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Aramil’s Mighty Cleave

posted Saturday, December 17th 2005 by Jonathan Drain
Game MaterialSpellsThird Edition

A faint energy infuses you and adds inertia to your weapon swings.

Aramil’s Mighty Cleave
Transmutation
Level: Clr 0, Pal 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with the cleave feat
Duration: 1 minute/level or until expended
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell is named after a dwarven hero who was renowned for his ability to strike down several foes at once with a single swing of an axe. The subject gains a one-time ability to make a single extra cleave attempt in a round, as if wielding a mighty cleaving weapon. They must already have the cleave feat to make use of this extra attempt, and the spell ends once the extra cleave attempt is made. Multiple of castings of Aramil’s Mighty Axe have no effect.

For example, Derrick has the Cleave feat and casts Aramil’s mighty cleave and charges into battle. He destroys a skeleton in one hit, and cleaves onto another skeleton. If he then destroys this skeleton, this spell allows him make a second cleave attempt. If he chooses to use this extra attempt, the spell ends.

The effects of this spell are not cumulative with a mighty cleaving weapon or the Great Cleave feat.

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