.
True seeing reveals the undead as their true form and shows the visual effects of any spells the doubles “cast” to be illusory, but they still copy their master’s movements. However, particularly clever liches have been known to outwit opponents by using mundane disguises in conjunction with this spell, such as dressing themselves and their undead minions in identical nondescript robes.
Anyone interacting with one or more of the doubles is allowed a Will save to recognise those individual undead as fakes.