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Aramil’s Mighty Axe

posted Saturday, December 17th 2005 by Jonathan Drain
Game MaterialSpellsThird Edition

You feel the weight of weapon you grasp shift as it magically changes form.

Aramil’s Mighty Axe
Transmutation
Level: Clr 2, Pal 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: One weapon touched
Duration: 10 minutes/level
Saving Throw: Will negates (object) (see text)
Spell Resistance: Yes (object)

What’s a fighter to do when he needs to chop down a tree but all he has is a warhammer? This spell polymorphs the weapon touched into any which the caster is familiar with. The weapon’s new form is of the same material as the original. Weapons that are currently held or carried by a creature may attempt a Will save to resist the spell, using the Will save bonus of their owner.

A masterwork weapon is still masterwork when polymorphed. The weapon retains its enhancement bonus and special properties, if any, though special properties which cannot normally be applied to the weapon’s new form (such as the Disruption property on a mace polymorphed into a sword) are suppressed for the spell’s duration. The spell is, however, limited to transforming weapons into other functional weapons.

Clerics who favour combat often use this spell to turn powerful weapons found on adventures into their deity’s favoured weapon, while those favouring trickery prefer to turn an enemy’s powerful greatsword into a pocket knife before initiating combat.

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